loren 2012-12-17 06:25
pretty neat idea for a turret shooter. I like that it has a storyline.
Foon → Ludum Dare Explorer → LD25 → A Reason for Vengeance
By soupy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 79 | ||
| Mood | 76 | 3.45 | ||
| Overall | 259 | 3.18 | ||
| Theme | 284 | 3.41 | ||
| Graphics | 351 | 2.98 | ||
| Fun | 367 | 2.84 | ||
| Innovation | 442 | 2.68 | ||
| Humor | 446 | 2.27 | ||
| Audio | 465 | 2.10 |
pretty neat idea for a turret shooter. I like that it has a storyline.
Well written story, and nice use of choices.
The gameplay is maybe a bit repetitive for a full replay, just to see all the choices impact but excellent work on creating a unique world.
Great graphics. And lots of content for 48 hours!
awesome game better than mine.
Very interesting. Choice is great, especially coming from a game that's been done in under 48 hours!
Good job. The writing was really fun.
I didn't think he was the villain in any part of this, but I loved the game anyway. Great storyline!
@JoeCool: I've added something to the notes to justify how this fits the theme.
a bit challenging, nice game
Nice game. The decision really matters here.
Besides, I really feel guilty of shooting innocently unintentionally.
really nice one, I love the innocence counter, what font was that, I liked that one alot
Erin Go Bragh is the game font.
solid gameplay and a great style, like it :)
Very good game
Interesting. Nice graphics, good writing.
Nice storyline, cool idea asking the user if he wants to carry on.
Nice story, this game really fit the theme.
Replaying the game just to see all the endings was bit repetitive, but this was really well done shooter.
very nice game :) i like different level settings
too much text though :)
Yeah, relying too much on text is definitely one of my weak points as a designer.
Good game.
I like the story line.
I really liked your game, actually. A few notes.
-In general, I prefer minimal amounts of text in games, but your writing was actually well done.
-The game fits the theme really well, and I like that your character's motivations are understandable if not justifiable.
-The shooting gameplay worked pretty well. I especially liked having the villagers that you could try to avoid.
-A minor issue, it would be nice if the enemy projectiles were flushed from the screen. Once or twice, I died, revived, then immediately died again because of a leftover projectile.
-Not sure if it is because I put it in a background time or that it was my second time through, but it stopped working once after all the Guild wizards were defeated and I started my own Guild.
-The few choices were interesting, and since it was focused and compact, I actually played it a few times.
Nicely done!
@ Maikeroppi: Thanks for the detailed comments, they are really helpful.
Nice, liked the storyline here, becoming as powerful as you want to be, played through killing everything, and played through again stopping as soon as I could (although kind of sad that you're forced to kill the first demon), definitely felt that just quitting as early as possible was the "right" choice.
@Norgg. Part of my original plan was to create a special scenario and mission for making the choice to give up right after your brother is murdered, where you serve Artheus and spread love magic instead of having to kill anyone, but didn't have time. Maybe in a post-compo version.
Good job!
I like the story and choices :)
I liked the storyline and my ending! Nice graphics and simple but effective gameplay. But maybe a bit too repetitive to replay and find out the other endings.
Mechanics are a bit simplistic, but a decent effort nonetheless.