Foon → Ludum Dare Explorer → Users → JoeCool17
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Dance Dance Revolution: Atart 2600 edition | compo | 1076 | 2.42 | 2.33 | 2.28 | 2.63 | 1.52 | 2.76 | 2.32 | 1.88 | 44 | |||
| 2012 | 25 | You are the Villain | Sir Cat | compo | 743 | 2.07 | 1.79 | 2.11 | 2.00 | 3.17 | 2.38 | 2.33 | 66 | ||||
| 2012 | 23 | Tiny World | Dreamworld | jam | 252 | 1.90 | 1.70 | 1.89 | 2.30 | 2.50 | 24 | ||||||
| 2011 | 22 | Alone | Rocket Man Stan | jam | 160 | 1.77 | 1.54 | 1.23 | 2.15 | 1.77 | 1.00 | 1.10 | 1.58 | 2.00 | 20 |
JoeCool17 leaves an average of 7.4 feedback comments each event.
ehh, not much fun and quite confusing. add moar action!
Adf.ly doesn't work for me- can you provide a direct link?
Needs more Saxton Hale.
The levels were too long and tedious, there were lots of small holes I barely made it through after some time trying to get it in there. It might be prudent to allow the elf to move in multiple directions simultaneously. (ie up-right, down-left, etc.)
I'd like to know how you got a binary out of BGE- what sort of black magic trickery did you use to get it to work? lol
Protip: if you use py2exe, subject yourself to the horrors of 2.5 on some random windows box in order to get a serviceable windows binary. Maybe later I can get a binary for you, as I have one set up.
I love it! What a cool idea! I'd love to see this expanded upon. :)
Very confusing and buggy- I'm not really sure what I did when I was doing something.
This was absolutley incredible. Do you own and operate a time machine? I'm going to have to ask you to prove that you don't own one.
The music was incredible and the concept was great. The game's concept was a little confusing at first but it ends up being quite awesome in the end. It's very responsive and well-thought-out too. Definitely my favorite one I've rated so far. I'd love to see this made into a full game, and quite frankly, I'd pay for it.
I *love* the concept (lolboston), it's very creative and fun :). You should add bonus points for most cars simultaneously exploded, lol
*waaay* too much to control at once- it might be better if we could group their actions or something, or everything happened in turns, but it's just not fun scrolling a lot, especially if you don't have a side-scrolling mouse (like most people) That being said, I love the artwork and the concept- definitely different. I also liked the music
I like it, but sometimes it wouldn't move the people- or at least not like I thought it would. Maybe more variety and a "line" of people might serve to fix this?
I liked it- sorta slow and non-intuitive but the color scheme and the concept, not to mention the resolution, remind me of pokemon (like *that* was ever intended, lol)
...might want to at least include the source so others can compile it for their platforms... other than that, it looks great!
I didn't think he was the villain in any part of this, but I loved the game anyway. Great storyline!
I like it, but I think the action/pickup buttons are confusing and hard to get right, which makes killing hard. But it's great at setting the mood, I felt like a true killer going for that maid.
Way too long of a loading screen- at least have some sort of animated sprite to let the user know it's doing something- I almost submitted a bug report!
I *love* the aesthetic- the parallax effect, the background, everything. Bravo, sir, bravo. I also like the music
I don't like the wall jumping, though. On just the second level with wall jumping I got stuck and couldn't get out, giving up at that point. Then again, I don't like wall jumping in general, but I think some good level design could help fix that.
Overall, I'd say this was a great game, not sure about application to the theme, but still among the better ones.
I love the game! It's fun and requires strategy. It's clear you put some thought into game balance. I'd love to see a post-compo version as well. :)
It seems more like a mad dash to fix the problems than a RtS I think you wanted it to be. Also, the gui telling me that something happened wouldn't go away after my pyramid was destroyed. Bug?
It could use a pyramid-making mechanic that involves the players more- like give them a preset cost to build another, requiring, let's say, 4 Logisitics pts.
It's too tall- I can't see all of the game on my screen
Overall, I love the concept! You should make a post-compo version!
Took forever to load, and the (new) one you posted doesn't seem to work for me. Maybe it might have been good to add some sort of preloader for that one?
I don't see much relevance at all, but the graphics are amazing. The score is buggy, though. Maybe next time use some more time playtesting before submitting?
I like the idea very much, but I wish there was more of a goal, to make the yellow thing grow, or move faster, or something. Great job on the 3d though!
Also, I had some troubles extracting the .zip on my Vista machine, I had to use 7Zip to open it, something to do with OSX's oddball .zip thing.
It's a very cool concept, but it seems like the planets that you added around the earth actually hinders gameplay, as the aliens get stuck orbiting them.
I couldn't run it. It says it's missing X3DAudio1_7.dll.
There were too little checkpoints, I would have liked to see more, it got frustrating at times. Also, I don't get why you can't control jumping. It's annoying more than anything. But it's different in concept, I like that, and it's fun despite frustrations.
I would have liked to see more variation, challenge, maybe a little more of a point, moving enemies, heck, these themes present an interesting challenge. Maybe after the compo's over you could sit down and think about some interesting ways to embody and fight these enemies, I think that would be a good game right there, rather than getting behind a scanned drawing and pressing the space bar. Good luck, I hope you do well!
Having it so big isn't good for a flash game. Next time, consider a resolution like 640x480. Also, the jumping mechanic needs work. Why does he need to be touching the ground in order to jump, or at least fall so slowly? The idea is good though, and it IS addicting somewhat... Maybe something to think about expanding upon after the competition?
Interesting choice, using Scratch. Well done, Mini Troll!
LD27 — 10 Seconds (4)
10 second maze by connorwiniarczyk 2013-08-31T01:11:00
More levels, more items, and
Distress Signal by Kohijin 2013-08-29T22:16:00
I seriously did not like the audio, I muted it because it was too distracting. Otherwise, I love the concept and how it plays!
10 Second Tactics by Schwiggy 2013-08-27T11:38:00
I couldn't get past the first level on web as the red team moved their last guy off screen and wouldn't bring him back into play.
10 seconds of Hell by Spotline 2013-08-26T11:46:00
I didn't like the crouching, felt weird and probably would've played well without it. Also the camera felt less like it was a FPV camera and more like it was orbiting around a point- not sure if this is intentional but it threw me off a lot.