FoonLudum Dare ExplorerLD25 → Mister Misbehave

Mister Misbehave

By arhpositive

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CategoryRankScoreCount
Coolness286
Humor1193.31
Audio2062.92
Fun2063.17
Innovation2963.02
Theme3043.33
Overall3043.10
Mood4182.68
Graphics5302.52

Comments

cwilloughby 2012-12-15 23:27

Great start! Wasn't sure why, but the yellow guys didn't have any effect on me.

xbroak 2012-12-16 14:38

Did it really need unity? ha

notnasiul 2012-12-17 15:50

Nice idea! Tile based movement was unexpected, but fits nicely in the game.

jomomomo 2012-12-17 15:51

Nice! Really liked the name and concept... good audio and music too.

xymostech 2012-12-17 15:52

I thought this was a lot of fun! It got a bit difficult to do anything when the screen was covered with villagers, though.

pereubu 2012-12-17 21:06

i liked it mostly because of the "misbehaving" idea that i think is original, it creates a really neat ambiance :3

bentog 2012-12-17 21:06

Nice game! I found it too difficult, but I like the concept.

schwiggy 2012-12-17 22:26

It creates that sense of urgent mischief so reminiscent of Ding-Dong-Ditch, very nice :P

jaj 2012-12-17 23:02

This game has the most amusing point of criticism I have for any LD game yet (and not just this LD)

My misbehavings are so much fun to read that I keep getting caught while reading them! Slapping Heidi in the face was my favorite.

Really fun and amusing game.

joecool17 2012-12-17 23:15

I love the game! It's fun and requires strategy. It's clear you put some thought into game balance. I'd love to see a post-compo version as well. :)

loren 2012-12-18 04:48

Ever wanted to kick a tree in the balls? Now you can! Fun game :)

shaneshanekavanagh 2012-12-18 11:26

I got caught when I stuck resin in a travelers ear

arhpositive 2012-12-18 12:19

Thanks for your comments, everyone! Keep them coming.

@JoeCool17 planning on a post-compo version, but I might not have enough time to work on it for at least a couple of weeks.

timtipgames 2012-12-18 14:59

I agree with your post-mortem, that the texts describing your actions are the best feature of the game. You slap heidi in the face ... I was literally laughing out loudly ;) Other than that I would like to see aversion with more animations and some not-tile-restricted movement. It might be funny to read out the texts aloud as some kind of offscreen-comment so you can focus on the game while getting told what you just did.

h8urf8 2012-12-18 19:17

I freaking lol'd...

oborux 2012-12-19 01:16

I got caught! Love the pixel art, 8 bit tunes + funny texts

ariake81 2012-12-19 02:42

love it, great little game :)

redwater 2012-12-20 11:29

Interesting mechanic. Gameplay could vary a little more, like more interactions with different objects or persons. Cool idea though :D

minireview: http://ldmr.wzl.vg/#arhpositive

dev_redant 2012-12-22 20:42

Fun, simple game! Really enjoyed it. Seems like a good game for iOS, but would obviously have to be optimized ;)

gornova 2012-12-23 10:03

nice and fun, maybe with a little tutorial could be more fun IMHO

deathbysnail 2012-12-23 20:46

Enjoyed this. liked the random misbehave actions a lot!

mistakoo 2012-12-25 10:39

If you want to actually survive/win you'd have to miss the best part of the game: reading the misbehavings.

caranha 2012-12-25 15:18

Pretty interesting game. I liked the difficulty and the gameplay, it was rather fun to try and beat the enemies.

Maybe a larger playing field would make the game a bit more forgiving in the beginning?

pierrec 2012-12-29 14:14

HEY! THIS IS FUN!Hard too, but that's why is fun.
The little misbehaving are really funny(but most of the time I lost because I was reading them instead of running ^^) The gameplay is really solid, the audio fits perfectly...Congrats!

joozey 2012-12-30 20:50

Nice game, but the amount of villagers pouring out is a bit too much compared to the lengthy time it takes to do bad things to a village. Also, I'd set the amount of villages to a fixed number. A game with 5 villages is easier than 3.

arhpositive 2013-01-03 08:20

Everyone, thank you so much for all the comments you've made.

@timtipgames: I think it'd be hard to inform the player about their misbehavings with audio feedback, as they'll misbehave so often, the audio will almost always overlap each other. But you have a point about finding another way to present the misbehavings.

@wzl: if I ever get the possibility of doing a post-compo version, I'm thinking about adding more variety to interactions.

@caranha: maybe I should think about a level system which introduces playing fields transforming from larger to smaller after each level. this might make a better difficulty curve, as right now it's only a total of 12 villagers and then the curve stops.

@Everyone else: every comment is really valuable for me, thank you. :)

norgg 2013-01-04 01:12

Nice! I do like the random misbehaviours here, it'd be nice to be able to read them all once you're dead though, pretty hard to keep up with them while you're alive.

This seems to be semi-turn based, did it start out completely turn based to start with? Having time to think between moves might make for an interesting alternative way to play this.

ddionisio 2013-01-04 08:03

I love the music, it's so catchy! Best part of the game is the mischief text at the bottom, they pretty much liven up the game!

coffeeonimal 2013-01-04 12:43

Heh, nice. I really like the tunes, and the sound effects when misbehaving are great. Difficulty ramps up real quick tho.

georgebroussard 2013-01-05 09:00

Score: 558. Fun mechanic. Good music. Would like to see some other mechanics in there, like some way to slow people down or distract them, but this is a solid game and idea.

azurenimbus 2013-01-07 19:08

I was skeptical at first but soon got really engrossed in the game experience :D

Fun stuff.