FoonLudum Dare ExplorerLD25 → Elevator Evil

Elevator Evil

By snutt

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CategoryRankScoreCount
Coolness289
Innovation343.95
Theme434.02
Humor653.59
Audio1193.22
Mood1343.26
Graphics2333.30
Overall2823.14
Fun3832.81

Comments

gemberkoekje 2012-12-17 09:42

I can't run XNA things on my work computer, so this one goes on my ToDo Tonight list.

This does, however, sound like the most original idea I've seen up till now, I'd love to see the execution :)

faust 2012-12-17 10:02

Nice idea, the only problem is I'm somehow lost when playing it.

snutt 2012-12-17 11:17

I'm planning on making a video explaining the game mechanics a bit more in-depth.

edocentrique 2012-12-17 14:59

It's fun however i don't really understand what i'm doing, but being an evil elevator is cool !

jmaasing 2012-12-17 21:20

Sorry, can't rate, I don't have windows.

arhpositive 2012-12-17 21:32

It kinda gets complicated on higher levels, but the idea is good, graphics are great, music is nice and the theme fits perfectly. :) Solid entry.

luclabelle 2012-12-17 22:19

holy file size batman

smaxx 2012-12-17 22:21

Interesting concept, but I'm not really sure how to determine the wrong floors for people. Also, not sure whether it's my system or the game, but after playing once I'm no longer able to view the instructions page, it just autoconfirms upon start and shows the game.

devenger 2012-12-17 22:49

Sweet idea, but surely there should be a way to see which floor your current occupant wants to go to - without this information, the best strategy is just random reallocation of people around the building...

snutt 2012-12-17 23:05

The more the damage the mans take at each floor means they are further away from the correct floor. If you knew which floor they wanted to go to then it wouldn't be any challenge at all. :)

cwilloughby 2012-12-17 23:26

I like the graphics. I wasn't quite sure where to take them - it felt pretty random. I like the explosions.

tompudding 2012-12-17 23:27

This might be the best premise I've ever heard for a game. It is very confusing though, I would like to know which floor people want to go to (after all, real elevators know the floor the users want!), maybe you could add challenge some other way?

markavian 2012-12-17 23:39

I became so stressed I exploded.

joecool17 2012-12-18 00:08

I like it, but sometimes it wouldn't move the people- or at least not like I thought it would. Maybe more variety and a "line" of people might serve to fix this?

smaxx 2012-12-18 00:38

Random idea: Maybe show a small up/down arrow on the elevator showing the direction the people picked. This gives you a rough idea in the early stages without spoiling the whole challenge.

loren 2012-12-18 03:51

haha, so good. Love the stress

jmoraguiard 2012-12-18 06:25

Excellent entry, I love this game! I was laughing like hell since the beginning, I don't know why, but being an evil elevator seems really funny hehehehe, maybe that's why I don't use them, surelly there is somebody behinf them making us get nuts waiting or going slow! Lovely game! I loved graphics and music too :) Mechanics are hard though, it is difficult tokeep track to the players, as when they accumulate on the elevator you should see remember how is the pile and which score did each one get in the last floor they have been. Maybe more dressing and puting them one next to the other would had been easier for the player ;)

jujule 2012-12-18 09:21

An evil elevator ! That's the best idea I've seen so far.
The game mechanics works really well. Congratualtions for your first LD entry. It's super good.

zenmumbler 2012-12-19 21:31

I had no idea where they wanted to go and if I put them on the right floor or not so things just happened randomly. Kind of fun still tho. Fun idea, like reverse Elevator Action

hexot 2012-12-19 21:31

This isnt too evil, it happens everyday in my university! xD

iandioch 2012-12-20 21:46

A really interesting mechanic, but I had no idea what floor any of the people wanted to go to, so I accidentally was a good lift :( Fun game though!

hume 2012-12-21 15:32

Actually, it doesn't seem like you can tell where they want to go based on the stress level. For some guys, a certain amount of stress meant that they wanted an adjacent floor. For others, that same amount of stress meant that the target floor was at the other extreme of the building. I might have that wrong, but it's hard to tell the guys apart. I did much better moving guys to random floors than trying to figure out where they didn't want to go.

You mentioned that their floor would appear above their heads in the instructions. I think people would have gotten a lot more out of this game if that were so.

Regardless, I played this quite a bit and really enjoyed it. I kind of wish I were playing it right now.

caranha 2012-12-21 15:37

Very nice idea, and very nice music! This is a cool puzzle game.

The guys exploding because of stress is kinda surreal :-)

I think that the background has a bit of too much contrast with the building and sprites. If you make a post-compo version, you might want to address that, to give your game a more consistent feel.

Also, you should take a look at your texts, some parts are quite hard to understand :-)

Thanks for the game!

snutt 2012-12-21 16:08

@Hume: No no, the number that appear over their heads are the damage they take from the stress. The more damage they take the further away they are from their target floor.

I wanted to make an in-game tutorial of the game but didn't have the time for it. It would've probably made the mechanics more clearer. I agree that they are hard to understand.

@caranha: Yeah I know... :/ The text are really written in pure haste at the last second. An in-game tutorial would've been prefered.

sclark39 2012-12-21 16:40

Long download. Next time maybe you could use a different file format for the sfx.

I wasn't able to tell which floor the guys wanted to go to. I liked the idea, but I wish I could have also given them a thrill by hitting a key to do a fast drop, or letting them out on the same floor, or opening the doors and closing again before they got in. Maybe I was meant to be an evil elevator.

brotherst 2012-12-21 17:58

I REALLY like the premise. So much potential. It's very hard and not particularly rewarding to keep track of all the different levels of stress though, because you can just keep inputting random floors and there's no way to lose, nothing to gain, except a bigger level of the same thing again. Maybe a better way to do it than just making people randomly find out whether a floor is good or not, would be to give visual indicator of what they're thinking, which floor they might want to go to. Also having multiple people in a lift at one time might cause some stress. But you'd have to be careful which people to pick up (not only to pick up two company rivals) but if you have everyone in the lift, whichever floor you stop on would be the right one for someone inside. See what I mean? :) Really nice idea though, kudos.

brotherst 2012-12-21 18:00

Also making the lift take ages to get there could be stressful, but if you wait too long they'll take the stairs and you won't get max stress out of them. I also think it would be great if to pass a level you had to reach a certain level of max stress. Again, really love this idea.

snutt 2012-12-21 19:10

The big file size is because of the compiled file for the music. And the music file is 3,7MB and for some reason the compiled .xnb content file is 27MB. I've tried several different formats and comressions but the compilation ends up huge. No idea why.

kibertoad 2012-12-24 18:11

Concept is very fresh, gameplay is not very engaging, though. Still a nice experiment.

kgs0142 2013-01-04 03:30

Interesting idea!
But I am not sure which floor will cause the more stress.