Foon → Ludum Dare Explorer → Users → jujule
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Olympus Reunited | jam | 14 | |||||||||||
| 2014 | 29 | Beneath the Surface | Under a Martial Artist's Skin | jam | 653 | 2.64 | 2.36 | 2.76 | 1.96 | 2.87 | 2.85 | 2.76 | 2.45 | 100 | ||
| 2013 | 27 | 10 Seconds | Forever 10s | jam | 337 | 3.03 | 2.81 | 2.31 | 2.21 | 3.81 | 2.71 | 2.83 | 51 | |||
| 2012 | 25 | You are the Villain | Evil Dudes Need Evil Towers | compo | 511 | 2.73 | 2.68 | 3.53 | 2.35 | 2.53 | 2.00 | 2.35 | 2.51 | 77 | ||
| 2012 | 24 | Evolution | Zombie Scientists Had Too Much Kitten | compo | 482 | 2.76 | 2.65 | 2.82 | 2.88 | 3.12 | 2.56 | 3.73 | 2.93 | 33 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 36 | Contrasts | Soul Charge Bullet |
jujule leaves an average of 39.2 feedback comments each event.
I've indeed seen worse. Took me while to understand what I thought were walls are actually pits! So yes, the interface is still rough, you need to polish graphics and maybe add more spells, add enemies, but I think you have a good foundation.
Argh. 12 points. There is definitely an "end game difficulty curve" problem!
Art is good. Controls are tight. I like the idea of the collapsing/transforming landscape. Add music, fix the difficulty and add some more projects, maybe a left/right scrolling and you're onto something that could turn really addictive.
I'm on a Mac and I can't play it either in the browser (Safari, Firefox or Chrome). It's a pity because the game looked really fun and polished. If you're using Unity, why not make Mac and Linux versions available? It's takes just one click.
I enjoyed floating around, shooting at things; action but at a somewhat slow pace. That actually set a relaxing mood. So I agree with others, make it longer.
Question : since you're using Unity, why not add Mac and Linux versions?
One last thing : the download for the web version took ages, like 20 minutes.
I found the interface to be a bit difficult to work with but besides that it is a really great gameplay idea serving a really great take on the theme. I wish you'll keep working on it, add music, a 4 players mode, AI, etc... That could be a fantastic iPad board game.
A very technically solid game. As other have mentioned, the music is excellent. You could do a quick post comp version with a timer and a scoring system. And then maybe add some variety in enemies. Maybe traps too.
Good jobs. Keep working on it!
I enjoyed it a lot. I like the radical minimalistic graphics. I agree with most of the idea you have in mind to refine gameplay, mostly to make it harder, but I also think part of the fun was to frantically click around the position where the monster was first spotted. Maybe you shouldn't so much put restrictions on bombing capacities but make the monster faster. Just an idea. Anyways, good job.
I think the graphics and music set a really good mood (music is good!). Hellish, but not your usual "dark fantasy hell". I liked that.
The gameplay concept is also good but as others have mentioned, not seing the doors open and close as you push the buttons is a frustrating especially since the character walks so slowly.
But to me, it is really something you should keep working on. Good job.
I tested the 1.0 jam version. Obviously the game lacks polish due to time constraints but I liked action take on the theme and especially how you managed to integrate it in the platformer format. Now I'll go on playing the post comp version.
I really like it. I sucked at playing the dolphin but the girafe was great fun. The graphics are good too. It is a very tongue in cheek yet very consistent experience.
Fantastic job.
I'm sur you can add some more animals ( monkeys, sloths, spiders, snakes, birds, elephants ( the trunk!!! )).
Hard, yes, but never unfair. Smart game mechanics served by controls that work perfectly. I love the art too. It's just missing some speedy music.
Simple and solid for a fist game.
I like the game mechanics but when I reach the end of the first level I just see chopper spinning on itself and nothing else. Ii's stuck so I have no other chance but to quit... Too bad.
I got a little confused by the controls too but the other comments made me want to try again. Once you get it, it's quite an enjoyable game. I'd like to here the beach-pople scream.
A nice effort on the graphics. Controls were alright with me except for one thing: I may be wrong but I believe you use Input.GetKeyDown("a"), etc, for direction input. The problem with this approach is that you hardcode inout keys and not everybody has a qwerty keyboard. I believe you should use Input.GetAxis("horizontal"), etc, as it alows people with other keyboard layouts to play properly.
I concur with everybody else. I was a bit confused but the art and concept is fantastic. I didn't want to zoom, I liked the tiny graphics.
Excellent start. I hope you can finish it.
Controls are a bit dodgy but all in all, it works. Maybe you could add enemies and more gear to buy, make it into a vertical tower defence.
Aaaaaah... I love the mood so much. I think discovering the game mechanics is part of it too. I really enjoyed exploring the menus. I don't know, I feel like a steep learning curve is part of any roguelike ( 2nd part ) experience. Excellent job!
Interesting text serving an interesting take on the theme. Reading other comments I was thinking about what music would fit and I realized I like the silence. But even if the game's mood is already pretty strong, I agree with others that it coudl greatly benefit from darker lighting and longer distances. A good entry nonetheless. Good job!
Overall this is the entry with the best polish/fun/content ratio I've played so far (83 tests). great job. You should definitelly keep working on it.
Simple and fun! Could you implement moonwalk for the post comp version?
A really interesting take on the theme. Graphics are ok. I wish the bird was singing during the game also, as it is super relaxing.
As others have said early game (and early game only, in my opinion) needs to be a bit faster. That could also be twicked with having the nutritiant/water distribution less random.
A really refreshing entry. Keep working on it. It's good but there is tones of space to add content and elaborate gameplay.
Impressive achievement both technically and artistically. I just felt the controls were sometimes a bit to much: mouse + arrows + space for some jumps was realy challenging.
I was completely oblivious to the penguin in the second level. When I got it, a stupid smile appeared on my face (girlfriend told me). That felt good. Besides that, I love the pixel art.
Fantastic graphics. As others said, it's a bit easy to avoid both fights and water. I managed to get to floor 141 without ever pressing "c" or "x". Then I tried fighting but I felt each level I gained didn't make me feal so much more powerful. I think this reward feeling is a key point to pushing this the goodness is deserves.
The mood was fantastic thanks to the great graphics and the humour. I like that you implemented so many things that make the game fell "complete". The only frustration I had was that the game is indeed easy but avoiding the enemies bullets is so hard. Fantastic job in such a short time nonetheless.
Excellent action puzzler. Excellent idea served by a near perfect execution (maybe the bottom "spore" zone is a bit to wide?). It is already very polished but you could go much further with this one.
Cool concept served by fantastic graphics. I loved the little stick figures being dropped in the water. Was it difficult to have a continuous rotation for the sharks rather than discret positions? It makes the controls a bit difficult. Nonetheless, an impressive entry.
The assets are not that bad for a 48h competition. I like that you managed to create 3 different kind of enemies each with a really different behaviour. Controls work smoothly too so the gameplay side is really well done. Congrats for this good first LD entry!
I liked the frantic action. I also appreciate the fact that there is a lot of content. The only down point to me is that some of the great pixel graphics contrasts to much with some other placeholder ones (menu background, exits, for example).
Good job!
I love the the rogue like aesthetic so much that I enjoyed just walking around. That was actually one of the moodiest entry so far.
3 days is indeed short. Consider entering the 7drl. Good job nonetheless.
10 flowers and then I got stuck in the ground. Yes, broken collisions, yes, but it was fun. Broken rules maybe (or so I believe), but it was fun.
Good graphics. It got really fun once I took the time to read the controls description. The only thing really missing is a scoring system.
A nice idea that perfectly matches the theme. As others have said, you could really polish this and publish it for mobile devices. I'd like to see that.
Good concept. I really liked it. I felt that the difficulty mostly comes from the obstacles hitbox being to big. I'd like to see that corrected in a post-compo version.
Ce n'est pas tant la masse de travail qui m'impressionne que la cohérence du tout. Et forcément, j'aimerais aussi avoir les textes en français. Beau travail.
Indeed, an amazing entry for only 6 hours. I liked everything about it, especially the humour. The next step would be adding a scoring system and a ladder.
Good concept, nice art. I think setting inertia a little bit softer would make the game easier.
Best game ever. At first, it looks like the whole thing is just a joke but controls are very reponsive and precise and each level brings a differetn challenge. Graphics and character design are just the best.
Best idea so far. I love the art too. You die pretty fast so it wasn't immediatly obvious to me that I was doing the right way. Maybe successful actions should have more visual or auio feedback. And I agree with the first comment: it needs highscore ranking.
Don't be sorry for your art, I like it. I also liked the charge guage on the gun. Good work for a first LD. Keep going!
Hahaha! Very interesting take on the theme! I liked the minimalitic graphics and the music. Controls require practice but they work ok too. Good job.
Wow, wow. Beautiful! Amazing artisitic achievment. I liked the torch mechanic.
After a few tries I finaly understood how the controls work (buoyancy depends on speed, so press '2') and I began to really enjoy the game. So I destroy the first 2 turrets and start thinking that the sea bottom is awfully flat and then the rift appears and I'm : woooow!
I like the graphics on the screen shots but when I play the game it looks like it upscaled 3 or 4 times and looks all blury. Nonetheless, looking at the screen shots, I can get a clear idea.
I liked the story too and found the control very responsive.
Your story leaves space for the player's imagination to fill the gaps. Another good point.
I haven't beaten it yet but I'll definitely try again.
Very ambitious entry. I felt the controls were a bit sloppy and that made the world a bit too vast to explore.
But still, good job.
A very solid and consistant entry. Amazing job for a first entry.
Same as osthekake but with the OS/X file...
I picked this one because my wife liked the screenshots. I'm glad I listened to her. I love the old school graphics but what appeal to me the most are the slick slick controls. The inertia is perfectly balanced; it's not easy to maneuver but it is never unfair. The piloting sensation is great.
Power ups work well to : they come at the right pace and really make you feel more powerful.
I guess you wanted to do something with the towers but didn't have time.
I hope you'll want to keep working on it. The best action entry for me so far. Good job.
note : the game crashed but I didn't see any window pop up after that.
Slick game. I enjoyed the dark humour and the overall mood despite me begin a cat lover... Texts are good. Good job.
I'm impressed at the amount of work you managed to pull out. Great. Good entry but the controls need a little bit more polish, I think.
I died miserably the 3 games I played but I loved it. I really like this kind of simplistic graphis serving a complex gameplay. Sound was good too but I wish the shouting had a stronger impact (not on the gameplay, but on the player). I want to feel like I'm roaring at my men.
Also add some more content and it'll be brilliant, I'm sure.
Very moody thanks to the good musics. I like the hook mechanic and that the gameplay has 2 alternate sides. Nice work.
I thought I was definitely over color matching puzzlers but the locking mechanics was very interesting. The spells were also very well thought of and varied.
I found it a bit difficult on normal.
Nothing to say about the technical aspect. Everything is top notch.
Fantastic entry !
Fun game. My XBox360 controller wasn't detected but I found the keyboard controls quite good.
Simple graphics, but ok and consistant for a jam.
Maybe the power ups could be a bit bigger.
Technically super solid! I'm especially at how consistant it is: graphics, music and gameplay are all very thight.
I think it would be even better with controller support.
Very good.
The hint was pretty obvious and made the game very enjoyable with a good pace. I find the comment about how long one can commit to try one game stupid anyways.
An impressive entry for a first LD. Good job.
Nice. I love the classic feel. Tight controls too. Good job.
I wrote down your name because I saw one of your posts during the compo. I'm glad I did. Solid game: perfect controls, good grpahics and good music. Jolly good fun.
Everything is good about this except, as others have mentioned, it is sometimes hard to pick up articles to put them in the envelopes.
Very solid entry for an excellent take on the theme.
Overall presentation is good. Controls are responsive. I liked the Dig Dug + Terraria + sort of real physics mix. And you managed to make a lot of levels.
Solid throught and through.
I liked the radicaly bare graphics and sound. Controls were a bit unprecise.
Good work.
Hahaha! I liked it : jumping over cars, avoiding nukes, general panic! Yeah!
Good job! Make more games!
I enjoyed this a lot. The controls are very responsive and that's the most important. I like the mood the music sets. It could be a little bit easier in the first 2 or 3 stages.
Haha! Jolly good fun! Frantic action!
And it obviously fits the theme in a better way than just a game taking place underground or under water.
I doesn't work on my Windows 7 box... That's sad.
A good start for something bigger. Good graphics and humour. Too bad you didn't have time to add enemies, but hey, it's a jam, we all went through there at some point.
Maybe there was a bug on my machine : I couldn't properly see how close or far I was aiming which made things confusing at the beginning.
I like the mood, especially the music. I got used to controls quite quick. My only comment would be that digging is a bit slow, making exploration a bit boring compared to combat and difficult to use rocks as weapons.
A good entry. Good job!
I like this kind of concept. It's instantly fun. And I think it perfectly mixed with your take on the theme. Great graphics too, somewhere inbetween photorealism and a abstract shooter.
Good entry, high grades from me.
At first, I thought, well, another polished but generic entry and then the city/boss came and I loved it. I'd like to see more bosses, with different behaviours, and maybe a life bar for the enemies. Game controller was a big plus.
A solid entry on a technical level but everything feels a bit generic to me. I expect something a bit whackier from a jam game.
Great, great! I participate in jams to play games like this one.
Good job!
I LOOVE the atmosphere; graphics and music are awesome. Really. I also totally liked the gameplay. The only little problem I found is that whoever the selected member of your team, only the last one will show on screen.
A great entry, would love to play it with more cards and on a mobile device.
A simple but properly executed idea.
It took a little while to get used to but I did enjoy it. A nice effort for an original idea. Good job! You should pursue.
A nice idea, really. It deserves better art, I think. Please keep working on it.
A great concepts perfectly executed and exquisitely spiced up with a brilliant sens of humour. The best entry so far for me.
Classic but fun and well executed. Gamepad support is really a plus. Good job!
As other have said, there is a problem with mouse focus and sensitivity. But a nice effort nonetheless. I liked the music.
Wow. Just... Professional!!! Graphics, gameplay, it's all good. I'd like to add just one little comment : I think the final score should also reflect the development of motel.
The best concept I've seen so far. This could be expanded for sure. I'd even pay for it if it was on my Vita!
Yeah! I liked everything about this game, especially that my wife also liked it! This kind of experience is why I enjoy participating in Ludum Dare.
Wow! Very neat! It got real hard very quick but I liked it a lot. This could definitely be the beginning of something bigger. I'd play that with a controller!
It was so hard getting to the center I was surprised I beat the boss the first encounter! Yeah! I liked the texts, too...
Pretty neat but I would have liked the controls a little bit more polished.
The Mac version doesn't work for me. It just doesn't launch. I'll stick around and see if you update it. I really want to try it.
Wow. Excellent graphics, smooth controls and nice and original gameplay that perfectly fits the theme. Good job !
By the way, I'm on a Mac and I didn't have any black box problem.
Great graphics, great atmosphere. It clearly matches the theme well. I would have liked the controls a little bit more polished, especially the jump. That would have made the game a little bit easier.
I loved how the theme was integrated in the gameplay. That was brilliant. But as others have said, collisions are rather unforgiving. Maybe with a little bit more polish...
A pretty good entry, jolly good fun, but I couldn't mange this yellow guy...
Just wonderful. As a Win Diesel + Top Gear fan, I'm just too happy I could play a game with such an improbable background. I really got into the gameplay mechanic too. Really, really, really.
Just a side note : I thought the game was buggy ( parts I stole would not appear ) until I realized you can scroll down parts lists. You should mention it in game description.
Simple concept but properly executed. Indeed, congratulations on delivering something.
Great idea. I imagine it was on purpose but it was really difficult for me to pick to buzz words I wanted because of the movement. I am not sure aligning them in a static list ( maybe adding some more too ) would make the challenge easier.
My score : $331.685
Haha, real good, graphics, sound and gameplay wise. Maybe you should scale the graphics up. It was quite difficult to properly click on each robber, especially when they were really close to each other.
Note : the game froze a few times.
Beautiful graphics ! Really ! I love the saturated colors. Love the music too. Good pace, fits the theme well. Nice gameplay too. Like some other commentator, I just bashed the buttons until I managed to progress but I think it also fits the atmosphere of the game.
Works great on my Mac.
The best take on the theme so far. I liked the thrill near the end of the "show" when you wonder if you'll be in a position to do something meaningful other than just walking and then the frantic attempt to not waste your precious 10 seconds.
Now the question is : how to push this concept further ? I'd really love to see that.
I love the retro style. Good game.
Wow. What a challenge ! But I like brutal shooters. Good entry !
Just perfect. I buy it for both my Macs, My PS3 and my XBox, my PS Vita, my iPod, my girlfriends iPhone and my son's iPad. I'll buy it from Steam and GOG. I'll fund it 71 times on Kickstarter. I'll bully my mother into buying it too.
I didn't really get it and I found the controls dodgy. I'll try to play the prequel.
I loved the mini-game approach. Really polished entry. Fantastic !
Alright. It took me 5 tries and 2 days to get what was happening. Now I just won my first game and I can say I love this. Great graphics and animation, fantastic music. A real neat entry.
I like the manic shooter / arena shooter mix but as others said, it gets to hard to quick, especially for a keyboard / mouse combo. That said, I believe that with a less steep learning curve, it would be great !
I'd love to play this game. I'm really attracted by the graphics and the background story but the game is not running on my Mac. Sad...
Great writing, great graphic design. But in my opinion, zee bastard should be drinking Cognac.
Simple concept and solid gameplay. Fits the theme well. And nice graphics. I like it !
Nice game. I like the graphics a lot. You should push it with more enemies and more abilities.
Who cares if it is a game or not. It is fun !
As others have said : great great great polish but I few problems with twitchy controls. I guess this can be fixed pretty easily. That and more levels !!!
The World is Mine !
Is there a way to lose, though ?
Anyways, great effort. Good fun !
Haha ! Plain simple fun. I enjoy the fire trap the most. Maybe you could add death animations for the two others.
Great work !
Interesting idea but the game lacks polish. I clicked like crazy and couldn't even manage to touch the hero once !
Nice ! Nice ! Nice ! Simple and fun, intelligent and funny gameplay. I love it.
The game is not working on my Mac. A terminal window opens but then nothing happens.
Olala ! So difficult ! But what a load of retro-sweetness packed into a good concept. Excellent work !
After a few tries I still don't really get how the controls work, making the game frustrating.But as other mentioned, awesome art !
I'm spending too much time on this game. I just love it. Any chances for a post LD release ?
This is so good ! Ascii art ( my own entry is somewhat an ascii game and almost all my LD entries have been ), platform, brilliant. So yes, the LD version is buggy but hey, it is still playable and very much enjoyable in this state.
J'adore grave ! Comme on dit...
Oh ! What a beauty, this one. Also the best spawning system so far amongst reverse shmups presented in this compo ( or that I have ever seen ). Will you later implement the ideas you talk about in your intro text ? That'd be sweet ! I think after putting so much effort in the graphics and design, it would be a waste to leave the game in such a state.
Realy cute, realy adictive, realy well done. But maybe a little bit to generic for this kind of compo IMHO.
After reading comments, I sort of understood what to do but even though the zombie creation gauge reached 100%, no zombie ever poped out of the base. Unplayable... Pitty, this look like fun.
Simple fun. I enjoyed it.
Interesting game, interesting topic that suits the theme. Maybe a timer would make it more challenging. After all, banisters always work on the short term, don't they ?
As every body else said, the art is fantastic. The action is a bit repetitive but the special feral AOE attack is immensly satisfying. Great work !
Nice little game. I won on my second try !
I enjoyed this a lot, both the text and the drawings.
Interface, graphics and sound are good and most importantly consistent. I like that the goal is to entertain the "player" rather than putting the emphasis on killing him. But as other said, I'd like a little more challenge. Overall a good entry.
Oh boy, I didn't manage to score more than 1 point in more than 20 tries but I love it.
I am amazed at the consistency of the work : simple but efficient gameplay, simple but beautiful graphics, simple but funny music and sound fx.
I'll bookmark this one.
There are not enough crates generated. I had a run with only 1 crate !
Also, jumping all the time sometimes make you go forward. Bug or feature ?
I can see where the inspiration is comming from and I like it. It is also matching the theme quite well. But there are too few games. We want more !
A fantastic effort, but as others have said the font is difficult to read making the game very confusing at first. Once you know what icon does what, it not a problem anymore.
Another detail : discarding windows with enter while everything is mouse driven is a little bit anoying.
This looked really interesting and fun but there were to many unpredictable collision bugs : the cat or the scientist suddenly teleports outside of the map making it impossible to complet the level. I couldn't go further than level 2 after 5 or 6 tries. Frustrating. I'd love to play a fixed version though.
As everybody else said : great game. So much done in 48 hours !!!
Santa arrested buy angry policemen. Excellent.
Is it possible to loose the cops ?
I love the angle on the theme. Best I've seen so far. I love how it is "disruptive". Ha ! That's another word you could use, I believe.
This is to discover games like this one that I participate in jams. Simple but enjoyable mechanics. I couldn't finish it on the first or second run but I'll be sure to give it another try. This one is not going to the trash.
This is definitely one of the games I'll be playing again after I'm finished with ratings. I want a standalone. Would be fantastic on an iPad.
I love the atmosphere and the whole art direction. The intro is super good. But the controls were somewhat frustrating : I felt there was a delay between pressing a key and the actual action. I'd love to play a version with better controls.
This game perfectly reminds us how a terrible species we are. We enjoy torture and harassment. We were always the villain...
I like the stalinian feel to the graphics. That gives the game an interesting atmosphere.
It was a little bit to slow for my taste.
If made with Unity, why no Mac version ?
An evil elevator ! That's the best idea I've seen so far.
The game mechanics works really well. Congratualtions for your first LD entry. It's super good.
I really liked the graphics, sound, the humour, everything, but I whish the game was a little faster paced. Maybe the robot could be a tiny little bit faster than the kittens.
Made me think of Tiny Barbarian with a twist. I like the special skills. Definitely my kind of game.
This is a really good basis for a more ambitious game with a good story mode and more variety in the sceneries and the enemies.
I wish the pace was a bit faster.
All other positive comments from previous posters are exactly right. I'd like to see this game expanded : more story, more good guys ( ships and characters ), more options, etc...
I didn't really understand what was happening. I like the graphics and the atmosphere though.
Short but good !
Fun game. Fits the theme very well. Quite hard, though.
Nice idea. Fits the theme.
Very interesting concept. I didn't always feel like my orders were properly reflected by the minions actions but the dialog system is brilliant. You should polish it more, not the graphics, just the system. And also add sound.
I love the graphics but the game is really too hard with the enemies following you so systematically. Of course, you can trick them but with 31 enemies and only 10 life points, it's mission impossible. Maybe you should add some power-ups and a mini map ?
It was quite fun, I love the humor and the overall atmosphere but it is too repetitive for my own taste.
Congratulations for producing something playable in one day for your first LD, though.
En effet, même après plusieurs essais, sans réel contrôle sur le mouvement de la cohorte de vaisseaux le jeu est assez frustrant. J'aime assez les graphismes et la musique.
Indeed, without proper control on the ships and even after many tries, the game remains quite frustrating. Good graphics and sound, though.
I really like the concept of a sort of reverse tower defense. Really smart. Sadly there are several problems that make the game difficult to play :
- the interface is not so intuitive
- pathfinding doesn't really work
- I killed the good guy but nothing happened, only his life going into the negative range
I'd really like to play again a more polished version of this game. So all in all, I'll give it a good rating.
At least you have something playable but it is still really rough around the edges and not very rewarding for the player
A truly enjoyable experience. I love the start screen and the font and layout choices. It is not trivial to make a text adventure look good. Too bad you couldn't finish it which make the relevance to the theme not so obvious.
I enjoyed the game though I got stuck in the first time I played ( turn homo erectus after grabbing the DNA piece on the right tree and was then stuck ). Even for placeholders, I did like the graphics. A game I'd honestly like to be pushed after the compo.
Super classic. The bugs are really too frustrating.
I really didn't understand anything at the first four levels, I just clicked randomly until the game sent me to the next level. Then I got stuck at the house level. Since when does artsy means abstruse ?
As others said, I like the idea but I found it way too hard. I think that the player should keep at least a basic shot even in its most "de-evoluted" form. Once you lost your weapon, it is almost impossible to avoid enemies shot and get back your head at the same time.
It could be really fun with just a little more polish and maybe something to dive the player ( story, different environments ). Still, I feel quite a lot was done in such a short time.
Couldn't run it on my Mac... Sad, it looked interesting.
Very nice indeed ! I found the 3 stages of evolution styles were very nicely chosen and executed.
If you decide to push this idea, I'd like to have better balance between the evolution states. Here the last part was much longer than the others. I'd also like too see more interactions between evolutions, for example go back one step, or a possibility to influence the next stage of evolution from the previous one, a little bit like in Ocarina of Time, but with more layers and more often.
LD30 — Connected Worlds (2)
Parallel Rift by liquidminduk 2014-08-26T11:21:00
Very slick entry, feels very professional. Everything is top notch. I managed to get 8 "clones". Could be nice if the environment could change on slightly between each jump into the vortex, that would add a little narrative touch to the game.
Tough Love Machine by intmain 2014-08-26T11:15:00
Very smart take on the them an superbly executed. Everything is so consistent. I want more!