superzac 2014-04-28 05:10
Very fun gameplay, very addictive and engaging. I would have just kept going except I came to a part that was impossible to get by :(
Graphics are great and controls are solid
Foon → Ludum Dare Explorer → LD29 → Mine Climber
By lfpetrini
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Fun | 340 | 3.29 | ||
| Graphics | 347 | 3.49 | ||
| Overall | 372 | 3.36 | ||
| Theme | 376 | 3.46 | ||
| Humor | 748 | 2.18 | ||
| Mood | 801 | 2.71 | ||
| Innovation | 810 | 2.71 | ||
| Audio | 1038 | 1.42 |
Very fun gameplay, very addictive and engaging. I would have just kept going except I came to a part that was impossible to get by :(
Graphics are great and controls are solid
Thank you for the feedback, I have managed to fix some bugs regarding the level generation, there should not be cases like that anymore.
could have done with a bit more challenge, but it's not bad ! kept climbing and climbing :)
Very nice and fun little game. Audio would be nice though. Scary AI on the goblins, and good game logic with the shield and the rising water.
Beautiful game, tough the level generation still have problems, I found myself locked on level 45.
Very tricky, ice climber-esque gameplay. A lot of fun.
Pretty fun though the combat mechanics could use some refinement. Maybe gaining exp from climbing floors wouldn't penalize the evasion strategy and make it less grindy.
Made it to floor 129 before dying. Fun simple little game. I think the water could have risen a bit faster to give it more challenge (at least have it always be at the bottom of the screen as a minimum height). Loved the simple block and slash combat.
Nice Game,, can make more levels...
Really fun game :D I got 100 floors before a goblin maimed me xD Lots of fun though :) and very smooth controls wise too
Climb, climb, climb, it's fun!!
Nice and fast platform game. The water gets a bit irrelevant though as you can quickly jump past most goblins. I'm not really sure if the shield is very useful. But I like the feeling of it, the graphics etc.
Thank you guys! All the math behind the damage, leveling, water rising, etc, was improvised cause I was running out of time, but I'm planning to continue working on it in the future to add some more features and correct some of the messes I made.
Fantastic graphics. As others said, it's a bit easy to avoid both fights and water. I managed to get to floor 141 without ever pressing "c" or "x". Then I tried fighting but I felt each level I gained didn't make me feal so much more powerful. I think this reward feeling is a key point to pushing this the goodness is deserves.