HammerHead in the Sea of Monsters by LTyrosine 2014-05-02T00:02:00
Really liked some of the creature designs
Foon → Ludum Dare Explorer → Users → superzac
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Tiny Universe | compo | 1075 | 2.58 | 2.35 | 3.29 | 3.44 | 2.72 | 32 | |||||
| 2014 | 29 | Beneath the Surface | Submersion | compo | 912 | 2.81 | 2.44 | 2.96 | 3.67 | 3.41 | 3.12 | 2.26 | 3.00 | 47 |
superzac leaves an average of 16.5 feedback comments each event.
Really liked some of the creature designs
Fun little game, controls are a bit sketchy in some places but overall decent.
The first Scratch submission I've seen. Like they said, not shared.
Good mechanic controls are solid, but the water is really fast!
Fun gameplay, it would be cool if you added a multiplayer mode. I laughed when I accidentally killed the anti fracking protester.
Art style is super solid and polished for what it's supposed to be. Overall the puzzle mechanics are great, a bit sketchy (pun not intended but not bad anyway) in a few places but they work well regardless.
Very fun gameplay, very addictive and engaging. I would have just kept going except I came to a part that was impossible to get by :(
Graphics are great and controls are solid
I like the variety of fish and things they do. Also, I like the underwater sound effect, it really conveys the underwater feeling. Control scheme feels like it could have been fleshed out a bit better. Also, I laughed when the fish said "Aaaah!"
Very feature rich, and fun once you get the hang of it. Got the chance to play with BruceDoh, so I know the multiplayer works perfectly. My only gripe is that at first the different units look too similar. Impressive!@
Slow to start, but the fish is surprisingly maneuverable. I had some fun races to grab a bit of food before it hit the ground, and I was able to pull it off while dodging bubbles. Graphics are rough but solid gameplay.
Really great, feels fleshed out and lengthy. I also like the different gameplay mechanics, being defensive instead of offensive. Like other people, couldn't figure out boss though.
Very impressive you wrote/composed/recorded such a decent song in 48 hours. There isn't much to do, but I like how it involves the player in the music.
A fun minesweeper-like variation. I really like the metal detector mechanic. Gets a little boring, but it is very rewarding when you get one quickly without having to hunt around too much.
Like a better version of Flappy-Whatever. I couldn't get higher than 2, but I really liked doing a loop-the-loop underwater to aim better or doing a backflip :)
Absolutely lovely art, this is the kind of pixel art everyone should make, instead of the monotone stuff we usually see. Game is short, but I see a lot of potential for perhaps a post-Ludum roguelike of epic proportions.
Once I grasped the mechanics, I thought it was a cool idea. It just seems really hard, also I couldn't seem to break the grey stone.
It got me to laugh out loud, really great humor. If you adapt this into a longer game later I would actually love to play it.
LD30 — Connected Worlds (10)
Holiday Hero by PunkerellaSummers 2014-08-25T05:52:00
Firstly I like that you used holidays as your worlds to connect, instead of planets. I like the game, especially because the visuals are relatively unique.
Processed Goods by Ervin 2014-08-25T05:49:00
I love the way the sound you make when you move almost makes a beat. Very difficult game, but a cool idea.
The Fall of Man by FacticiusVir 2014-08-25T05:45:00
I could see really enjoying a full version of this, especially if it was a procedural roguelike style, like FTL or something.
Passeur by khahem 2014-08-25T05:40:00
As you said, there is no goal, but this is a really cool mechanic and I hope you run with it and make a full game.
Isles in the Sky by Tanner 2014-08-25T05:38:00
Interesting, I like the crafting system because it doesn't follow the same pattern as [every other game with crafting].
Lunaform by disdanes 2014-08-25T05:35:00
Lovely art, I think I understand the mechanics but I'm still a bit confused. Like others have said, it would be nice if the stars hit more frequently.
SWARM by Kate Kligman 2014-08-25T05:32:00
Almost expected it to ask me for another quarter when I died. Good job with the arcadey feel. I wish there was a custom cursor though, because my cursors are black and it really upped the difficulty. Good job!
Galaxy Saviour by Samuel Arminana 2014-08-25T05:04:00
Impressive for 48 hours, the controls are a bit stiff but they seem solid. I had fun. I especially like that you included a leaderboard, very cool
Karma Cycle by atrodo 2014-08-25T04:58:00
Interesting mechanic. It's a bit confusing, but once you figure it out it's interesting.
Human and Alien by BoskoSokolov 2014-08-25T03:10:00
Pretty good, I feel like the player mechanic thing has been done before but not in this way, so good on you for that! I really liked it.