FoonLudum Dare ExplorerLD29 → Landmine Wars

Landmine Wars

By brucedoh

View on Wayback Machine

CategoryRankScoreCount
Coolness354
Innovation3913.30
Humor7822.13
Fun8562.67
Overall8662.87
Audio8992.00
Theme10022.60
Mood11562.09
Graphics12111.90

Comments

superzac 2014-04-28 04:22

Very feature rich, and fun once you get the hang of it. Got the chance to play with BruceDoh, so I know the multiplayer works perfectly. My only gripe is that at first the different units look too similar. Impressive!@

taugeshtu 2014-04-28 05:09

Things I suggest: scale down map size, 4-6 times in both dimensions
Maybe consider narrow maps (like 10x50 tiles)

A for effort, execution needs a bit of practice :)

darkmeatgames 2014-04-28 21:08

Awesome concept, but even after reading the length instructions, I felt unsure about what to do. I think if you simplified things as much as possible, you could have a really cool game!

jellycakes 2014-04-29 00:44

Really nice! I like how it's played over network, adds an element of skill to it haha. Really nice job on this!

brucedoh 2014-04-29 05:54

Just for those of you trying this out - I am pretty much hanging out waiting for opponents for a large chunk of the day while I test out other games!

liens 2014-04-29 06:14

Not sure what happened but during practice mode, both times I tried, everything on the board disappeared after a little while.

brucedoh 2014-04-29 06:20

Thanks for the feedback Liens, I will look into it.

lizzip 2014-04-29 07:38

This is a really cool idea!

keehan12 2014-04-29 07:43

game tends to be very buggy and there is much room for improvement. but could turn into a great game!

brucedoh 2014-04-29 15:48

Care to elaborate on it being buggy? Some specifics would be helpful.

brucedoh 2014-04-29 16:37

Well victory conditions seems to be broken. Just finished a game with someone but it didn't end :(

lightsoda 2014-04-29 16:41

Good fun, I tried practice and then the online. Maybe I played you?

A couple of things, it was hard, especially in the beginning, to tell apart the units, but after a couple of minutes that wasn't a major issue.

Also in online there didn't seem to be an end state? When all the resources were gone nothing seemed to happen.

Other than that, a very nice concept, and fun to play against an opponent. Gets more frantic towards the end with all the mines and trying to get first to a resource :)

lightsoda 2014-04-29 16:43

Ah, so I was playing you, then you noticed the same thing as I did :) Good game though!

therrato 2014-04-29 19:37

I would suggest an AI for practice mode, it is an interesting game, but their is almost no feedback, that's something you would really have to look into further more, and last it would be nice to see what kind of unit you have selected (other than the circle around it) but like the hud in RTS games

kunonooni 2014-04-29 23:47

Really cool strategy game. Needs a little more feedback to the play and a way to distinguish the units other than there size and speed. I guess what I'm trying to say is a HUD is missing. Great job though for a 48 hour game!

7hesama 2014-04-30 23:07

Don't have someone to play it with but I like the idea of a mine-only RTS game. It seems like it would be really easy to just watch your opponent's miners on the map and tell where their mines are, though. Also, the fact that you can die from your own mines bugs me.

loxo 2014-05-01 11:33

Great idea, simple games are always good. But I think you made it unnecessary complicated to get started with the game. I think it would be much easier, if the different units had more differentiated graphics, maybe a circle (minelayer), a square (minesweeper) and a triangle (harvester). And maybe you could more simplify the instructions.

While playing the game I noticed two problems. At one time the minelayer drove right through a mine it just laid and got destroyed. Interestingly the mine wasn't between the minelayer and the base, so it wasn't even necessary to use the field with the mine. Another thing I had problems with was the placement of units on the base, often more than one unit gets placed in the same spot, so it's not possible to select a specific unit. If you work further on your game, I would definitely like to see an AI for the practice mode to increase the fun playing the game without a real opponent.

moonmagic 2014-05-01 18:32

When I clicked practice it said "waiting for opponent?" I was playing the web version. Am I the only one who has had this problem?

jupiter_hadley 2014-05-02 03:37

Simple but interesting game, not sure if I played it right... I included this game in part 7 of my Ludum Dare Compilation video series if you'd like to check it out :) http://youtu.be/Lm7qNa6SIqA

gre 2014-05-04 13:41

Nice concept

tobiasw 2014-05-05 23:41

I didn't get an opponent - which probably doesn't surprise anybody at this point in the voting phase. Should've probably played on the first day, damn :(

I'm not too sure I like the gameplay too much - what I've seen in practice mode seemed a bit clunky and too much micro-management to me, especially concerning the harvesters. What I might've worked better is setting paths/area for automatic harvesting and minesweeping. But then again, 48 hours and all, and like I said, I didn't get to play the actual game versus a human.

Gameplay critism apart though - you finished a working RTS online multiplayer game in 48 hours though, and that's no easy feat! And looking at the other comments, I seem to be pretty alone with my complaints, but maybe they could still help you if you ever want to improve on this game.