Bumper Buddies by JavaSaurus 2018-04-25T13:14:34Z ♥ 1
Awesome! It was initially hard to understand, which way the infobars worked (is less or more better), but after i figured the game out, the gameplay was really nice.
Foon → Ludum Dare Explorer → Users → Ervin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | TimeFabric | jam | 393 | 3.80 | 3.70 | 3.52 | 3.80 | 3.50 | 3.20 | 2.64 | 3.08 | ||
| 2020 | 46 | Keep it alive | 👥 | Wispering Away | jam | 3.10 | 2.55 | 2.50 | 3.75 | 3.20 | 3.30 | 1.75 | 3.55 | |||
| 2019 | 44 | Your life is currency | 👥 | Evil Current | jam | 645 | 3.34 | 3.50 | 3.78 | 3.43 | 2.57 | 2.61 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Evil Bunnies | jam | 778 | 3.28 | 3.28 | 3.32 | 3.78 | 3.16 | 3.21 | 3.23 | |||
| 2014 | 30 | Connected Worlds | Processed Goods | compo | 45 | 3.93 | 3.93 | 4.30 | 2.38 | 3.00 | 3.42 | 3.35 | 3.56 | 48 |
Ervin leaves an average of 12.3 feedback comments each event.
Awesome! It was initially hard to understand, which way the infobars worked (is less or more better), but after i figured the game out, the gameplay was really nice.
Wonderful and really intense game! It was slightly unclear to me, when are the bunnies going to go all karate on me, and if i should kick them or not. Initially drew my attention, as our game was about bunnies as well, but nope, completely different take on bunnies.
At first try i couldn't figure out that there were poeple that i had to fight with burgers. Some sort of tutorial in game would be in order. In my android chrome i had no sound, and after i did don't-know-what, the game crashed into empty display with no buttons.
But after i figured out, what is happening, i really enjoyed playing it. Nice idea and even good, albeit a bit confusing, execution!
Quite nice overall feeling, but also quite nice set of questions. When several enemies are right next to you, it is however quite impossible to get back to game, since you get immideately new question. No way to reset level and switching between mouse and keyboard were slightly annoying as well. I really liked the drawn icons though.
Totally awesome game, albeit a bit difficult. But even so it totally drew me in to try to build up my defences. Possibly a more gradual build-up of difficulty would have enabled me to get further. The lack of proper pathfinding for ships was also a bit annoying and music would have added a lot to the game. But it has really cool gameplay mechanics.
Sincerely terrifying, good job! I liked the lack of lights very much, as it added to the experience.
Really interesting game, left me feeling very much conflicted and confused as to what i just experienced. Excellent job! Slight annoyance that the text was occasionally off the screen.
Sounds were awesome, feeling overall, and end was just very nice all around. End of the end went to interesting direction as well, really enjoyed it :)
Unpolished state of the game made it quite hard to test. Side menu kept moving over the screen and i did not find a way to quit a game. Also the game interactions were slightly buggy here and there.
But the game idea seems very cool, would like to try a more polished version of the game at some point.
Navigating the map was not easy, but it was totally doable, and with a moment of practice i was able to move around. Game was overall nice, missile explosion sound effects would have probably improved the atmosphere. I did not completely understand what the special items were supposed to do. Would have definitely wanted to play more levels.
Couldn't really figure out the rules for the card game initially. Only later finaly i started to understand how rounds are evaluated, but dragons' cards still seemed to be random. I just seemed to randomly win every time no matter what i did. Finaly the dungeons started to fall off the screen. Possibly i did not understand the tetris aspect of the game.
However, the look and feel of the game were really nice.
This came was totally throughly awesome! The feeling and vibe were really well done, it really was creepy and awesome. I really liked that fish were like adversaries, but still got caught as well, so not really a win for them.
I was unable to figure out, how to score points myself, I destroyed several cannons but i didn't seem to get points for that, and game seemed to be programmed to always stop at 100-0. Playing was quit fun though, after some time of getting used to the controls.
Planet graphics are really nice, wow.
Nice models - just missing some textures :).
Nice atmosphere - cool music.
Great atmosphere in the game, quite nice and clean graphics as well.
Quite difficult - didn't get very far. Music is cool and atmospheric.
Quite innovative concept, very nice game.
Amazing music and graphics! Can't believe this is 48hrs :).
Nice music!
Very nice music. Was pretty hard though, wasn't able to get to the objective in three tries...or maybe I suck :P.
Chrome works if you switch to another tab and back - it's the same thing with all Unity web games + chrome currently :(.
So difficult - not really sure what I'm supposed to do. Cool stuff anyway :).
LD47 — Stuck in a loop (10)
Resurrection by etrealjunior 2020-10-08T19:09:11Z ♥ 1
Absolutely amazing work! Oddly enough simultaneously soothing and addictive. And a super neat loop. In the first screen it was at times a bit difficult to tell what are the hitboxes of the birds.
Color Loop by bubbadubc 2020-10-08T18:32:12Z ♥ 1
Really nice game! The only thing I didn't like as much was the mouse control - I might have prefered it to capture the mouse or sth. As it is it feels a bit clunky and breaks the immersion for me.
Princess stop the princes by winniehell 2020-10-08T18:26:56Z ♥ 1
Absolutely amazing game! Graphics are spot-on imho, and I appreciate the humor a lot. I must admit that I was kindof crap at the game itself tho, the throwing distance felt a bit inconsistent, or I guess maybe I was just bad at it.
Time Loop by mellobacon 2020-10-08T18:16:22Z ♥ 0
The game felt a bit difficult and repeditive to me as well. Possibly having the movement aspect integrated into the gameplay might have already helped that aspect. It is usually useful to keep in mind that by the end you have potentially played your own game for 72h straight, so it might seem too easy, but will be considerably more difficult for others trying it out for a short time.
Loopy Island by honzapat 2020-10-08T18:06:37Z ♥ 2
The graphics look nice and puzzles interesting, but I think the camera controller could use quite a bit of work - especially given that the game is point-and-click I often found myself unable to move to some place because the camera wouldn't turn.
Bureaucrazy by Ntimi 2020-10-07T21:58:48Z ♥ 1
Ugh, too real! :D Very clever idea and a nice execution. I would complain a bit about the music, which got slightly annoying, even though such loop admittedly fits the theme.
The Vendor by Shambles 2020-10-07T21:47:54Z ♥ 0
Seems that I wasn't the first one to get stuck on lvl2 due to go button not working. It also took me some time to understand that the speech bubble is clickable and gives hints, that made it so much easier :D . Nevertheless very interesting idea.
Looping by guimoliveira 2020-10-07T21:36:27Z ♥ 1
Nice puzzles, with tutorials that are always technically correct but also low-key devilish and misleading. Great idea, but unfortunately at times it got a bit boring to do the same thing again or wait after making a wrong choice.
Light footsteps after the rain by Chocolat-Endive 2020-10-07T21:27:43Z ♥ 1
Really interesting narrative, it works wonderfully well in terms of the story coming together piece-by-piece, but never being fully revealed. Especially given that the player gets to choose the order they check the places (or idk, at least the player gets the feeling of choice :D )
Color Coded by Random-storykeeper 2020-10-07T21:15:15Z ♥ 0
I must admit that I was unable to quite figure out what's the deal with the colors: what weapons does what and what am I supposed to do at different times, leaving me to just always aim in the general direction of the enemies and hope that i get lucky. Maybe also reload times and health bars or sth could have been visualised more clearly.