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TETRITION
TETRITION
By cody1712, YinYin and catslur
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 775 | 3.28 | 41 | |
| Fun | 824 | 3.03 | 41 | |
| Innovation | 239 | 3.73 | 40 | |
| Theme | 272 | 3.97 | 40 | |
| Graphics | 953 | 2.73 | 40 | |
| Audio | 715 | 2.50 | 35 | |
| Humor | 687 | 2.71 | 33 | |
| Mood | 919 | 2.85 | 34 | |
Comments
carvster
2018-04-24 08:30
Very Interesting concept.
I definitely focused on playing tetris and suffered when it came to the battle phase as a result!
Would have been nice to see the enemy health or a score as I had no way of determining how well I was doing and couldn't do anything after I ran out of ammo!
yinyin
2018-04-24 08:33
@carvster You can still stomp on the enemy!
Also it starts flashing more and more violently as you do damage and there is a score/rating/summary upon beating it.
If you give it another go try focusing on building the arena itself :D The enemy health scales with how many resources you collect in the Tetris phase.
I liked the tetris forced end, it felt like the most important place, because you had to end up with a usable battlearea. The climbing was quite difficult and felt unpredictable, and I couldn't see any progress on hurting the enemy after hitting it a bunch of times, but overall it was fun to play.
Really good fun. Enjoyed both phases and ended up trying a few runs to see if I could take it down. Its pretty tough if you're better at Tetris than the platforming combat, but thats my fault not the games, so I can't complain.
heyycap
2018-04-24 08:56
Took me a while to figure out I can stomp on him! Also hard to tell where I can step.
I enjoyed playing this. Although I didn't see anything change when I collided with my enemy. Very original idea. Nice!
yinyin
2018-04-24 09:45
@samuel-henderson your health in the top left corner goes down. You can actually die.
Really fun concept, unfortunately I missed every bullet I earned and got stuck at the end :p But would love to see more of this!
Very cool. Great concept. Got stuck in the end. I dont remember tetris being so dificult.
kalavecy
2018-04-24 12:19
Nice concept. You have to be good at tetris and plateformer to have a chance to win... also being really good at tetris is not a real advantage because after you can't reach the ennemy ! I liked it.
e-rvin
2018-04-24 13:32
It was really difficult for me to figure out, how was i supposed to fight the enemy. Interesting concept, but the result was a bit hard to understand.
Really fun game! One problem I had is that key for rotating block wasn't obvious (at least for me): I expected "Space".
yinyin
2018-04-24 15:04
@yancharkin up for rotation and space for hard drop is actually standard with Tetris games - the only thing I was worried about was not getting some of the rotation behaviour right (a lot of Tetris entries rotate the square around one corner rather than the middle for example > no effective rotation)
title screen should still include that info I guess
I think it's a good idea to include info about controls somewhere (maybe in the description?) for those of us who last time played tetris using something like this:
tetris.jpg
yinyin
2018-04-24 15:31
Added them here :)
I was sure the hand full of relevant keys on the title screen and a slow start to each phase would be enough.
borodar
2018-04-24 17:59
Creeepy mucis, bro... but motivates you to win faster. Good job in general!
Great Game can't wait to play more levels.
Awesome concept! Movement is challenging without tutorials but good fun! Check ours too https://ldjam.com/events/ludum-dare/41/mechasnek :)
yngvarr
2018-04-25 11:31
Great concept! I love the tetris game and the need to create a ladder from blocks disturbs me a bit. But that's the source of fun! What a wonderful work! =)
nonimad
2018-04-25 12:00
The link between the two modes is really nice! As other said, it lacks info about how well we are doing, but it's still thrilling! Great job!
smbe19
2018-04-25 20:45
Interesting idea. The tetris part got very fast after only a few rounds (maybe this is intentional) and there was no way to manage to keep playing it well. Then in the fighting part I did not really understand how I can damage the red thingy. Furthermore, jumping was quite frustrating as you often fell down all the way. But as I said, interesting concept.
yinyin
2018-04-25 21:02
@smbe19 yep, the quick speed increase is intentional.
You are meant to clear just a few lines for resources before being pushed into the next phase (and be a bit strategic about focusing on resources or level building).
The red thingy can be damaged via shooting (space bar shoots all non red blocks you collected via cleared lines) or just jumping on it.
I knew the platforming was going to be hard to get for some players. Basically you can stand on any block that doesn't have another above it. In the holes. You can thus build yourself an easy or a difficult tower for the fight (or an impossible one too, if it only contains 4x high chimneys).
We had a late idea on how to make falling off less frequent/frustrating, but I'm not sure I'll get back to implement it.
smbe19
2018-04-25 21:13
I tried it again. I did not see that you can shoot with space the first time around, but now the platformer part made more sense. It would be nice to have an indicator, how much health the red thing has left.
yinyin
2018-04-25 21:18
@smbe19 agreed
It scales with how much health/ammunition you collect. Longer fight, higher possible score.
Balanced roughly to match your resources (2/3 of your shots). The target starts flashing stronger/faster and shoots at you more frequently as it takes damage.
If you just want the ending quickly: don't clear a single line, build a really easy tower, bounce on the thingy 3 times.
larzan
2018-04-26 08:27
Haha, great idea ;p The climbing was a bit difficult, i liked the zoom effect, i also didn't know that i could jump on the enemy, you should mention that in the info.
shivur
2018-04-27 04:56
Good mix of the genres.
kainkun
2018-04-30 05:42
i cant figure out how to play the game?
yinyin
2018-04-30 06:08
@Kainkun at what point of trying to play the game do you get stuck?
Is it not loading up at all? (~~can you play other untiy html5 games?~~ nvm you got your own unity web entry)
Does the spacebar on the title screen not work to start the game? (then it probably doesn't have focus - clicking into the game/using the maximise button in to corner may help)
Or do you have trouble with the controls/mechanics afterwards?
kainkun
2018-04-30 06:22
@yinyin i cant control the character or is that supposed to be later?
kainkun
2018-04-30 06:30
@yinyin i think i figured it out. i didnt know i was supposed to lose. and it took me forever to realize you can only jump on blocks with nothing above it and that you can jump on the monster. the mechanics needs to be way more clear. otherwize its a cool concept and its fun
Very original idea! I like the mechanics and the graphics.. I think that the music is a bit repetitive, despite that is a very good and funny game! Excellent work
invixel
2018-05-13 21:43
Good job! You get extra points in graphics and humor for the death animation, it was unexpected but funny!
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2023-02-07 15:34
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