Thanks everyone for playing and leaving comments!
@koolruz yep, there is some missed opportunity with slopes and movement physics, I just now realize the potential, might give it a shot for a post-LD version, thanks for mentioning it!
@foursay I confirm that the warning is harmless (updated the description to mention that), I just don't know how to set up my webserver correctly :upside_down: The calculator is a Pocket Operator from Teenage Engineering. I bought it especially for this jam, it was excellent and super easy to use, I very much recommend it. The model I used is PO-12 Rhythm. I made 4 tracks of the same length, played them all at the same time, and just crossfaded between them based on the current mood.
@peco good point about the tighter feel, I think it also relates to the suggestion of slopes above, I'm making a note of it. We made a few more intro levels but I took them out of the final build, seems like it was a bit too much to cut... :sweat_smile:
@maxathon thanks for the feedback, I wish we had more time to make use of the various ways moods propagate. Originally we wanted to model real human responses such as fight or flight, empathy, but the levels had to be thrown together a bit quickly :smile: If you have concrete suggestions for fleshing this out, feel free to make them, I'll be reading this thread!
@juanlu The puppy is on scene 3, you just have to find a way to get to it! Should happen naturally as you play, but feel free to focus on the last level.
@fractale The first puppy (your puppy) makes you sad because it's locked inside. The next puppy makes you sad because it's not your puppy. Others puppies later make you happy though! It's not an american game, we're French, Ukrainian and Swiss :smile: but yes, puppies are great, don't hurt them! I'm glad this made you laugh!