dante2001 2021-10-04 20:55
Link is dead!
Foon → Ludum Dare Explorer → LD49 → Unstaball
By ivan-garcia-filho and khofez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 902 | 3.40 | 35 | |
| Fun | 804 | 3.37 | 35 | |
| Innovation | 1042 | 3.03 | 35 | |
| Theme | 865 | 3.40 | 35 | |
| Graphics | 890 | 3.45 | 35 | |
| Audio | 711 | 3.19 | 35 | |
| Humor | 1098 | 2.33 | 32 | |
| Mood | 1233 | 2.88 | 33 |
Link is dead!
@dante2001 Sorry! Fixed it now!
Played it! Camera makes sometimes landing hard! A shadow indicating which tile you're on top would be nice. Love all the FX! Awesome graphics! The attention to juice shows!
Which the environment helped me tell where the ball was going to land more easily, controls feel nice
Cool little game, I like the visual effects. The perspective makes it a little hard to know where you're going, and the lighting doesn't help as well, maybe a shadow on the ground right below would help.
Nice game, cool visual effects and catchy background music. Viewpoint made judging the jumps difficult, but that's been a problem for isometric games for years. Really good work!
P.S.: you should put the link back to this page on the itch.io page :-).
I really liked this! It took me a second to realize I could kill the turrets, but that was more my fault for not reading the tutorial.
The game feels generally pretty polished, and it's fun to play. I just wish there was a little bit more. I wish there was more of a goal than just destroying all the turrets. I'm not sure what more could have been done in the scope of a jam, but I think it would have benefited a lot from some more meat. Perhaps certain powerups? Some other objective other than just destroying turrets? Maybe just a level system that ramps up difficulty?
Simple and fun, like it!
Hey it's another unstaball! I made a game with the same title xD
I was a bit surprised that you went for one big level with that gameconcept. I thought it was an endless mode until i eventually won. Maybe making smaller but some more levels would be a good way to continue developement.
I really like how the game feels. The view can get a bit awkward but the jump handles good and the explosions have a nice impact.
The graphics are good in many aspects like particle effects and lighting but i dont like how the turrets look (a bit to harmless imo).
Btw. i just found another person who has the same game name as well: https://ldjam.com/events/ludum-dare/49/$270210
I will leave a comment there to your game as well so we bring the unstaball crew together xD
simple but funny game. The visuals effect are really amazing. The gamefeels are very well polished.
ood job on this game guys
I really like the idea of the unstable ball and it's quite well executed!
35 seconds! 🤣 Man it took some getting used to to see where the ball was going to land but it was easier after a bit. Good job guys and great tie into the theme!
The game was nice! I won in 10s... once I realized there was a win condition :sweat_smile:
Clearly it's not your first go at this, so I don't have much to say about the design choices and execution, but as food for thought:
- The lightning ball character looks quite unique, but the platformer mechanics are fairly standard. Perhaps for the next one you could give yourself a bit more space for experimenting and stumbling onto happy accidents? In my mind, it could lead to more unique mechanics and more bold design choices. For example, what would a lightning ball tend to do? Find the shortest path to the ground? Spread out across everything it touches? Maybe then some tiles conduct electricity and some don't, leading to interesting explosion patterns? Maybe the ball just zaps to the closest object once you get in range? - A second angle you may want to consider is making it feel like a emotional journey of some sort. Once you have a toy, perhaps think about how to take players from the start of the experience to the end? Maybe it starts as a short-circuit in a calculator, then eventually the whole city is blowing up as you're trying to escape through the telephone wires?
Overall, it's fun and well-executed, so my main suggestion would be to keep exploring the design space further and further!
Make the void beneath the map a different color than the map because it is hard to tell when there is a hole in the map. Other wise a good game. I think the random jump/pulse thing should have more of an effect because right now it can be totally circumvented by spamming jump.
Came across your game thanks to @willoxs. I am the other member of the Unstaball crew! haha Awesome job! Very impressive for the short amount of time. I do have to echo some of the other comments and say the lighting/color choices make it a little difficult to see what's going on at times, but at the same time it looks and sounds really good! It could use more variety in levels and enemies, but of course that was probably due to the time constraints.
Simple game but it was fun to play.I enjoyed it. Music was good too
i think the concept is cool, but i never figured out the underlying mechanic behind exploding. does it just happen at random intervals, or do i have any control over it? what governs how big the exploding radius is?
i found myself desperately hoping around to the turrets hoping to get an explosion, but none came.
then, on my very next playthrough, i rushed straight towards the first turret, got an explosion, and unexpectedly won right there! maybe because the win condition is "0 turrets), and the next turrent hadn't spawned in yet? it was amusing, but you probably want to fix that, by settings time limit, kill coung goal, or altering how the turrets spawn in.
i challenge anyone to beat my score of 5 second win!
Screenshot 2021-10-09 155959.png
A very fun game. I would add some kind of shadow from the ball to the floor. Several times after the jump, I fell into holes and an abyss, because I did not understand where in space I was, over a solid surface or over an abyss.
I love these graphics - the particle and lighting effects allowed things to feel simple but still visually engaging. And the music sounded exactly like the game looked, great work. Gameplay was great as well, nice and fluid. I ran into issues where certain turrets wouldn't get destroyed, even if I got hit or was revisiting their square, but other than that small hiccup, gameplay felt really satisfying. Great work.
Good gameplay. Controls feel tight, and like the pinball feel on the jumps.
Fun little game. Lack of depth perception did make it a little tricky, I almost feel like it'd work better in VR.
Had a nice time playing this one! good job guys! Just some suggestions if you want to do some stuff post-jam: - Make the background a different color, some of the tiles can look like a hole. Or put something different so you have more perception that there is actually depth on the game. - Maybe a marker/shadow/whatever under the ball to more or less predict where to land can be a cool quality of life feature though if you want to keep it like this to make it harder is fine too. - Music gets laggy/bugged a little bit when you press play or restart. Overall I think is a very nice game!!
Great work! I really like it!!!