Loop Wood Shire by C64Gamer 2020-10-17T11:06:06Z
Once you got into the rhythm plus and nice responsive sounds it was satifying, but not much after that, certainly unique, Good job!
Foon → Ludum Dare Explorer → Users → Bearacus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Grave Wrangler | jam | 785 | 3.40 | 3.42 | 3.10 | 3.70 | 3.72 | 2.69 | 2.00 | 3.02 |
| 2023 | 53 | Delivery | 👥 | Gob-Eats™ | jam | 3.50 | 3.00 | 2.66 | 4.33 | 3.87 | 3.50 | 3.62 | 3.12 | |
| 2023 | 52 | Harvest | 👥 | Blighted Crop | jam | 560 | 3.26 | 3.04 | 2.92 | 4.09 | 4.09 | 2.85 | 2.76 | 3.11 |
| 2022 | 51 | Every 10 seconds | 👥 | CatWare | jam | |||||||||
| 2022 | 50 | Delay the inevitable | 👥 | Boulder Rush | jam | 671 | 3.54 | 3.43 | 2.93 | 3.70 | 3.88 | 3.57 | 3.52 | |
| 2021 | 49 | Unstable | 👥 | Deck O' Discord | jam | 657 | 3.59 | 3.54 | 3.59 | 2.69 | 3.89 | 3.68 | 3.04 | 3.47 |
| 2021 | 48 | Deeper and deeper | 👥 | Billy Nauseous | jam | 1315 | 3.28 | 3.05 | 2.88 | 3.46 | 3.96 | 2.68 | 2.96 | 3.25 |
| 2020 | 47 | Stuck in a loop | 👥 | Loop Snatch! | jam | 1488 | 2.89 | 2.65 | 3.22 | 2.97 | 2.73 | 2.63 | 2.75 | 2.64 |
Once you got into the rhythm plus and nice responsive sounds it was satifying, but not much after that, certainly unique, Good job!
@samdemaine Being the artist this brings me great joy! Thank you for giving our little project a go! Like many who participated in the Ludum Dare, me (Bear) and Diogo(Cake) have been giving every entry we come across, rating as honestly as we can! Good Luck on your submission!
@dome Hello and thank you for giving our submission a try! You've somewhat hit the nail on the wall, althought during our level designing we saw the first level as the mechanic rundown and after that it's 10 times more intuitive.
Wow this game has charm! I find it very adorable and highly inspired by Dont Starveâ„¢! I assume the theme is based on the fact that your field of vision lowers and widens based on the day night cycles. I spent a good 10 minutes just messing around with the recipes and never did i feel bored although i struggled to find an objective. Cute game!
It's snake + Paper airplanes! Straight forward, smooth controls and quite addicting!
The crafting system was very good!
Very fun! Felt great completing the game! At first i was alittle lost, and seeing the Mom with a knife running after me sure made my heart rate shoot up! Pancakes are a plus, Good Job!
The road to discovering the safe combination took 4 loops and getting access to a gun felt fun and opened the game up to new interactions. On my first loop i accidently figured out how to turn on the stove but after that i tried every switch combo i could muster and nothing worked so i felt frustrated and wanted to find out what were tje torches meant for, the shooting of the light bulbs so the enemies couldnt see you but could still run into you was a fun mechanic!
I love the tiling floor texture.
@pikatchum Hi Pikatchum, Bear here! Thank You for giving our submission a try! The mentality we carried regarding the omission of music in the stage was partially(mostly) due to time constraints... :sweat_smile: It's true! When we submitted Billy Nauseousâ„¢ we we're all exhausted and decided to take a breather and comeback to give our submission page the attention it deserved! featuring a couple animated previews of the game!
@sengi Thank you for giving **"Billy Nauseous"** a chance! I'm sorry to hear you couldn't reach **"Lungus"**. We stand by the difficulty we set the game in. We wanted to make the game a bit challenging so that it wouldn't feel like the player was just going on a guided tour of the assets. Binding of Isaac was, for sure, an inspiration for our project during the brainstorming stages and it seems that the similarities shine through with the gameplay aspect and gruesome visuals. Hope you give our game another go and witness all it has to offer!
@tombuston Happy to hear you had a good time with **"Billy Nauseous"** ! During development, after so much play testing, our control scheme felt like 2nd nature. We had a very good idea of what kind of look we wanted for our game, very early on so we made an effort to get both glv-p's and mine's art to complement eachother as best as possible in the time constraints-. Thanks for the feedback!
@100th-coin Hello! Thank for giving Billy Nauseous a try! Despite the time constraints, we wanted to, atleast, give animation to all elements you could interact with. Thank you for the feedback!~
@cinderblock Thank you for the feedback, CinderBlock! We tried to cram as many assets and features into the final product and we "shot ourselves in the foot" per say. We tried a variant from the title Binding of Isaac's control because we felt like out initial concept for the game fit the style. Thank you for giving Billy Nauseous a try!
Holy moly the Mood, the Audio, the impact and feedback on the weapon swings! Other than the base material coffins, walls, etc, the skeleton sprite animations along with the light coming from both your weapon and the windows really set the mood and the sound design was the cherry on top! Great work.
I was immediatly taken aback by the visuals, top notch! Aswell as the music and sound effect. The game itself was hectic at first, the pie chart fluctuates way to much and it hard to keep track when i'm initially figuring out what i can interact with AND which type of ingredient they count as, 2 minutes later i'm forcing poor Violet to phase through the kitchen just to keep the balance! Addicting! Good work!
I like seeing the robits interact with eachother for sure! I liked looking around to see if it was safe to snag an item. The whole balancing platform at the top left... kinda killed it for me, it felt like the mechanic was forced into the game to justify the theme, even tho you're not obligated to follow the community chosen theme to heart. Good work on everything else tho.
The controls feel good and the visuals are very impressive, good work!
Wow an RTS in a 3 day game jam! amazing! I love the visuals! shame there's no sounds but considering all this content you have, it's understandable. Great work!
It's even halloween themed! The music is a bop and the pixel art is very well done. But in the end i'm playing the "chrome offline dino jump over cactus" minigame with a halloween skin on.
Music and graphics are a big plus for me and the animations on the player model are very clean, good work!
Dang the visuals are really good! From the promo art, to the very ingame sprites! Love that we're constantly glitching into new levels, adds an endless mode vibe to it, only awkward thing that got me was the little enemies that required you to be falling from a ledge and only then will you be at the right height to shoot them.
I played this game for 20 minutes straight, it was so arcady, fun and addicting, the sound and graphic design make shooting/hitting the dinos super satisfying. Some top tier work here!
This game is so fun! I love the little sheep noises and the scary volcano, just non-chalant, telling you to head to the next lvl. Great work!
I'd love it if there was a diferent way to interact with the alchemy section other than throwing fire from a static position. But i love the aspect of trying to collecting herbs and makes potions whilst trying to make a profit! Great idea.
map is large and shows promise, i got the firt key in the cave but then i kept getting overrun when entering the next section were all the bandits would accumulate at the entrance and i'd immediatly go back to spawn
@badbill thank you! Pixel art is a very fun and comforting for Me(Bear). Thank you for giving our game a try!
@crotonyl-alcohol Thank you for giving Deck O' Discord a try! I believe our little submission can become exponentially more fun once we flesh out more of the key features!
@mistercheezymoon Thank you for the kind words and the feedback! Really appreciated! Im glad we could entice you to challange our little submission. Due to time constraints we saw ourselves scrambling for assets and content and were not able to invest into an in game "How to". These are great time scores you show us that could even rival The programmer(Cake) who, replayed the game time and time again, through till the end of the game jam. Please look forward to a mor fleshed out version of Deck O' Discord!
@cam-moore thank ypu for the feedback! The programmer and I enjoyed the final product aswell!
This game is so cute, i love the idea that you have an alien like camel that transports the prescious junk for you, i love that you can upgrade the carrier, i love the running aninmation and i love the music, the overall setting was a bit confusing as i dont know where i am, but everything else is super fun looking!
Holy moly i had to much fun playing this! My record was 502 days. The Enforcer cooldown doesnt work allowing me to spam print money and then using Enforcer enough times to kick it back to 0% protesters. Great work and great use of the theme.
Yooo! With the surge of AFK games, i'm surprised to see one in Ludum Dare! :D That being said, the music, the visuals and the concept it self are very well executed and i'm constantly cheering on Katelyn Walpol! Very cool game.
Wow I respect the leap of faith you took with the art direction and I think it was a great move, as the artist for my game, I was won over immediatly with the visuals the floor/roof tiles, the radiant trees. I feel like if you'd fill every inch with this technique with would be a wonder to just look at. Gameplay wise, I tethered to the nearest villager i found but never really found out where i was suppose to lead them too, i thought i'd bring them one by one to the tyrant king but I ended up getting fired. Great work on the visuals!
Could do with a score system and maybe adding a feature to slow down the enemy or maybe making the player faster.
Very cute idea for your first 3d attempt. Sometimes the player would just stop and the game would reset, even thought both the player and the queen were full health. Good submission.
I'd like for there to be a conclusion, like building enough surface to reach a safe space and the score would be the number of Units still alive. Good work!
I'll be surprised if this doesnt end up in the top 10s. Everything from the Sound design, the graphics, the witty names that made me laugh without fail, the voice acting (specially the italian mafia dude). This game was a real treat, great work!
The voice acting got me everytime. I like that each kid attacks in a different pattern. When i first saw a grandma unhinge her jaw to "kiss" one of the kids i was horrified. Good submission. thunder.....
Amazing submission! I could easily see this in the Play Store (and in my phone). The music, the graphic, the fun gameplay, the many configurations you can attempt with all the fun tools. Insane work!
After figuring out the ropes of the game, it becomes real fun! Love the visuals with the shadows created by the street lights we drive by. I'd like a little more context or prologue as to why us mages are racing eachother down route 66. Good Submission.
At some point the cat bombs should not be exploding anymore and bursting my ear drums. The Old man wanting to see his kitty for the last time was a touching story and I felt for the old man instantly. Most of the sections are unintuitive, maybe a little cursor icon indicating where to LMB press at the start would help clarify the feature. The Cat paw section i solved by virtue of running and gunning and hope to pass. Good Submission.
Amazing Art, I love that the only way to fight back is to use the building blocks of our base INEVITABLY losing the game. Great work!
Very cute art! It amazes me to see graphic novel style games in such a short format game jam. Good Submission
What compeled me to play all the way through was the hope that if we'd get that cure, the protagonist could keep playing Elden Ring, alas ;(. The impact of finding Sarah in that scene was shocking + the music stopping outright. The humor around the interactibles and the civilians we're great. Good Work!
Love the visuals, would love for a future iteration of the main game loop where the different types of plants would build/mix into character power ups or bonuses for an end game score. The soundtrack was catchy and never felt repetitive or annoying with my 10-ish minutes of playing. Good job.
This is a cool idea. You wan't to profit from the factories and workers, but they produce more and more junk which you must collect. The controls feel cool when you're out of the planet's orbit, but most of the time i was dragging my ship on the ground to push the debris to the pit.
Everything visual wise is amazing, the voice lines are hilarious, the game loop is simple, fun and addictive! Great submission! This is a very cute game, cute during the times the radish doesn't offer me a good time that is.
Very fun game! I would rock this on my android to kill time during commute! The voice acting is charming in itself. The game worked perfectly and never stumbled into a logic issue. Great submission, good job.
I'm an artist so my brain too small to fully comprehend this game but i had fun trying half the levels by placing one crop in different spots and spamming grow to see how it reacts. Very cool.
I can see the potencial in this game. I love how you can actually fly and explore the space bodies in a closer scale, the closer you fly into it. good job.
Unexpectedly short conclusion to the lvl. Had some frustrating jump sections when I took the right most path. I acknowledged that I had a slowly decreasing bar and that the small pickups barely restored some of it, never actually tried to let it reach to 0 as I had plenty of my bar left when i reached the end point. I'm a sucker for pixel art and I think it's alright that You decided to go with a blue hue only theme in the style of an old Gameboy game. The jumping felt floating and our character slid through the floor which is a dangerous element when we're developing a platformer.
Love the visuals and the soundtrack. Dodging enemy bullets is rough. The harvesting context becomes more of a byproduct of what is, at heart, a 2d space shooter. I experienced no issues during gameplay, it was start game -> get into the action and that's feels snappy and gives off a plug and play vibe which I love. Good work.
The atmosphere and the voice comms we're wonderful, really felt like an outside source hearing and speculating over the past of these 2 characters. The navigation took me a while to realize I was more of a submarine than a underwater mech, so what I thought, were Mech Footstomps, on the sea bed, were actually just me constantly bumping into the floor. This reminds me of Subnautica/tacoma. Great submission, this one will be up there in the ratings, no doudt.
Office jobs are the worst! Speaking from experience. This game was a good laugh and everything felt quick and snappy so kudos on the programming. The visuals were unique and clear and seeing the dramatic shot of the staple holding, fingerless gloved hand + the raspy voice acting got a laugh out of me everytime! Great submission good job!
Insane submission! I used to be a huge Eye of Judgement nerd and this really scratched that itch. The VA is up to par and the sprite art is right on point with its pixel art simplicy and great conveyance. The ammount of units you can summon are diverse enough for the possibilities to feel endless although most of the time, my wins/loses were solely determined by monster card "spamming". So far one of my favourite games of LD50 and Im betting on seeing You guys at the top rankings!
I really enjoyed the spark I felt in the realization in how crucial the Tornado card! My first playthrough involved the me spamming Fire blasts, resulting on the Bee i was meant to save, being my firstblood. Then i read how the fireblast only targetd the unit infront of the queue. I had then filtered fireblast to be the most uselss card. Then i started getting a feel for the tornado card and saw the light. After that, the game showed its strategic aspect and became engaging!
Fun entry!
On my 2nd playthrough i decided to apply the "+1" dmg to a tornado card thinking it could tecnically become an AOE. When I first drew said upgraded tornado, I wondered what would happen if i pushed the Bee into me with it and the game crashed! Below I've shared the logs in the console.
Capturar.PNG
Visuals were great, controls were solid, figuring out which switch opened your gate was just just trial and error and bt consequence I opened a couple other cells that allowed me to hide from the first guard's routine. After that the timed puzzle with the 2 guards felt more dynamic and the distraction spirit made the game fun. Then it ended. I'd like to see more of it. Well done!
Great job on Your entry! The summoning theme itself doesnt seem to shine anywhere in the game. The game loop itself + the floaty control forces you too take things slow or run and gun and hope that the hitboxes don't screw You over. I fell in love with the cute little demon model and dressing it is the most rewarding aspect for me. I'd like it so that the demon You had to slug through to dress to then have some kind of impact in loop of the game.
Nothing made me happier then when I summoned the rainbow slime! I thought the loop would run in wave, after somepoint when i had realized i was 60+ monsters mashed i figured there was no end to it so I felt like I had done everything. The Idle animation for the PC could be slowed down or held for when they would get hit.
Super polished and super fun. The typing/summoning is punch and responsive and the clear audio queue that You've made a mistake helps so that your eyes dont have to dart to and from the screen. Love the 3d environment mixed with the 2d pixel sprite units. Great entry!
sw.PNG Love the Ground stomping bears! This game was a good challenge and was balanced enough to keep me constantly on the move up until i set up 3 bears and 3 foxes. The option to sac a summon to replace for another summon or upgrade the circle to have more slots for more summons could really incentivize trying out different formations- Good submission