Loved it, I'm a sucker for isometric games. It wasn't hard to understand what I had to do without reading the tutorial. The only thing that took me a bit to get was that all units are neutral. (I checked after I realized and found it written in the tutorial.) Simple and polished. I love the fact that you added a computer as well as the option to battle another player.
Short, simple and enjoyable, although for some pages it was difficult to understand what I had to look for, I had to go by process of elimination with help from the prompt on the left.
Loved it! graphics are crisp, so are the SFX, I love watching my simulated peoples walk about in town and fight in the dungeon. (and mourn the dead) My only feedback would be that I didn't really need to swap or think about their stats, all I had to do was just hire people, send them to fight, get rich, upgrade buildings, rinse and repeat, without thinking about anything. So I didn't need to make any decision other than just press the next action required of me. Regardless, excellent polished entry. I don't know how y'all did it.
=== edit: I forgot to comment on the cutscene at the start! loved the fire and despair!
Amazing writing, great idea and greater execution. I have no idea how you managed to write the dialogue and story in such a short amount of time. Doesn't feel like a jam game at all.
Innovative concept, slick graphics, pleasing color palette, good humor. First playthrough I tried to click on things quickly and being a yes man without fully reading and died to the psycho, lol. Funny how my game could be a fitting sequel to this one. Loved the minigames, the captchas always get me. Best game I played in the jam so far.
Short, polished, good graphics. Reminds me of the good old days of flash games. Only thing I didn't understand was what constitutes an invocation and how many followers I would get for each brilliant, or good hit, but regardless the goal was clear. Also I feel like a more flashy feedback for brilliant hits would boost the game feel a lot.
Though inconsistent, Sir Lancelittle's attacks are too powerful for a man of his skill level haha. I like the simplicity of the concept and the execution. The sound effects made me chuckle. Good job!
Very simple but deep game. I like how you were able to tell a story using only game mechanics, which feels more personal to the player than a narrative-based story. Good job!
Hilarious concept. Perfect and consistent art style. Music got a bit repetitive, but that's oaky for a game jam. I'd definitely eat at Hellmouth Pizza xD
LD55 — Summoning (10)
Braid 3 by magicdweedoo 2024-04-27T20:28:34Z ♥ 1
Couldn't finish the skateboarding level because of a difficult jump, but I loved the game and the humor.
Summons of the Sovereign by Hare Software 2024-04-25T22:45:36Z ♥ 2
Loved it, I'm a sucker for isometric games. It wasn't hard to understand what I had to do without reading the tutorial. The only thing that took me a bit to get was that all units are neutral. (I checked after I realized and found it written in the tutorial.) Simple and polished. I love the fact that you added a computer as well as the option to battle another player.
Motivation by maxplusplus 2024-04-25T22:18:39Z ♥ 1
Short, simple and enjoyable, although for some pages it was difficult to understand what I had to look for, I had to go by process of elimination with help from the prompt on the left.
Tristram by Rongo Matane 2024-04-25T21:39:36Z ♥ 4
Loved it! graphics are crisp, so are the SFX, I love watching my simulated peoples walk about in town and fight in the dungeon. (and mourn the dead) My only feedback would be that I didn't really need to swap or think about their stats, all I had to do was just hire people, send them to fight, get rich, upgrade buildings, rinse and repeat, without thinking about anything. So I didn't need to make any decision other than just press the next action required of me. Regardless, excellent polished entry. I don't know how y'all did it.
=== edit: I forgot to comment on the cutscene at the start! loved the fire and despair!
Seance by alexrose 2024-04-21T21:41:52Z ♥ 2
Amazing writing, great idea and greater execution. I have no idea how you managed to write the dialogue and story in such a short amount of time. Doesn't feel like a jam game at all.
Perfection. (if only it had a web version)
Don't Get Summoned! by busisen 2024-04-21T17:15:13Z ♥ 1
Innovative concept, slick graphics, pleasing color palette, good humor. First playthrough I tried to click on things quickly and being a yes man without fully reading and died to the psycho, lol. Funny how my game could be a fitting sequel to this one. Loved the minigames, the captchas always get me. Best game I played in the jam so far.
Against the Titan by CodeRaurus 2024-04-21T14:15:47Z ♥ 1
Short, polished, good graphics. Reminds me of the good old days of flash games. Only thing I didn't understand was what constitutes an invocation and how many followers I would get for each brilliant, or good hit, but regardless the goal was clear. Also I feel like a more flashy feedback for brilliant hits would boost the game feel a lot.
Sir Lancelittle by BaggerSmurf 2024-04-19T23:02:11Z ♥ 4
Though inconsistent, Sir Lancelittle's attacks are too powerful for a man of his skill level haha. I like the simplicity of the concept and the execution. The sound effects made me chuckle. Good job!
Tao by leorean 2024-04-19T22:32:03Z ♥ 2
Very simple but deep game. I like how you were able to tell a story using only game mechanics, which feels more personal to the player than a narrative-based story. Good job!
Hellmouth Pizza by FunnyPumpkin 2024-04-19T22:19:50Z ♥ 2
Hilarious concept. Perfect and consistent art style. Music got a bit repetitive, but that's oaky for a game jam. I'd definitely eat at Hellmouth Pizza xD