FoonLudum Dare ExplorerLD55 → Grave Wrangler

Grave Wrangler

By cake and bearacus

View on ldjam.com

CategoryRankScoreCount
Overall7853.4027
Fun6083.4227
Innovation8283.1027
Theme5663.7027
Graphics5973.7227
Audio7292.6925
Humor2.003
Mood10243.0226

Comments

spectra 2024-04-20 18:05

Cool game! It took me a while to figure out that I had to press the face to place the summoning circles, and I only remembered I could move after being swarmed on round 3, but overall cool idea that was well executed!

sonnybone 2024-04-20 18:14

WHOA the sprites are amazingly done. Great animation, lots of character, cool style... great job! The game obviously needs more time in the oven but what's here is super promising. Would like to play a full version!

caveman54 2024-04-20 19:35

The character sprites are very well done the controls work well. Something about the background feels a little off and the game was a little confusing to start, but once I got going the mechanics are done nicely. Good entry!

pegasys 2024-04-20 19:37

The art is really great and the animations really bring everything together. It's really cool watching the zombies run around. Wish there was some more to the gameplay as I feel like the placing of the summoning circles doesn't really affect much. Overall really good job though guys!

thesmellofoxygen 2024-04-21 00:08

The art and animations are wonderful. The background texture is a little too high contrast for long play, but that's minor. I found that I was incentivized to just always summon the zombies in the far corner from me and plink away at them. The gun play felt nice, but I wish I could have placed traps, or that there were obstacles I needed to consider when placing them. It's currently a shooting gallery.

verbante 2024-04-21 16:35

Even though the it mattered little choosing spawn locations felt fun :) Also I like the colors

emaigualmc2-art 2024-04-21 16:57

Great job! The art is incredible, I really liked the character designs and the color palette used, as well as the visual effects. The player's running animation is very funny haha! The only detail I noticed is that ambient or background music is needed, so that the sound effects do not attract so much attention. The idea of ​​the game and implemented mechanics are very original and fun, well done!

tamara188 2024-04-21 19:03

Well done! super awesome! It does get a little tedious, I understand you probably couldn't do this for a time constraint but if you keep on working on this game, i'd recommend making a shop or something you could buy upgrades in.

ice9 2024-04-21 19:54

Cool concept! I think the biggest thing missing is consequences for where you place the spawns. It's a nice twist to the normal way to strategize, but on this single rectangular map, there wasn't much to where I placed them (basically always in one corner). Despite that, I still have fun.

s1l3jamal 2024-04-21 19:56

Interesting and fun game, thank god for the little knock back when you hit the enemy, saved me a few times

hermitgamesmiths 2024-04-23 21:24

Nice game! I like the animations, and it's got a lot of good juice, and some nice tricky gameplay. Well done!

nadia-pixel 2024-04-25 18:57

I liked that you have to place a spawning zone for zombies, but it was hard to see where I shoot. Maybe make cursor bigger and brighter. Overall great concept!

hare-software 2024-04-26 13:47

Good attempt, certainly an interesting idea to let the player decide where to spawn enemies. I hope you get more time to work on the project and add in the additional features you mentioned. I think you could make something really good with your ideas. Well done!

vgxmecrew52 2024-05-03 19:09

3d game i've played and best one yet... 12 levels for a demo\jam game seems perfect. i've reached only 10 max. most important thing i like is headshots it's why i liked it, animations\style is very good for a jam game imo i like it a lot uh... i don't like placing summoning circles because mouse cursor doesn't change from crosshair to maybe something else it's minor... i really can see it being played or even bought with some improvement.. yea what i wanted to say it seems very polished, like interesting but not 100% working mechanics seems to have been removed & everything that's there works very well...

imo: i really don't see a point of placing spawn zones if there no debris... leaderboard, score and gold... doesn't seem that important to me as capitilising on summoning mechanic... like debris can be generated, map can be changed (collision seems to work very well? and simple pathfinding like going over a stone is easy to implement)... like some interactive elements on the map? explosive barrels? summoning circles can show how much they summon & that can be different... this got great potential imho except ...haha it's hard to adapt for android mobile... for example you can disignate zones & like clicking on them will order the hero to move there and moving can be on cooldown... bit shooting & doing headshots (the thing i liked the most) won't work... maybe make shots do more damage but ...so player click the phone screen once 1-2s... not clicking for some time can charge the damage... or it can be a gun that can be bought for gold & equiped

amunonra 2024-05-03 19:29

Quite a solid game with an interesting idea to place the spawnpoints of enemys yourself. Although I didn't manage to complete the 12th level I still had my fun though. Maybe could have had some more sound effects or even music.

koboldskeep 2024-05-03 23:13

I like the animations. Is there any reason not to spawn enemies south of you at all times? Clicking on the Start button seems unnecessary and it took me a while to figure it out. Would be nice to have some obstacles or explosive barrels to deal with.