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Xenith
Xenith
By richard-vollebregt and AbsoluteTundra
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 518 | 3.32 | 25 | |
| Fun | 379 | 3.41 | 25 | |
| Innovation | 708 | 2.69 | 25 | |
| Theme | 711 | 3.04 | 25 | |
| Mood | 390 | 3.47 | 25 | |
Comments
dob
2023-01-10 18:36
Fun game with slick movement, music, and graphics. I found it hard to fail, and there wasn't anything different to do as the game progressed (except for the weirdly more expensive ship repairs). Fun, nice looking, very polished. Nice work.
bearacus
2023-01-10 18:36
Love the visuals and the soundtrack. Dodging enemy bullets is rough. The harvesting context becomes more of a byproduct of what is, at heart, a 2d space shooter. I experienced no issues during gameplay, it was start game -> get into the action and that's feels snappy and gives off a plug and play vibe which I love. Good work.
thierry
2023-01-10 18:37
The gameplay is solid and fun. Overall, the game feels very polished, and I especially like the visual effects.
@dob Thanks! We hoped to implement upgrades as well, but didn't have the time left. The expensive ship repairs where to make it a bit harder at later stages. Lots of ideas, too little time..
@bearacus Thanks for the review! Yeah, we didn't want to go with the farming theme most games have, but in the end it is kind of hard to think of something else I guess.
@thierry Thanks for the review!
Very Polished Game for a Jam. Outstanding graphics, Cool Gameplay, solid audio, no game breaking bugs. Very Good entry overall
rhanzoc
2023-01-10 19:00
I got to 10.5k xenithium and had a blast! I liked the overall feel, gameplay and music was very catchy. Few things bothered me though: - Enemy encounters seemed too hard for me. They always came somewhere outside of the screen and managed to catch me off guard - Player shooting range is almost infinite, so sometimes when low on health I just retreated a bit and shot all ships just by directing guns in that general direction - When I started to go a bit further from the central mothership I lost my orientation on way back. Small direction indicator would be a great help - I discovered that you can destroy the floating asteroids only at the very end of my playthrough. Maybe it'd be good to give a hint to a player that it is possible
@rhanzoc Thanks for the great feedback! For the enemy encounters, did you also use the warp functionality? I agree that we could do some more work on that, as this was a really basic in range script to attack. We also built patrol routes for the enemies, but didn't have time to implement them in the level. Now it was basically randomly spawned enemies, while we wanted to manually place some encounters etc. We also wanted to build a mini map, as we had the same issue when venturing a bit further.
Really nice game! The graphics were very good and the movements were smooth. It was too hard tho, and too punishing. Also it was hard to hit the enemies while avoiding their bullets, as in order to aim them, I had to point them with the cursor, and that way I was unable to avoid their shots. Probably it is a feature but annoyed me very much in my first games.
ex3d0
2023-01-11 03:52
Fun game overall, found the enemy encounters a bit difficult as they would just shoot from off screen and a lot of the time I'd be out of warp charges but it was a very polished experience.
Nice movement controller, but avoiding and trying to shoot down enemies is a bit hard. Overall nice job.
Nice little game, It took me a little while to get the movement, but I liked how responsive turning was. One improvement would be to allow the camera to look ahead of your ship so you can see the enemies before they start shooting you.
@beardywombat Thanks for playing! We will right it down as something to improve on in the future :) It would make the game a bit more fair if the camera would look ahead.
it was very satisfying to control ship. also graphic is very good. Nice game!
The game wasn't as hard as some others mentioned above, actually it was pretty easy, if you mastered the warp drive. I played for about 10 minutes and got bored. I really liked the music which had this unique spacesyth vibe (and I really like spacesynth, although it is a dead music genre nowadays). Also, I really enjoyed controlling the ship.
The curation of art and music was well done. The style was super cohesive and loved the 2d space shooter Arcady vibe. Really cool game, loved how you tied sci-fi into harvesting. It would be cool if the enemies were a little worse at their jobs. ALso, wish the player had greater health. Otherwise, good work!
Cool game! The controls are nice, though I had a bit of trouble controlling the ship when the mouse is near it. The UI and graphics are very well assorted, it has a nice polish!
Nice core! I would have appreciated a better indicator of ship health. Also wanted some variety after a while
schmalex
2023-01-23 22:05
For some reason this gave me Chicken Invaders vibes haha. Quite enjoyable and it was satisfying to transfer resources to the mothership. I only wish the enamies would be cued somehow. I did find that sometimes, depending on my position on the screen, i'd take a couple of hits before realising someone was coming from that direction. Nevertheless, well done!