Foon → Ludum Dare Explorer → Users → Minus

Minus

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202659Signal🤖👥Alien Delivery Servicejam6133.312.533.453.903.213.613.27
202250Delay the inevitable👥Popiel Defensejam7253.503.402.583.623.193.352.90
202149Unstable👥Human Stack™jam7383.533.502.744.093.653.733.41
202148Deeper and deeper👥Helenajam18292.672.302.703.963.283.54
202047Stuck in a loop👥hudunnitjam8153.493.313.373.683.473.393.97
201842Running out of space👥Cyber Duckjam9063.103.052.381.983.002.033.22

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Minus

Minus leaves an average of 6.2 feedback comments each event.

LD59 — Signal (4)

Blazing Brave Hyperion M by abcdef65g 2026-04-29T10:22:40Z ♥ 0

Whole game idea is fun and something "fresh" I'd say. From technical point of view I'd say game needs especially some fixes with enemies. Seems like opening (or rather enlarging) mecha vs godzilla fight screen does not impact performance, but amount of enemies on screen does. Not sure why it suffers so much performance hit with what seems like maybe 10 or 15 enemies on screen.

As for other stuff, I'm not a designer, but gameplay could be improved slightly by making minion enemies appear in more like waves maybe, giving player more time to actually switch to mecha and do some commands. Defence command could've lasted longer (for me it seemed like it was active for maybe a second).

Visually game looks good, only small tweaks to animations needed.

Overall quite good entry and good starting point for something bigger ( •̀ ω •́ )✧

Human Signal by denikk 2026-04-23T17:06:52Z ♥ 2

For technical stuff - everything seems fine, game works, maybe it crashed once, especially if you are too quick to click finish testing. Other than that game seemed a little bit too easy. Memorising 3 items is quite simple task, only "hard" part is to guess most "humane" way to deal with situation, but even that, with some most common sense wouldn't be that hard. In general the game works, is finished enough, has end goal and player can reach it, thus overall it's quite good for solo project. In future you can work more on graphics, introducing more coherent UI which would suit the game artstyle.

For solo project it's not bad and there's just room for improvement. Keep it up and gain more experience, because the basics are there, you just need to polish them a little bit :)

Uplink by thormoth 2026-04-23T16:40:14Z ♥ 2

The game seems to be quite fun, artstyle is clean and quite coherent, whole jamming situation is a good idea to execute theme, however in general game really fast becomes repeatetive and after just 5-6 packets sent if you had enough luck to get increased fire rate and reduction of damage you are almost unstoppable. Audio is okay, but music could be a little bit more interesting. Overall quite good game idea, possibly worthy of continuing development and exploring how far you can get it :)

DSP Tuner by pyroxdd 2026-04-21T10:53:38Z ♥ 0

Sadly, your project refuse to load on browsers I have installed on my PC, that's why I can't provide any useful feedback or proper ratings.

Tested browsers: - chromium based (Chrome, Edge) - not loading, black screen - pale moon - not finishing loading, freezes iframe (pale moon weirdness - it launches in separate window)

LD50 — Delay the inevitable (12)

LD50.exe by Antsa 2022-04-09T13:50:01Z ♥ 0

Couldn't test due to not having working linux machine right now. Wanted to compile for windows, but code is not suitable for porting. It references linux code everywhere and works based on getting environment variables from Linux. Also memory managements was an issue, got it to compile and launch, but would need to rewrite alot of directory things to get it work properly. @antsa if I manage to port it tho, I'll send compiled version here.

Sinking Ship by Ines Brezavscek 2022-04-09T12:59:35Z ♥ 2

Quite fun game, might get interesting if you rework it to something like cookie clicker. Just imagine, automatic plank distributors, nail drivers (also know as hammers), additional crew trying to patch up ship :D

There's a lot possibility to make this game really fun to play after Ludum Dare.

The Boar by SergioPoverony 2022-04-09T12:44:10Z ♥ 1

Graphics look good, game is fun and silly, but that makes it a lot better. Goats are bullying my boar, we need some way to protect ourselves! :P

Those Along The Way by egawag 2022-04-09T12:40:20Z ♥ 5

Very interesting entry, that's for sure. Your game has not much in terms of gameplay and is not a game you're going to return, but it makes people stop for the moment and just think about their lives, their memories, people they met, and people that helped them along the way. It made me think about few people I've met during my life. It made me remember some things, be it happy or not. Music is really good. It makes mood in your "interactive story" really good. Also idea to visualize that everyone we meet during our life become part of us. No matter if they are still alive or not, our memories of them are still alive. This is so far best entry in terms of story. Thank you for making that during this Ludum Dare.

Entropy Rally by smbe19 2022-04-09T12:21:05Z ♥ 0

Sadly either there's something really wrong with game and it is not working as intended or there's not enough players to test this game. That is sadly the reason why I cannot give this good ratings right now. I will try again later, but for now due to lack of players or just game not working properly I am giving quite low rating.

Creating a room seems to just create an empty room below button, which player has to join. After room is filled and ready to play game should start, but for me all I saw was white screen. Same goes for spectating others game.

Suggestions: - Add random entrance to random room (thus giving people chance to just enter game and play it) - Add some kind of AI/bot to play with players, so even if there's nobody online to play people still could try the game - Clarify creating a room and joing a room - Fix other potential issues that are making it impossible to play.

THere's not much games that are multiplayer, so I was really hoping to see this one work.

Clockwork by Olsie 2022-04-09T12:12:31Z ♥ 1

Quite fun game and follows theme well. Everything seems to work fine. As of suggestions for improving this game: - add visual feedback when mouse is over button and when clicked (after clicking play game has some kind of delay, and I was thinking it froze) - maybe add more level layouts, cause after some time that one map might get not too challenging. - add ingame menu cause right now there's no other way to exit than to wait for current "round" to end.

But in general no major issues, maybe some sprites are soft due to bilinear filtering, but whole game is fun to play.

Somnus by Stending 2022-04-09T12:00:00Z ♥ 2

Whole game is fun to play and allowing people to leave messages for next players seems like a good idea. Messages remind me alot of nicovideo.jp or souls. Last location is locked, so I was kinda there waiting for game to end. Anyway good idea with this game and seems like it might be worth to return to it later to see new messages.

Dinosurvivor by YukimiItsuka 2022-04-07T11:29:12Z ♥ 0

Fun game, at first I was killed by one tactical meteor spawning, but after some training I got quite far. Easy concept,well executed. Not demanding from player, at first, but later parts are becoming much harder when more and more meteors are spawning. Fun idea with dinosaurs shooting fireballs and lasers at meteors.

Keep It Steaming by Jvdwijk 2022-04-07T10:42:04Z ♥ 4

Quite nice and fun game, days are passing, you keep it steaming. Everything is fine, and suddenly boom, you need to add coal, let steam flow properly, patch up hole and fix electrical things. At once. Good thing, and can keep someone playing for hours trying to get to yet another day.

Small issues I noticed would be with: - marker that something need attention sometimes stayed on for me (coal minigame, not sure why, cannot find out why this happens) - electrical minigame could get with slightly oversized colliders for detecting mouse, cause I ended up often missing by few pixels, but that also is something players can just adjust and train to aim better at proper elements.

Game is quite fun and seems finished, no major issues are jumping out at me.

It's gonna be ok. by MarcoDeevil 2022-04-07T10:33:09Z ♥ 2

Fun and simple game, amount of words causing bar to go down is kinda high, I know the theme is delay the inevitable, but would be fine addition to allow people slightly overcome the bar without causing fire on keyboard from all the space strokes.

Abandon Ship by SpaceyLake 2022-04-07T10:27:12Z ♥ 1

Fun game to play, but not really balanced. Graphics looks fine and idea with killing enemies and then fixing up your ship is good. Problems arise with balancing of everything, I couldn't get more than 2-3 minutes of playtime, because enemies were spawning way too quickly and causing damage to my ship. I was unable to run from one side to the other and keep ship not damaged and oxygen level intact. Some balancing so playthrough would last much longer would be fine fix for the game overall. Suggestions for potential future improvements: - Add some kind of tech upgrade, maybe better weapons, faster fixing, more durability for ship, better oxygen holding capabilities - let enemies evolve slowly over time (firstly enemies are much weaker, causing a lot less damage) - experiment with adding some kind of cooperative mode, local or network multiplayer would be fine addition for this game.

Prestidigitaxation by TomatoLamp 2022-04-07T10:12:57Z ♥ 2

Gameplay seems fun enough to spend some time playing this game. I feel like if I had enough free time I could spend alot of it with this game. Graphics are looking good, maybe a little bit too basic and lacking in post processing, but this also makes it have quite interesting look. Magic "bullets" kinda lose their target sometimes and are not able to refocus on other one, thus making them stay in one place and doing some weird circles. Other than that, game is fun to play and has pretty much no major issues.

LD49 — Unstable (4)

Cargo Breaker by ounai 2021-10-11T12:01:08Z ♥ 2

Nice and simple game, easy to understand rules and funny moments when phone is 2-3 times bigger than washing machine. Overall fun game. Projected trajectory of items seems fine, to not make it too easy it shouldn't be shown where item is supposed to land. Also one thing I'd add is wind. which would even further change projected trajectory.

Dot Blaster by Avi 2021-10-11T11:44:56Z ♥ 0

Sadly couldn't launch it, when installing it gives errors about wheel package. Other than that I cannot say much about your game, cause I didn't have possibility to play it.

RoboCompounds by kuggenhoffen 2021-10-11T11:41:47Z ♥ 0

As stated earlier: Instructions are not clear. Simple exclamation mark or question mark used as pickup would be more intuitive to tell people to grab it and check what it has to say. Dividing instructions into smaller parts (regarding given element, like separate thing for beaker dispenser, hopper, and delivery points). Also lack of controls to launch beakers to hopper is making things harder, cause constantly bashing my robot head to hopper in hope that it will cause beaker to get in is kinda hard. Other than that this game could be very addicting if you fixed issues and improved things :)

Keep talking, and Bob might not die by MakimoPL 2021-10-11T11:30:07Z ♥ 0

Most problematic is fact that even keeping voice very low is triggering bear, anything a little bit louder and game just ends. Other than that Game is fine, has interesting idea, however avalanche part that is supposed to be unstable here is kinda useless, when bear is instakill, and for me at least amounf of bears was huge, so avalanhce was not possible to trigger at all. I'd need to shout to microphone to trigger it, and shouting at games is not my thing.

LD48 — Deeper and deeper (2)

Deep Sea by enderswype 2021-04-29T10:53:29Z ♥ 2

Controls are a little bit tricky at start, but easily can adjust to that. Music was a little bit too loud for me.

"Tutorial", which means these yellow texts near start to remind player what to do are not visible enough, you can easily not notice them at all.

I liked that whatever you collect stays with you, and also liked how my broken submarines kept stacking, but at some point there was so much broken ones I had problems to swim around them.

Dive into the abyss by xiyou 2021-04-29T10:41:57Z ♥ 1

Game looks great, but there are some small issues that made me wonder what I actually was doing. - Selecting cards by right click and not left click is a little bit counter intuitive - No solid mention that you need to press shift to end turn - Tutorial might be reworked to show each action separately, this way people would better understand what's going on.

These are issues, but other than that game is quite good, works well, looks good and is playable :)

LD47 — Stuck in a loop (9)

Loop the Poop by Merrow 2020-10-08T21:57:13Z ♥ 0

1st world problems: when you have to buffer poop in loop in order to use only available outlet.

Stuck in a FOR Loop by Thiago Nascimento 2020-10-08T21:43:17Z ♥ 2

I like style and looping mechanics. Also I'm not sure if that is how I should end game but I just did ball thing twice.

Blobber by Cherry_princess 2020-10-08T02:33:53Z ♥ 2

Game is most likely unintentionally hard, first clue in description is obvious, later there seems to be no clues at all, or they are way too cryptic to understand.

Graphics are really good looking and idea seems interesting.

Future Loop by madalaski 2020-10-07T19:02:51Z ♥ 1

Very good game, loved the audio, it can be addictive, also it quickly becomes challenging which I love. Maybe control are a little bit weird, but also make it even harder, which is good for this kind of game

Chronophobia by Valkija 2020-10-07T18:54:55Z ♥ 1

Graphics and mood are amazing, any feedback from game that given object is interactable would be awesome. I couldn't get what I had to do, but if I spent more time with this one I'd be able to understand it.

Some kind of menu would be also a good addition, turning game off by ALT+F4 is a little bit weird after all.

Loop Snatch! by cake 2020-10-07T18:37:15Z ♥ 1

Game has interesting design, but also is hardly connected to the theme, as you stated you didn't like the theme. Other thing is as already stated above, missing menu. Other than that game could be interesting, rewinding time is fun concept, but also based on available content I think it took most of your time (hence lack of levels)

Frying Donut by fachscahfttf 2020-10-07T18:27:08Z ♥ 1

I see this game can be addictive. Music fits it very well, feels nice. Graphics could be improved a bit, but also are not bad.

Too Hot to Handle by TheMoonrise 2020-10-06T11:43:08Z ♥ 3

Game is really good, simple yet can be hard when firestorms decide to burn your whole map.

"Multiplayer" concept is interesting, each player that plays is stuck with whatever one before left. After launching rocket I got only graph with my resource usage. I think it should also say something more.

I really liked this game

A Loop to Save The World by Crazybot 2020-10-06T11:13:44Z ♥ 1

Game looks nice, lack of audio is making it harder since player not always looks in corner of the screen to check health and no other thing is telling the player that there was something that dealt damage. Because of that it is very easy to die without knowing why (enemies shoot quickly), but it also makes game much more interesting to play, because you have to find how to avoid all those bullets.

Also not sure how I did that, but managed to get stuck in time rewind. It never got back to 3 minutes and allowed some inputs. Also because of that I was under terrain. I think I hit space when rewinding.

Overall pretty good game.