xiyou 2021-04-26 22:31
1, in the game there is text that says press shift to skip the turn. In fact you need to press shift to end the turn when you don't have any cards to play. If you accidentally skip the text description you may get stuck
Foon → Ludum Dare Explorer → LD48 → Dive into the abyss
By xiyou, prolet, Shinonome and YHDWM
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 253 | 3.94 | 37 | |
| Fun | 219 | 3.90 | 37 | |
| Innovation | 221 | 3.90 | 37 | |
| Theme | 622 | 3.85 | 37 | |
| Graphics | 285 | 4.24 | 37 | |
| Humor | 646 | 3.00 | 33 | |
| Mood | 558 | 3.75 | 35 |
1, in the game there is text that says press shift to skip the turn. In fact you need to press shift to end the turn when you don't have any cards to play. If you accidentally skip the text description you may get stuck
2、The effect of Surge Combo is shown as using another non-attack card. But this is actually a mistake on image. It is possible to continue using attack cards. (I wrote 4000 lines of code in three days, there must be a lot of bugs. If there are any serious bugs that prevent you from continuing the game, please let me know and I will fix them as soon as possible.
update This bug has been fixed
3, adjust stance can not only transform the state of the card, and he himself can let the player draw a card. I forgot to write this point. So it's not a bug to draw a card when using Adjust Stance
update This bug has been fixed
It seems like you dont make your itch.io page public so that I can not download your game.
@scyq Thanks for the reminder, I was in a hurry to submit so did not pay attention, now I have changed the game status to public XP
I reeeally liked this game! Graphics are excellent and having background be darker and darker the more you play was pretty clever!
A cool idea. I like the enemies, but I feel the attack types don't fit the theme that well. Nevertheless, this game does have a lot of potential. Awesome pixel art and animations too.
Ducking yeeah, I love this game! It looks amazing
amazing and ambitious!
would be nice to polish conrols and remove keyboard shortcuts
This was amazing, i played this for way longer than i usually play the submitted games. Great artwork, interesting enemies, great all round! well done!
This is amazing
I loved the graphics
Great game! A little bit too hard IMO, it's a little bit frustrating that you always get 1 damage at the beginning of the battle (or I didn't understand how to avoid this) and there is no heal cards. Went down to a Golden Octopus, but the most annoying one was chlorophyll medusa :D Great game, had much fun playing it anyway!
Amazing Artwork. Cards react kind of slugish but i really love the game.
That was really good ! Cards game are usually not my jam, but I enjoyed this one ! Just a quick little thing : it should be clearer what cards it's possible to use at any point. For exemple, when I use a "use another non-attack card", all attack cards should be greyed. I also didn't get the point of moving the cards with left click, it took me a while to understand that it was right-click to use them (since I could move the card, I thought it was something like Hearthstone ^^).
Overall, a very good concept ! I would love to see that game going further after the jam =)
Game looks great, but there are some small issues that made me wonder what I actually was doing. - Selecting cards by right click and not left click is a little bit counter intuitive - No solid mention that you need to press shift to end turn - Tutorial might be reworked to show each action separately, this way people would better understand what's going on.
These are issues, but other than that game is quite good, works well, looks good and is playable :)
I will be honest. I would pay to play this game as it is. With little more polish like additional animation etc. it would be really great game.
Nice game!
The game design and balance felt quite good, and the art was very clear and beautiful!
The controls were not very intuitive and explantation not always clear, I think that could be an area of improvement. I think I would have loved this game in a paper version!
Thanks for the game I had fun!
I love this game! this is not an hyperbolae. I'm really into card games, and this has a lot of possibilities, even for a home-made version (e.g: add custom Monster with custom effects, more red/blue cards, invent a "green" one for multiple-turn effects, etc.)
The graphics is nice, but I would love to have an actual art instead of pixel-art (just a matter of tast, ofc).
Only small bug I found is that, if you click by mistake some button while you are inspecting the reward card a monster left, it will stuck on the screen forever... Nevertheless, I still manage to go one somehow, since other cards are shown ON TOP. But I was unable to zoom on cards anymore (not a problem; I already know by heart all the card set :smile_cat: )
Loved your game! I tried several times to reach the end, but I don't know if there is one after all or if it is infinte :id:
I turned off the music because it was a little bit annoying over time. Maybe youc ould had up a button to finish the turn, click on Shift was non intuitive for me. And I think the game should tell use more the moves we can do (which cards can be used etc..)
After all, I spent a long time on it and overall it was very great :D
@badabooom63 Thanks for playing, in fact that the damage at the beginning is negligible because you can recover your life by taking a deep breath before each battle. and, the trick to attacking chlorophyll jellyfish is only deal 4 points of damage each turn and then use shields to block the tentacle attacks so that the chlorophyll jellyfish doesn't recover 5 cards every turn. XP
@xiyou I missed the part with deep breath. How should I do that? UPD: understood! Now it is much easier to finish - before I tried to beat it without "holding breath" :D. Now I will definitely beat it (or try to), I liked this one!
@titaninette Thanks for playing, in fact there are only 12 levels (three treasure chests and 9 monsters)
3.png Done! Great game :)
I tried it, but cant get the hang of it.. Not a game issue, I just cant play card games.. I really suck at them. Terribly sorry.
I will, of course, give no rating as that would be wrong.
@metalfox-dioxymore @minus Thanks for the feedback, I've changed the tutorial to be less confusing and darken the color of cards which can't be used
Fun little card game, and a nice change from a lot of the other platformer-like submarine games I've seen so far. I still think the cards could stand to get even darker and/or more grayed out (maybe drop the saturation value of the color to make them more bland?) when they can't be used. I kept finding myself trying to use an attack card when I had just used something that said "Use another non-attack card" because it was still pretty bright so I thought it wasn't locked :) Fun game, great job!
I loved the idea to explore the theme you used in this game. The art is incredible, and i had much fun playing this card game. Great work!
I gotta say, i hardly see card games that take "Less is more" and push it to such extents. I like the idea of Lifedecking as a double edged weapon for enemies. But i have to say the deep sea theme is broken by the lack of relevant name cards. Also, the immersion of this game, granted it's a beckbuilder, is just impressive. It's hard to make a game feel like this, so hats off!
Really great quality in your game, and i can't wait to get updates!
nice job !!! some details can be better :smile:
Really engaging, I would love to play a more complex version of the game.
Very fun! Restarted 3 times :smile:
I really like the intro and the card designs! The atmosphere is well established! The menu looking like cards was a good touch as well!
I feel like the stance card concept could be more fleshed out rather than just a "reset turn" card but I still love using it!
I laughed at the stone and exquisite chest cards and the sapphire chest XD
The idea of intertwining card usage within the card's abilities was fun to work with! Having to strategize what card to use first because of its "what card can I use after" ability is great!
I had a bit of trouble with the "Hard Shell" card as sometimes it would just go back into my deck and sometimes it would give me 5 shield cards. Though those only happened if I used the card at the start of my turn. If I used it after any other card, it would act like a stance card instead.
I wonder if the oxygen mechanic could be implemented as a card as well since I always forgot to click immediately so I would be left will less oxygen cards than I could have gotten.
I had a little bit of ideas when I was playing. I thought it might be cool to be able to pick from the enemy's deck instead of it being the same card reward. I also thought the addition of a choice at the beginning to choose a powerful card to go with your deck before you go down would fit nicely!
I think the addition of an auto-end turn feature (when you cannot use any more cards), more sound effects (like on discarding, getting, and using cards) and more transition in the music the further you go, would be great additions to this already great game!
Really had fun! Beat the game:D
That game was really amazing ^^ I had a lot of fun fighting the monsters with the cards. I really liked the mechanic but sadly died fighting the poisonous snail :( It was really fun and I am really looking forward into seeing a full version :) A few additions I would made are maybe cards and a little more visual or audio feedback. It's a really cool jam game :) Good Job guys!!!
Second card game I've played this LD, second card game I've liked a lot that makes me think I need to get into more card games. Nice work! :P
I've sunk quite a bit of time into this, still haven't beaten it though. I'll keep trying
Fun card game! It was an interesting mechanic, it felt very much like a combo-oriented game. It would be fun to flesh it out with more cards.
Amazing card game!Realy fun to have 200 armor.
@polkoii Thanks so much for playing and so much useful advice. Monster bonus cards I thought about making a unique system for each monster, such as the octopus cards can make combo between each other. But time is too late to design so many cards(sad).
The automatic end-of-turn feature was involved, but it was temporarily removed due to some mysterious bug that crashed the game process.
The shell card bug is rather mysterious and I didn't find it on my computer, but it does happen on some computers. I'll figure out the bug, but on second thought the bug is also interesting. Maybe I can change the description of the shell card to "???" That way players who encounter the bug can imagine the shells as magical conchs that enable players to use a lot of cards in one turn.
Great fun, I too built a card game this LD and it was tough so you should be v proud. Loved the animations and look!