FoonLudum Dare ExplorerUsers → MetalFox Dioxymore

MetalFox Dioxymore

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Goth milk?jam11873.172.972.653.553.553.272.583.05
202148Deeper and deeper👥You Know The Drilljam5103.763.762.953.953.672.693.50
201944Your life is currency👥Simeteryjam
201843Sacrifices must be made👥Oh Mayan Godjam5423.403.072.573.943.903.403.163.26

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MetalFox Dioxymore

LD43 — Sacrifices must be made

Mermaid VS Unicorns by mrwillowb 2018-12-05T13:12:08Z

The gameplay was... Strange. The randomly thrown bullets felt out of place, and the character cas too big for the screen ^^'. I loved the graphics and the humor though, and I'm always amazed that people can create a game alone in only 24h ! Congrats !

Yes, Grandma by jayprog 2018-12-04T23:38:31Z

That was very fun ! A bit creepy... But I enjoyed it, good job !

Bombshell News by gene-z 2018-12-19T01:44:09Z

Wow, that was so funny and original ! I LOVED the fact that you could be either a terrorist OR a hero, giving 2 different meanings to the theme in one game (even though, for some reason, the game always think I'm a terrorist... Come on, people see me with a bomb and run towards me, that's not my fault =p !). You couldn't fit the theme better. I enjoyed plying the game and the aesthetics are really nice. Good job !

But... Why is there a chatbox ?

Olympus is Falling by Charging-Llama 2018-12-04T22:47:57Z

Congrats on finishing the game =) ! It is simple, but works pretty well ! The link with the theme is a bit light however

A Sworded Tale by Snowdrama 2018-12-04T23:14:29Z

There is a huge amount of work here ! The graphics are simple, but there are some good ideas. You respected the theme and gave us a nice little RPG. However, the character is a bit slow and the maps are a bit large in comparison, so it can be a bit boring sometimes unfortunaly.

I can really feel the passion you put in that game. Keep up the good work !

A Sworded Tale by Snowdrama 2018-12-04T23:29:44Z

@arc1llusion Don't get me wrong, I'm actually amazed by what you have done in only 3 days. So far, it's probably the most ambitious project I've tested !

Organic Harvest by shujal 2018-12-04T23:27:00Z

This is REALLY good ! There are so much things to do here ! You are totally in the theme even if it's not really obvious first, and that's AMAZING. I can't believe you did this in only 3 days. Congratulations !

Unfortunately, for some reason, I don't seem to be able to buy kidneys from the table... Other organs work, but not these... I'll try later on another computer !

Hell Well by Incredible Ape 2018-12-18T19:23:52Z

I liked that game ! Having different kind of jumps and changing the color of the level depending of what jump is have is a cool idea ! The lack of sound makes it really empty and... To be honest, I don't see the link with the theme. I mean, we are not really "sacrificing" the power... We just have fuel for the "jetpack jump" or a double jump... Too bad ! Do you plan to make an enhanced version of the game anytime soon ? With different jumps and with sound ? That's something I would love to play !

Sheepy by FROG5TAR 2018-12-19T01:57:29Z

Really nice and relaxing game ! I love the style and how simple, but efficient, it is. These are the cutest sacrifices I had to make for this Ludum Dare ! Putting the sheeps in the hole was a bit rough though, sometimes they seemed to not fill the exact height, making the hole difficult to pass. But, overall, good job =) !

Limbs Quest VII by BlueCalx 2018-12-18T19:49:15Z

Very good game ! We had this very same idea during our brainstorming session, and since we finally did something different, I'm glad to have a game like this anyway =p !

The platforming was a bit sloppy : the physics were kinda strange and the way ennemies collide with you can lead to awkward situations (a bat one-shoted me because it "bounced" on me xD). It's also possible to "climb" on a bat and fly away to victoryyyyyyyy ! The bats were also tricky to deal with because the character can only hit sideways, but the are coming from above... Also, it's possible to enter the princess/hell room without talking to the strange man. I did it on my first playthrough and got killed in the hell without understanding what was happening xD.

That was all the bad things I had to say, now the good part : this game is FUN, despite the physics ! The theme is totally respected (as I said, we had the same idea so it's 100% ok for me !), and the "baddish" ending was a very nice twist ! The graphics are also pretty nice. I had a really good time playing your game. Very good job !

Demonstration Went Wrong ! by FlavienRombouts 2018-12-04T12:54:52Z

Good idea, but not very done well unfortunally... I couldn't restart properly the game (the menu doesn't disappear) and didn't really understand what I was supposed to do... Yeah, I need to sacrifice people to stop the cars, but sacrifices seems to earn less points than just avoiding the cars... I can spawn more guys, but I don't get how much it cost : I have like 70 points, I buy one man and it goes down to 50, so a man seem to cost 20 points, but I can't buy more... I think I miss something ^^'... I think it's a good concept, but maybe missing some clear in-game instructions ?

Viking Snow Fight by Trevor Hayes 2018-12-04T22:15:01Z

"What does this have to do with sacrifWHAT THE ACTUAL FUCK ?" sums up pretty much my first minute of gameplay xD. I wasn't expecting that at all. I think the implementation of the theme is a little bit light, but whatever, that was very funny and original =) !

Sven by Donitz 2018-12-04T12:36:30Z

Pretty cool game ! At first, the graphical style was "meh", but the comic effect was a really cool addition ! The game was quite fun, a bit challenging at the end and I loved the fact that you mixed multiple gameplay styles ! However... Even if there is one human kill at the beginning, I don't find it enough to totally be in the theme... I was a bit disappointing to not be able to kill all the other humans, but otherwise, that was really fun !

How to feed your dragon by Evgeniya Zapolnova 2018-12-04T23:00:26Z

Pretty nice ! That was funnier than I expected ! I would love having more challenges, a better difficulty curve, or just having to do something to generate coins (like clicking on a house ?) with a cooldown, and more uses to coins. I feel that this game just need a bit more depth and polish to be an interesting decision-making/management game. But hey, in three days, that's already amazing =) !

Good job !

Evil Cult Managment System v1.0 by Kszaku 2018-12-19T01:34:54Z

I... Don't really know what to say. But that's not a bad thing xD. That was VERY original and kinda creepy. The visual could have been more appealing, but that was a nice twist from what I expected. Good job !

LD48 — Deeper and deeper

Can you dig it? by Flipsy 2021-04-28T10:56:18Z

Despite being simple, the game was enjoyable ! The "freefall" part is a nice twist, and each section had its own mechanics, which is a really good game design. The checkpoint were also appreciated. Well done !

TorNado by Igor KinGamer 2021-04-29T12:39:57Z

Decent game, for using your tools for the second time in an event =). And being able to go from the "background" to the "foreground" of the tornado is a really smart idea !

The Deepest Threat by Goutye 2021-04-28T23:12:36Z

That was a really chill game, and I am amazed by what you did, as a COMPO ! I really enjoyed it, do you plan to continue the development and make new updates ? I can TOTALLY see that as a cool game to play on my smartphone in the train !

Monkey Quest by paulloz 2021-04-30T13:57:39Z

Really, really good game ! The art is gorgeous, the soundtrack is amazing, that's a lot of refinement for a 72h challenge !

Just one thing : the random monster/lava/satanic thingy that appears when you mine is very frustrating. I can understand the reasoning behind that : you want to create a "risk/reward" (I either get money or get rekt), but in this case, don't make some wall mandatory to destroy in order to advance. That should be a choice, not a constraint ^^'. I would definitively have prefered fixed spawns for enemies, and walls are only here to limit your options (or create some).

Also, not having a "real" counterplay to enemies was interesting, but I felt really helpless, and spent a lot of time baiting/backtracking. I would have prefered a way to definitively "kill" an enemy (like digging under its feet, and he falls down).

But these are just details, the game is REALLY good, I loved it anyway =) ! Good job !

Deep Freeze Café by brian-mayberry 2021-04-29T17:16:36Z

I have no clue what I just played but that was not unpleasant xD. The tank controls are really special, but it was original, and that should have been a HUGE work to do for a compo, so congrats with that !

Sized Bite by davision 2021-04-28T23:01:55Z

First of all, why does SteamVR activates when I launch the game ? It's not a VR game x) !

I loved the concept ! This is a really cool exploration game with a gigantic (=p) twist. Unfortunaly, I softlocked myself during all my attempts by clipping under the floor, so I gave up and didn't finished it ^^'.

Just some little things : the huge lag that happens when you change your size makes the controls a bit hard, and the sounds were a bit too long, so they often overlapped.

I would love to see that concept expanded to a full and more complex game !

Deepeth Woods by colapolka 2021-04-28T13:03:09Z

The art is really good, I love the aestetics !

The overall gameplay is good, but the character's attack is reaaaaally slow and rigid, that's too bad... Maybe, it is an intentional game design choice, but that's a bit frustrating. Also, the optimal strategy to finish the game is to just run to the end while avoiding the ennemies, then kill the king by spamming the attack button, which is probably not what you wanted ^^.

THE PIT by Almax 2021-04-29T00:33:10Z

That felt SO GOOD ! Oh my god, all the mechanics are on point, and SUPER FUN. I mean, the only little thing is that enemies are hard to see, but really it's minor. I had a BLAST playing this, the gamefeel was awesome, a Doom-like with parkour elements. Do you plan to do more update after the jam ? Or create a complete game with these mechanics ? Like, seriously, this is a really good base, with more levels, a little story and level-specific gameplay changes, I can TOTALLY see that on Steam.

Downslide by pabulum 2021-04-28T21:37:10Z

Great game, with good graphic and a solid concept, but I feel like the controls were uselessly complicated. Why not having an "attack" button and a "down" button ? Having to press a button twice is always tedious ^^'. Otherwise, this game have a lot of potential !

Deep Potato by smirnov48 2021-04-28T23:30:14Z

Nice concept ! This is the kind of addictive game I like =) !

Too bad, the digging is a bit glitchy... Sometimes, I can hold the mouse and dig deeper and deeper, and other times, I have to release the click and hold it again. Also, there are cases where I cannot pick up items even if my inventory is not full, and I feel like the early game scaling is a bit harsh : new resources doesn't earn much more than the carrots.

A Watch or The Incredible Shrink by A-Flat Miner Studios 2021-04-27T21:39:11Z

That was a really nice twist on the theme ! I really enjoyed the little minigames, well done ! There are not enough music-based/tempo-based games in my opinion, so that was a really nice surprise. I enjoyed it, but I don't really know if I won or not a the end x).

Heart Worms by TongueEnvy 2021-04-30T21:22:31Z

Ok, first of all, I respect the VR attempt. As a VR enthousiast, it warms my heart to see VR submissions <3 ! So, just for that, thank you ! And it's a COMPO, so doing it in 48h is amazing !

The game itself is very simple, it was a nice little shooter. The trajectory of the projectiles was a bit frustrating sometimes, but I guess that's what the game was about =).

Just a quick note about the VR : being in an empty box with just one color inside tends to disorient the player and creates nausea, because when the player turns his head, nearly nothing changes on the screen, which creates a conflict in the brain. Even if it's just a couple of props, or changing the colors from one side to another, it's good to add stuff the player can use to orient himself ^^.

I know it was only 48h, but I would have loved a bit of noise from the monsters, to be able to use sound cues instead of having to look everywhere everytime ^^.

But otherwise, you did more in 48h that all my VR attempts for some weeks, and kudos to that !

One-Butt Alien Corridor by PeachTreeOath 2021-04-29T23:02:58Z

That was really cool ! Simple to understand, but hard to master, I enjoyed it ! Too bad, the game lacks sounds and music, but it's a really clever concept ! I would have liked some sort of highlight on the selected marine. I know the UI at the top is highlighted, but, in the action, I don't look up there. Maybe just having a white border (instead of the coloured one) on the selected marine, something like that =).

D. Per & Dee Per: Treasure Hunters by gamesplusjames 2021-04-30T00:33:35Z

Uh. You REALLY did that in 72h ? Like finding the concept, the coding, making the very good graphics, recording the amazing voice acting, and brainstorming a really cool level design ?

You need to stop doing game jams and just create a full game (if that's not already done), you are so talented !

Erasmus Singh: The DEEPHUNTER by SimoGecko 2021-04-28T21:16:22Z

There is no HTML5 version on your itch.io, but the Ludum Dare page says otherwise... Did you forgot to upoad it =) ?

The art is GORGEOUS. Thats was surreal quality for a game jam. The game itself is nice, but the controls are really not intuitive : to go down, you need to press "up". Yeah, I see what you wanted to do, it's more "accelerate/brake", but it really didn't feel natural in that context, at least for me ^^'. The submarine steering was also a bit frustrating.

Overall, a nice concept with awesome graphics, but the gameplay would need some little tweaks here and there to be perfect ^^

Deep Cover by Silas Reinagel 2021-04-29T11:00:13Z

That was really cool ! I didn't expect something like this in the jam, in a good way ^^. The art is GORGEOUS and the humor rating is, for once, justified. Well done !

Gold Mountains by Likirus 2021-04-28T15:46:58Z

I wasn't expecting a strategy game here, and I was astonished by the quality. ... Then, I realised that this was a compo, and I was blown away.

This game was just pure fun, the concept is really good and that little mouth-voiced victory fanfare killed me xD. Yeah, ok, I agree with the others, the game is easy, needs balance, etc... But this has a LOT of potential, and I really enjoyed playing it !

Keep up the good work, and can you ping me if you update it of add some feature after the jam =) ?

Going Down by omer1615 2021-04-29T16:45:16Z

Woooooooooooow how did you get such an idea ? That was so original ! The game was a bit easy, but I loved the concept ! The first level was a bit hard to understand, but then... I had a blast ! The boss messages were hilarious, a really good addition, and that 3D intro was really cool =) !

Congrats !

Darkest Depths by TwinGhosts 2021-04-28T16:35:53Z

There is no link to your game ? Did you forget to add it, or maybe didn't save your draft ?

Foxnado SRL. by BruReale 2021-04-30T23:22:37Z

@shnigle-shnagle @brureale

You had the same WebGL bug as we did, and we solved the issue, I explained it here =) : https://ldjam.com/events/ludum-dare/48/you-know-the-drill/our-game-you-know-the-drill-now-has-a-webgl-build

(There are also a link in the comments with other possible fixes)

Moonless Pit by Wojciech Bruski 2021-04-29T15:34:17Z

The webgl version doesn't seem to work, it throws an exception at the end (I think ?) of the cutscene:

moonless.PNG

A Cat in the Aliens' Lair by Sheinxy 2021-04-28T10:33:47Z

Damn, one of the only games that made me smile doesn't have a "humor" rating xD !

That game was solid ! Getting rushed by off-screen aliens was a bit frustrating at times, so maybe having a wider camera angle could help, but otherwise, that was really good ! I loved the art, the light work and the music, and the luring mecanic is an interesting twist ! Also, games with proper introduction/ending are not common in game jams, so kudos for that =) !

Purgatory by Squeele 2021-04-28T14:09:29Z

Good idea, beautifully implemented and the ART, oh my, you guys took that really seriously, those drawings were gorgeous for a 3 days challenge :o !

Also, finally a game were the "humor" rating is justified x). "Pirated a game ? STRAIGHT TO HELL BRO" xD

Moot by Peco 2021-04-30T00:20:58Z

The art and music are just insanely good, that should be illegal to do something like this <3. The gameplay was pretty cool too, but the puzzles were really simple, I would have loved more levels with a difficulty curve =p ! My only bad point is... The relationship with the theme. Yeah, okay, I got it, the exit goes down the ground, so each level is "deeper and deeper", but I didn't feel like the theme had a real impact on the game. It was more a skin for the exit animation : you could replace the elevator with some trandimensional portal and you got the same game. That's too bad !

We Have to Go Deeper! by Scott Steffes 2021-04-30T08:57:10Z

That was sooooo cool ! I did a couple of runs to improve my time, the "ranking" aspect makes the game really replayable ^^. The art is gorgeous ! The level design is maybe the weaker part : blind "pick a path" are never good level design, I would have loved more "timing-based" challenges (having to break to wait for an opening ang going for it). But I'm just being picky, that was a great experience =)

Deep Sickness by Poroporo-su 2021-04-29T23:24:41Z

First of all, thank you for ZQSD <3. The game was pretty good and the concept was unique, big brain on that ! And, for a compo, that was SOLID. I mean, there is even an ending cutscene, you had the time for that oO ?? However, the level design is a bit odd... A lot of frustrating blind jumps, and the second part is just a long fall to the end with no real challenges. And yeah, too bad for the lack of music !

Otherwise, great job :) !

You Know The Drill by Maksime 2021-04-27T09:46:30Z

@theawesomeshaz Wow, thank you, we are so glad you enjoyed the game ! And yes, the music adapts with your depth ^^ ! There is also a little musical tweak when you don't have any energy left and your oxygen starts dropping :)

You Know The Drill by Maksime 2021-04-27T09:46:58Z

@sugarsugarsugar Thank you for your feeback =) !

You Know The Drill by Maksime 2021-04-27T12:55:21Z

@deedose You have a little dialog when you sell it, and it gives you money, but we didn't have time to implement a proper ending with a cinematic, unfortunally ^^'. But thank you for your feedback, we will manage our time better next time to create a real ending !

You Know The Drill by Maksime 2021-04-28T08:15:12Z

@skleembof Mmmmmh, that strange. Did you close the text box (by clicking) ? You cannot move while there is an open textbox ^^'.

@kudneus Thank you ! We didn't want the planet heart to be too deep so you guys can test the whole game without spending hours on it :)

You Know The Drill by Maksime 2021-04-28T16:04:47Z

@javasaurus Thank you a lot ! It is really interesting to watch somebody play our game, we learned a lot about a player's perception :) !

@antti-haavikko That was an awesome comment, I am speechless. Thank you a lot for taking the time to write such a detailed review. As wannabe-game-devs, this kind of feedback is really important for us, and I agree with pretty much everything you said (and yeah, I am the developer responsible for the pure red/green in the text... Sorry ^^'). We will take a look at the canvas scaler because it bothered us for pretty much all our games (we used the "UI Toolkit" this time thinking that is was the solution, but it wasn't) ! Thank you again for all your tips, it will help us a lot to make even better games :) !

You Know The Drill by Maksime 2021-04-28T16:23:33Z

@eps Thank you a lot =) ! Yeah, fun little fact : the one in charge of the "drilling sound" recorded a real drill, then manipulated the sound to give it more "futuristic" vibes. After that, it sounded like an amazing "button clicked", so we implemented as it, and totally forgot to create another "drilling sound" xD. @skleembof Thank you for coming back and trying again! We will investigate that strange glitch by downloading the game on different PCs... We are glad you enjoyed it, and thank you for your review :) !

You Know The Drill by Maksime 2021-04-28T16:28:49Z

@sheinxy Thank you ! We had some ideas to try to add some unique elements to each planet and reduce that repetitive aspect, but unfortunally, we didn't have time to implement them ^^. But we will definitively focus on that on the next jams :)

You Know The Drill by Maksime 2021-04-29T14:26:40Z

@divford "drill level" makes each "drill tick" deals more damage, while "drill speed" reduces the time between each tick =). Thank you for your feedback, we are glad you enjoyed our game !

@diringer-leo Thank you for your feedback ! Adujsting the game scaling was a bit tough since each planet is randomized, and good/bad RNG impacts a lot the speed of the early game. We will take that in consideration for our next games, thank you =)

@hansj A picture is worth a thousand words, so here is an extract from our Discord brainstorming, 34 minutes after the theme reveal:

ludum.PNG

Motherload was totally our starting point, and it was a true pleasure to be able to make a little tribute to that masterpiece, more than a decade later =). We still wanted to do something a bit different, so we opted for that "rogue-like" aspect where you start from the top each time ^^.

@thomas-olsson Yeah, unfortunally, we don't have any graphic designer in the team, so we can't really go deeper and deeper (;D) in the artstyle ^^. We wanted to add some distinct features to stand out from the classical "digger games", but 72 hours flies so fast ! We are glad you still enjoyed our little game =)

Iceskimo by PurpoAppo 2021-04-27T21:28:26Z

That was a really nice little game ! With some tweaks and a bit more content, I can totally see myself playing it on my smartphone in the metro ! icekimo.png

After a few attempts, a reached a depth of 107, then I got 3 ice blocks in a row and died instantly :/. That's the dark side of using randomness, it can create frustrating/unfair patterns. Of course, in such a short amount of time, it is the most simple solution to generate a level, but I think the next step would be to have distinct "fire-only" blocks that gives you a little bit of warmth, so using a "random" one would be a choice (and not a constraint ^^).

Anyway, I had a good time digging with my little iceskimo (I love the name btw), good job !

Space Buddies by Fractal 2021-04-29T23:08:27Z

Nice concept ! The mix crane/shoot is a nice twist on all the classic space shooters !

6 Feet Under by theStoff 2021-04-29T08:40:24Z

Damn, what a concept ! This is a really cool gameplay mechanic, and beautifully implemented. It's surprisingly long for a gamejam, and the controls, a bit strange at the beginning, are really good once you get the hang of it. The difficulty curve is perfect and, despite some glitches when blocks are 1 block on away from a wall, I had an amazing time playing this ! Congrats

Dive into the abyss by xiyou 2021-04-29T10:31:39Z

That was really good ! Cards game are usually not my jam, but I enjoyed this one ! Just a quick little thing : it should be clearer what cards it's possible to use at any point. For exemple, when I use a "use another non-attack card", all attack cards should be greyed. I also didn't get the point of moving the cards with left click, it took me a while to understand that it was right-click to use them (since I could move the card, I thought it was something like Hearthstone ^^).

Overall, a very good concept ! I would love to see that game going further after the jam =)

Mine Rescue VR by Szymski 2021-04-27T22:10:54Z

A VR game for the Ludum Dare ? OH BOY ! That's sooooo cool ! The generated levels are a really good feature and I'm impressed by the result. Gameplay-wise, it's a good prototype, but it gets old very fast. But I really think that the concept is good and could be refined to create a whole enjoyable game that I could buy on Steam !

You got the balls to give us VR on a game jam, so take my 5 stars ! And I really hope that you will be motivated to continue developping it, to build deeper and depper (:D) gameplay mechanics (and reach the Steam store =p !)

Decisive Maneuver by bernard-bumblebutt 2021-04-29T23:16:11Z

The concept is so simple and yet so effective ! The graphics are really good, and the game is enjoyable. Good job !

Mocap, Mo' Problems by Skleembof 2021-04-28T00:40:57Z

Obviously, it is not possible to judge any gameplay or whatsoever : you told it yourself, it is more like a tech demo, so the game itself wasn't really fun or enjoyable.

But I am amazingly stunned by what you accomplished. The fact that you used motion capture and incorporated it in a game is one of the most awesome things I've ever witnessed in a Ludum Dare. I always though that such a technology required a lot of expensive tools, but seeing what you accomplished in only 3 days just blew my mind, and I truly and sincerly thank you for that.

Your game probably won't have a good score, but PLEASE, don't be discouraged by that. You have the right idea and, with enough time, you'll bake a fantastic game.

Deep Space Beat by Srynetix 2021-04-29T17:07:28Z

For a first 3D game, that's really solid ! I like the wireframe graphics: simple but still clear enough to understand what is going on :). Of course, the gameplay is basic, but I enjoyed it :)

Substrate Mining Co. by Steve Dragon 2021-04-27T22:44:06Z

That was really cool ! The concept is quite unique, the atmosphere is really on point and the storytelling is good. The character is a bit slow and even if it is probably for narrative purpose, maybe speeding it just a little bit could make some backtracking less slow ^^. Otherwise, great game ! I would love to play a longer a deeper story from you !

Kibble Caper by TomatoLamp 2021-04-28T21:07:53Z

Cute little game wuith a nice concept, but I feel like it is needlessly difficult : the mice are nearly as fast as the cat, making them already difficult to catch, but there is also a little delay between the click and the attack, which make catching them really, really hard (especially the first one, with all the little holes that allows easy escapes). Also, I think sometimes I jumped above some mice without killing them. Otherwise, it feels like a solid 3D game, but those little tweaks would make the game even more enjoyable and fun, in my opinion.

The music is cool, and I really enjoyed the boss music !

Blackout by Frasse 2021-04-30T23:15:41Z

Awesome game ! Graphics were polished, music was truely excellent (but a bit loud in the middle), the story (and plot twist) were astonishing, the humor is on point... It is awesome to see what you did in 72h !

I see only three little drawbacks to the game : - Having to click multiple times on an item to get it is completely counter intuitive (and absolutely not fun) ^^'. - The text is REALLY slow ^^'. I would have loved to make it appear completely by clicking again. In fact, I hesitated to click needlessly sometimes because I didn't want to be stuck in a text line... And that's where the "clicking multiple times on the same object" completely destroyed me. - ... Where is the theme ? And no, we don't go "deeper and deeper" in the house, we just... visit it ? It's not different than any house from any point'n'click game (or any game, regardless of the genre).

That being said, I want a more complete point'n'click game from you guys. Like, really. You're very talented, do you work in the video game industry ? Do you have more work somewhere ?

Descent of Anubis by Plutonium Powered 2021-04-30T16:50:58Z

The concept was interesting, but I had a lot of trouble to have a sense of perspective and depth (the irony, with that theme ^^). I missed a lot of platforms due to that ^^'. Maybe a not perfectly 90° camera would help ?

Otherwise, that was a nice little game ! That 2D sprite in a 3D environment was really funny =) !

Go Deep! by Ricna 2021-04-28T10:02:52Z

The (awesome) sound design and jazzy theme of the game contrasted a lot with the Huntress lullaby that plays on the main menu. That was kinda odd xD !

The game itself is basic, but it works pretty well and I spent some time trying to improve my score ^^. But once you get used to the ship physics, the game is really easy... Maybe a simple fix would be to have a "fuel" jauge, so slowing down would have a cost ?

Otherwise, good game :)

Deeper into Darkness by FoolsLynx 2021-04-28T21:29:54Z

The game is pretty cool ! I love the graphical style and the level design ! However, I killed the first boss, and the game closed with the error message :

___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object objConditionHandler:

Variable objConditionHandler._xp(102078, -2147483648) not set before reading it. at gml_Script_anon_gml_Object_objRuinedSoul_Destroy_0_467_gml_Object_objRuinedSoul_Destroy_0 ############################################################################################ gml_Script_anon_gml_Object_objRuinedSoul_Destroy_0_467_gml_Object_objRuinedSoul_Destroy_0 (line -1) gml_Object_objConditionHandler_Step_0

I suppose that it's not the intended ending ^^' ?

A bit of music would have been a plus, and the attack hitbox is sometimes a bit frustrating because it doesn't harm ennemies that are "inside" the character, but otherwise, that was an enjoyable experience !

Solar Subs by Simpathey 2021-04-29T15:26:45Z

That's a really good concept that embraces the theme like I rarely saw. The concept is simple, yet fun, the art is good, the ambiance fits well... I want that game on my smartphone !

An Unexpected Mishap in Naval Mine Cove by Bea 2021-04-29T21:47:23Z

I was really, really afraid of the controls, but the submarine movement is totally on point ! It was really fun to maneuver between the mines, and I would love a full game where I can travel from one underwater city to another with the same kind of controls. Your game was pretty fun and polished, for a game jam. Good job !

Khazads by vsi- 2021-04-30T22:31:14Z

Cool little game ! And wow, begining cutscene with voice, for a 72h jam ? Damn !

The maze part was, for me, less enjoyable than the first part : being in the dark and trying fo find my way randomly was a bit boring, but fortunally there was not a lot of pathes.

The boss was quite easy, but you warned that it was unfinished, so it's ok :). 2 levels + a boss is a lot of content for a game jam. Good job =) !

The Unfathomable by ondy1985 2021-04-29T21:01:58Z

Simple game, but effective ! I did a couple of games, and it was fun !

Lower Lower by Bokonon 2021-04-27T16:58:55Z

Very solid game ! The character is a bit hard to control, but I guess that's the whole point ^^. Sometimes, the solid surfaces were a bit too hard to see, but overall I really enjoyed the experience !

There is a little (funny) glitch : if you hold "up" before throwing the hook, the character will become invisible and "climb" it even if it's not anchored, resulting in either a negation of the fall damage or a softlock if the distance between you and the rope is too long (the character will be teleported out of bounds, I think).

But don't be fooled by this, I really enjoyed the game :) !

Intiqaam - The Revenge by TheAwesomeShaz 2021-04-27T10:18:38Z

THAT WAS SOOOOO COOL ! I had to retry a couple of times, but my tribe can finally return to the island =p !

I am amazed by what you managed to do in 72h, this is a really good base for a true game, I can really see myself play a more complete version of this, with more levels and a bit of polish ! I love the concept, and you did a really great job to implement it !

Just a little note (that didn't change my rating, but could be useful for your next games): to play the game, I had to switch my keyboard layout to QWERTY (I use another layout daily). That is not a problem in itself, I am used to it, even in AAA games. But to switch from one layout to another, the shortcut is "alt + shift". It means that everytime I wanted to quickly alternate between "detection" (alt) and "sprint" (shift), my layout changed again and I couldn't control my character ^^". It costs me a death (and a lot of heart attacks) ! Mapping "detection" on another button (or even a mousehold) is a simple fix at this ^^.

But hey, that's just a little thing without that much of importance, I loved the game anyway ! Keep up the good work !

Intiqaam - The Revenge by TheAwesomeShaz 2021-04-27T11:09:54Z

@theawesomeshaz Yeah, in France/Belgium, it's the AZERTY layout that is mainly used across the country (due to the fact. I don't know about other coutries, but I know that custom layouts exists (like DVORAK, I've met people using this one). In Unity, the new Input System comes with automatic keyboard layout adjustment, so the game adapts to your keyboard, but keep in mind that "alt + shift" is a global shortcut in any case and that this combination of keys should be avoided if possible ^^.

Anyway, I wish you the best of luck for your game, and I hope to see it on steam one day =p !

Down to the Core by his-games 2021-04-29T17:03:09Z

Nice and enjoyable little bullet hell ! I don't really see the theme in your game (yeah, at the end of each level, there is a "depth X00", but that just another way to say "level X", there is no gameplay elements related to depth, as far as I know), but the controls were very good and the game in general was solid ! The difficulty scaling is very good. It starts calmly, but becomes more and more intense with each level, that's really well done !

Deeper in the mine! by paopeaw 2021-04-28T13:17:03Z

Cool concept ! The art was good, I took me a little bit of time to understand how to mine (you cannot mine while moving, right ?), but then I could go deeper in the mine :). The upgrades take a bit too much time to unlock in the early game, reducing the cost of the first levels (especially the "faster digging") would be a better scaling

Root Deeper by BrielleY 2021-04-29T08:51:30Z

That was really nice ! A bit tricky to understand due to the fact that the "price" of each action is not displayed, so it is a lot of trial, error and memorization. I would have loved to know that "root" is 1 energy and "root deeper" is 2 ^^.

Otherwise, that's a cool concept and I spent more time on it that I should tell to my boss, so congrats =p !

Depth of Death by KenForest 2021-04-29T10:51:57Z

This is a great (and surprisingly long, for a jam) game ! Creating a 3D shooting game is not easy, but that's a good base to build something even more awesome =). There are some little things that could be improved though : - Controls are good, but the character doesn't stop instantly when I release a move button, it's really frustrating. If it's on purpose, because you wanted to keep the momentum going for a bit, please, at least reduce it ^^'. Here, I have the impression that the character takes an extra step each time I want to stop. - You didn't considered rate of fire when balancing the weapon. That makes the pistol having the best DPS, and therefore I have no reason to use anything else. - Waiting a certain amount of time is boring and frustrating ^^'. Give me a number of waves to defeat instead, at least, this way I can control the pace of the game !

Otherwise, that was a really solid game =) ! Really good job !

Drill Cave by Ryder Studios 2021-04-28T22:44:37Z

That game was truly great ! The art style and music are really, really good. Gameplay-wise, the concept is interesting and quite unique. I am astonished by the fact that this is a game jam entry, it really feels like was could be a real indie game on Steam !

In fact, I can only find two major flaws for this game: - I don't understand the controls, that was uselessly complicated. "Down" does nothing on it own, neither do "space" (at least, while grounded), why do I need to do a button combination (down + space) to realise the single most used action of the game ? And, even worse, why does that changes while in the air (only "space") ? It's the same action, it should be bound to the same unique button ! Why can't I have "down = drill" everytime ? - The level design was overall great. You first introduced new mechanics in a safe environment, and then use those mechanics in a dangerous puzzle, this is really good. With that, when I died, it was always my fault, it never felt unfair. That was until some later rooms with blind jumps : the camera didn't scroll low enough to see what was there and I had to blindly jump and die to know what to do. THAT felt unfair. A puzzle is something where the player has all the pieces in hand, and he is only blocked by his ability to bring them together. But if you hide crucial information, the puzzle is rigged and it's frustrating.

Now, I don't want to sound harsh, keep in mind that this is a GREAT game, and I really enjoyed it ! But its greatness highlighted these little flaws ^^.

Perciflette by UnagiV 2021-04-30T21:57:02Z

Je ne suis pas très "text-based games", mais celui là était plutôt sympa ! J'avoue que je ne comprend pas trop les ai passé un bon moment, même si ca se résume beaucoup a cliquer au hasard, mais au moins, il n'y a pas a retourner chercher les objets a chaque mort, donc c'est plutôt agréable =).

Premier petit truc : j'ai eu un bug assez génant. Dans la salle avec les quatre portes (le couloir de gauche, porte lune, porte soleil et l'autre porte a droite), j'ai récupéré l'anneau dans le couloir de gauche, puis j'ai voulu aller vers la porte de droite... Et j'ai eu juste un écran noir sans pouvoir agir ^^'. A partir de la, j'ai du actualiser (j'étais sur la version web), et donc tout refaire ^^'.

Je n'ai pas compris la salle avec les trois pierres, où on récupère le rouage... La solution est de mourir, puis de revenir dans la salle (parce que notre action a été sauvegardée) ? Ca défie toutes les lois de la physique ça =p.

Comme dit dans les autres commentaires, les gros blocs de texte sont décourageants a lire. Le contenu est souvent rigolo, donc ca aide, mais j'aurais préféré plusieurs petits blocs =).

Parfois, il y avait des incohérences entre les boutons et les images:

flette.PNG

Sur l'image ci-dessus, les portes sont dans l'ordre "normale - ouverture - troll" mais les boutons sont dans l'ordre "normale - troll - ouverture". J'ai nourri le troll beaucoup trop de fois en essayant d'aller dans l'ouverture. Idem pour la salle avant l'épée : le bouton pour aller dans la porte de gauche est a droite, et le bouton pour aller dans la porte de droite est a gauche ^^'.

A part ces détails, c'était plutôt cool ! Dommage pour le manque de traduction anglaise, votre jeu ne sera surement pas trop vu du coup ^^".

Perciflette by UnagiV 2021-04-30T22:20:16Z

@chacawott D'accord pour la roue dentée, je pensais qu'il y avait un moyen de la récupérer sans mourir, mais ca fait un paradoxe temporel rigolo =p.

Pour ce qui est de "peut-on mettre a jour le jeu", oui, vous avez le droit de publier une mise a jour en cas de correction de bug critique qui peut nuire au test du jeu (ce qui me semble ĂŞtre le cas pour la porte). Source : https://ldjam.com/events/ludum-dare/rules

"*Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.*"

My name ? by nyanpierre 2021-04-28T01:18:17Z

Finished ! It took me a long time to notice that I could move the television antennas (everything that I could interfact with was highlighted, except that, so I didn't really understood that).

That was a really good interpretation of the theme, finally a game that doesn't take the "deeper" part literally ! The puzzles and riddles were enjoyable, it remininded me of that Flash point-and-click games era, a decade ago, that was really cool !

The ending could have been an AWESOME plot-twist... If the main menu didn't spoil it ^^'.Too bad !

Oh, and the music that adapt to the timeline is a wonderful idea that adds SO MUCH to the ambiance <3.

Congrats !

Frost Byte by Pious 2021-04-29T00:17:08Z

Oh wow, this has soooo much potential ! I can feel the lack of experience, but you got the right mood and some interesting ideas. You asked for constructive critisism, so I'll try to do my best, but keep in mind that, despite its flaws, I enjoyed your little game =).

- Graphics are **really good**. For a 72h game jam, I won't ask for more frames in the animations or whatsoever, just the fact that you made your own graphics is **awesome**, and I really like the main character. However, the *visual feedback* isn't that great : enemies change color when hit, but for some enemies (like the giant spider at the beginning), the color didn't change after some hits, so I didn't even know if my hits were registered. I don't ask for a specific animation here (your artist already had enough work to do =p), just the enemy bouncing back (or up, since the character attacks upwards) when hit is enough ^^.

- **There is no sound**, and that's a huge problem. Okay, there is no music, but I can live with that. The most important point is the lack of **audio feedback**. Again, when I hit an enemy, it should make a sound. Take any sound from internet and use it, I don't really care what is it. Rickroll me, play a "Hey, Listen" sound, it's okay, but something xD. That, plus the weak visual feedback, makes the combat feel... Empty. There is a cool animation for the attack, but it don't feel when the attack connects :/.

- I feel like the rune system is really interesting ! However, without proper explanation on how does that work, it's really obscure. I just drag-and-dropped randomly and was happy to jump higher xD. **You can have the best features in the world, if the player doesn't know how to use it, it's useless**. I am aware that in-game tutorial is long to implement, but just some explanations in the game description would have been enough !

- It's a personal preference, but I really don't like to use C to dash. To press C, I either need to release the D button (which is bad because the whole game is about going to the right), or the spacebar (which is bad because it cancels my jump if I want a midair dash). If you can, it's always better to map the controls so the player uses **all its fingers** before mapping two actions on the same finger. In your game, my pinky is unused, so it would have been more convenient to use "shift" or "control" for the dash. Don't think "button mapping", but more "finger mapping" =).

- There is no **real ending** : you just kill the boss and... That's it, you're softlocked. Again, I'm not asking for a cutscene or whatsoever, just a text saying "Hey, you finished the game, GG !" is enough. Here, I just felt like something should have happened, but didn't. Even now, I'm not even sure I really finished the game x).

- There are some bugs and oddities here and there. Dashing while sliding down a wall is glitched, and bonking a ceiling doesn't have any effect (the character should drop instantly instead of staying in the air), to name a few.

- Why is this a development build ? Not a huge deal, it doesn't change the game itself, but it's weird ^^.

And... That's it ! Again, that's a huge wall of text focusing on your weak points, but **don't get discouraged** ! This is a **really good first finished game jam** ! With more experience, you'll be able to implement more things in 72h, i'm just pointing out what should be (in my opinion) your next priorities =).

Keep up the good work, and see you at Ludum Dare 49 to see how you improved !

Into The Depth by Szymon OGD 2021-04-30T12:20:45Z

Simple but yet effective game ! Gameplay-wise I would have prefered if there was a way to tell the player which animals were aggressive and which one are not. For exemple, having all sharks attacking the players and jellyfishes just wandering around. Here, it seemed random, so I didn't really knew if I had to launch my missile or not before it was too late.

The sound design is nice, the muffled sounds really contribute to the atmosphere, but I would have loved a little, tiny, background music ^^.

Overall, a really nice entry !

Unto the Eight by Threeli 2021-04-30T09:19:56Z

The game seemed decent and the graphics were good. The music is a bit simple but I guess it was part of the atmosphere ^^. I don't see the relationship with the theme though :/.

One important part for me : I didn't finished the game. Yeah, it was difficult, but it generally doesn't stops me. However, after a couple of tries, my wrist started to hurt. Maybe I'm getting old, I don't know, but having to spam the directions to move was hurtful, at least for me (just so you know : I'm not *that* old, ~30 y.o, and daily gamer, generally on the "competitive" side). I think it would have been better to hold a key to move in that direction (like one square per 0.33 s, for example).

Otherwise, good little game, I might give it another shot once I feel better :)

HELL deep is your love? by Villanelle 2021-04-30T19:51:21Z

The music is really good, reminds me a lot of The Messenger OST ^^ (which is a huge compliment). Graphics are also solid, and the gameplay itself is quite nice ^^ !

However... There are two types of gameplay design that are almost universally hated by players : escort missions and autoscrollers. Bold of you to do an entire game based on one of these, and, unfortunally, that's a huge drawback for me.

The same game without the scrolling would be DOPE, because everything is exceptionnaly nice, but that choice kinda ruined it for me :/.

Fall Damage Isn't Fun by JakubBala 2021-04-27T17:26:00Z

I am always amazed by what you guys are able to do in the "Compo" category ! The player moves a bit too fast for the precision required in the game, and it lacked sound, but otherwise, that was a really good compo ! I've seen jams that were worse that this, so keep up the good work ^^ !

Into the Mines by Hugison 2021-04-27T09:16:13Z

At first, I didn't really understand what I needed to do, the controls are specials... But once I got the hang of it, it was really addictive. Trying to go fast without bonking was a challenge, but a really fun one !

However, at 115m, there is a dynamite cart that drops ahead of me and get stuck on the way, and I can only die... I tried hard to outspeed it, but I can't find a line to do so. Am I missing something ?

Deep Dark by OkayLobster 2021-04-28T10:12:19Z

A good concept, but I couldn't go far because there was no way to know where the braziers spawn or to climb up, so I often just pass them without being able to light them ^^'. I think that tweaking a bit the falling speed should do the trick =).

I loved the music and the graphics, and the controls were simple but efficient. Good job !

To The Core by ZazaB 2021-04-28T09:17:01Z

I tested the Windows build and it works perfectly for me =).

Cool little clicker, I finished in 13:03, but really didn't notice the time passing ! That was simple, but efficient, well done !

Deeper Caverns by Quartzified Studios 2021-04-29T08:13:31Z

Very solid and interesting game ! That's a very good concept, with an awesome execution !

Ludu Hare and the Magical Carrot by Mighty Mufflon Games 2021-04-27T08:54:32Z

Oh wow, you had time to do 2 full levels and a boss fight ?? That was truly amazing ! The game was really fun ! A bit frustrated by the unkillable bats, but otherwise, I really enjoyed it ! Congratulations !

Ludu Hare and the Magical Carrot by Mighty Mufflon Games 2021-04-27T16:19:51Z

@mighty-mufflon-games Oh wow, my bad, I didn't realise that we could attack (and yet I read the instructions ! Probably not enough xD). That changes my rating, the game is even cooler now that I don't have to wait in order to avoid the bats ! Thank you for your answer and, again, congratulations for your game !

Depot Drop by pipotchi 2021-04-27T17:19:34Z

That game was really refreshing ! I loved the "light" gameplay mechanic, that's really clever and it fits the theme completelly. The level design and player feedback was awesome : I didn't read the instructions but instantly understood the concept, because the first monsters are in the light, but then some of them are in the shadows, with red eyes. That was really good game design.

The game have some little cons, like the lack of a health meter or the fact that the gun angle is limited, but overall, that was a good experience. Congrats !

Blue Square and the Mystery Cave by asdehielo 2021-04-30T00:09:52Z

I have a huge problem with your game. I don't know how to say that, but I'll try to explain it. Just know that I may sound mad, but it's only because I really enjoyed you game overall, but something bugs me =).

First of all, let me tell you that it's a good concept. Very, very good concept in fact ! I loved that "throwing ball" power, but I feel like you were not aware of the goldmine you had as a gameplay mechanic and wasted it.

No, in fact, you **were** aware of the funniest aspect of your game (at least, for me), but deliberatly thrown it away, and that's my problem with your game.

A blind jump into spikes is not a puzzle, not funny, and not good level design. "But you can throw your balls down to see if it explodes at the spikes" yeah, but... Well... It's kinda boring as a mechanic ^^". And let me tell you : the fact that it was possible to bounce on the balls was WAY MORE INTERESTING, and fun, as a gameplay mechanic.

I mean, I enjoyed **way more** reaching that hypnotic square with a cat, the wooden sign or the "you are amazing" message (you had time to put easter eggs in a compo ? You madman). **That** was fun, and cool, and rewarding, and I feel like that should have been the main feature of the game ! So making the main mechanic of you game just "throw a ball and wait for it to explode" is a complete missed opportunity.

Don't worry, to be honest, I gave you excellent ratings, but mostly because I had a blast finding the easter eggs (and also because of the ending, that was a really nice surprise =). And you probably knew it was fun, otherwise you probably wouldn't have put them in the first place ^^. Maybe you didn't think people would understand how to use it, or how to create good levels with it (I admit, that's a hard gameplay element to incorporate in 48h), or maybe you didn't see the potential, I don't know ^^'.

So yeah, your main game was decent, but that hidden part was **awesome**. And I mean it. I did the game again just to see how I could abuse that mechanic, what possibilities it opened, and that was really fun !

Sorry if I sounded harsh, I must admit that I was really involved in that part of the game, it was really cool =).

Micro Doc by Raffez 2021-04-27T17:06:48Z

Good game ! The gun fired a bit slow, and some sound effects would have been nice (including one to indicate the weapon cooldown), but otherwise the gameplay was smooth, and damn, that was a LOT of content for a 72h game jam !

Overall a nice experience that just need a little bit of balancing ^^ !

Bad Cultist by Selenephy 2021-04-27T16:01:19Z

Fun game ! I love the fact that you use the corpse to continue, that's a really good twist to the common platfomer ! Good concept and good implementation, but sometimes, some cultists doesn't follow me. I don't know if it's a bug or if cultists have different AI, but if it is the later, maybe you should differentiate them ^^'. Otherwise, that's a good game, and I am impressed that you had the time to do that many levels !

LD49 — Unstable

Goth milk? by MetalFox Dioxymore 2021-10-05T18:12:22Z

Thank you all for your reviews and critiques, we note all of them to improve =) !

@transylvanian-blacksmiths Yeah, I admit the level design have been a bit rushed at the end... It's something we really need to improve on, I totally agree with you !

@skallywags We wanted to add a little indicator on the screen, but we unfortunally didn't have time ^^'.

@brusnika Yeah, they teleport when they cannot reach you by going on a straight line, and another spawn every 5 seconds =p. We really wanted to avoid "just rushing" strategies, so you need to kill before getting overwhelmed ^^

@zsharpfire We wanted to have more demon types (even a bossfight) and other weapons, but we didn't have time ^^'... Fun fact : the second type of deamon (the one that throws fireballs) was added 3 hours before the deadline xD !

@ivysly Congratulations for getting the milk =p ! And I'm glad you envoyed the music !

@bentebent Yeah, I agree that the level design have been rushed in the end, and we didn't have time to add indicators. But I'm really happy you enjoyed the story-telling !

@cedric86 I'm glad you liked it, and congratulations for having a nice bottle of milk =) ! If you try to rush too much, you can be overwhelmed and the game gets really hard ^^. The intented strategy is to find an isolated place when your heart rate is near 130, so you have less demons to fight at once ^^. But we also didn't want the deathes to be too punishing and frustrating, so the player just respawns a couple of seconds after dying =).

Goth milk? by MetalFox Dioxymore 2021-10-05T18:59:52Z

@the-lame-brain : During your "rage mode", you have to kill enemies to calm yourself (look your BPM, under the hearts ^^). Every enemy killed calms you for 10 BPM, and once you've reached 70 BPM, you snap out of your craziness (until the next time ^^). If you die (run out of hearts), you respawn a couple of seconds later, but this is to avoid the frustration of having to do everything again ^^

Untable Flow of Time by cubebuc 2021-10-05T22:26:11Z

Fun and interesting concept and the game is quite polished ! However... I don't really see the relationship with the theme... Ok, it has "unstable" in the title, but it translates in the game itself ^^'.

Still a solid entry and a great work !

loop by peterfiftyfour 2021-10-06T11:00:17Z

Really good concept for a game ! I really enjoyed the idea, and the realisation is really nice ! Efficient gameplay, original idea, great visuals and music, non-QWERTY layout support... Congratulations !

MIFFED by Caladrius 2021-10-06T11:30:33Z

WHAT. THE. WHAT.

You should have seen me in front on my screen. First, the beginning cutscene appeared, and I was like "Oh wow, this is cringe, I guess it's one of *these* games".

Then, the game started, and OH BOY, everything made sense.

Of course, it was not cringe. It was GLORIOUS. I was just too hopeless to believe in such a masterpiece, but DAMN. I don't know what happened in your mind to come up with such an idea, but WOW.

Here are a few little points of improvement here and there, but nothing too serious : - As it has been said, a hit indicator would have been nice ^^ - I don't get the Security guards attack... Do they just hit from anywhere ? Is it avoidable ? - The relationship with the theme only influences the graphical aspect (a lady in a mall, a "rage" meter instead of "health") but not the gameplay itself.

Congratulations on this mind-blowing entry. I think I need to take a break before continuing reviewing games, I still didn't come back from yours.

Drunken Master by Cedric86 2021-10-05T22:38:18Z

What a strange game xD ! Not in a bad way though, but I really struggled at one simple thing : I don't use a QWERTY keyboard. Since you used WASD to move the player, I had to change the layout configuration in windows, but, doing so, I didn't know where the correct letters were located anymore... I didn't go very far, out of frustration ^^', but it's still a good concept for a game, and what I saw of it seemed nice !

Maybe you may want to take a look at the new Input System in Unity, that manages automatically the keyboard layout of the user =)

Elbatsnu's Brewery by Feraligatr 2021-10-06T15:00:14Z

I had doubts at first, but after a couple of tries I really got into it ! It fits perfectly the theme, the art and music are good... What an unstable brewery! Congratulations !

Defence Extraction by Random Ideation Studios 2021-10-05T16:57:47Z

Nice little game ! The idea is simple, but efficient, and the execution is quite nice ! I'll just make two little complains that has already been done : the ball is too hard to move sideways (maybe add more friction, or being able to rotate the platform ?) and the "holding up exploit" ^^.

Overall, good job !

Unstable Situation by KeichiTS 2021-10-05T22:30:57Z

Very cool game with a nice look and a clean gameplay ! A really solid entry, good job =) !

Unstable Ship by Aidan and seb 2021-10-05T17:14:52Z

THAT WAS AMAZING ! I really had a blast, it was soooooooo fun ! I just want to keep playing, and I would love a "full game" of this !

Just two very, very minor things : - QWERTY isn't the only keyboard layout that exists... I switched to it to be able to play, but the new Input System in Unity handles that automatically, maybe you could have a look at it ^^. - I don't know hos it's calculated, but the minimum sensitivity seemed still too fast for me... Or sometimes, my character seemed to turn way too fast. Maybe it's just an impression, but 180° turns felt clunky

But I'm just nitpicking here, your game is a solid 5/5, congratulations !

Unstable: Save a Herd of Horses by Alex Chertilin 2021-10-06T10:51:47Z

Nice little game, especially for a first attempt. Congratulations =) !

Pub Tumble by GrevaNU 2021-10-05T18:21:18Z

Good game ! The first level is quite hard for a first level, but overall this is a really nice entry ! Congratulations =) ! ... I'm going to lay a bit in bed, I'm a bit dizzy from playing it xD