Foxnado SRL. by BruReale 2021-04-30T23:22:37Z ♥ 0
@shnigle-shnagle @brureale
You had the same WebGL bug as we did, and we solved the issue, I explained it here =) : https://ldjam.com/events/ludum-dare/48/you-know-the-drill/our-game-you-know-the-drill-now-has-a-webgl-build
(There are also a link in the comments with other possible fixes)
LD49 — Unstable (10)
Elbatsnu's Brewery by Feraligatr 2021-10-06T15:00:14Z ♥ 2
I had doubts at first, but after a couple of tries I really got into it ! It fits perfectly the theme, the art and music are good... What an unstable brewery! Congratulations !
MIFFED by Caladrius 2021-10-06T11:30:33Z ♥ 3
WHAT. THE. WHAT.
You should have seen me in front on my screen. First, the beginning cutscene appeared, and I was like "Oh wow, this is cringe, I guess it's one of *these* games".
Then, the game started, and OH BOY, everything made sense.
Of course, it was not cringe. It was GLORIOUS. I was just too hopeless to believe in such a masterpiece, but DAMN. I don't know what happened in your mind to come up with such an idea, but WOW.
Here are a few little points of improvement here and there, but nothing too serious : - As it has been said, a hit indicator would have been nice ^^ - I don't get the Security guards attack... Do they just hit from anywhere ? Is it avoidable ? - The relationship with the theme only influences the graphical aspect (a lady in a mall, a "rage" meter instead of "health") but not the gameplay itself.
Congratulations on this mind-blowing entry. I think I need to take a break before continuing reviewing games, I still didn't come back from yours.
loop by peterfiftyfour 2021-10-06T11:00:17Z ♥ 1
Really good concept for a game ! I really enjoyed the idea, and the realisation is really nice ! Efficient gameplay, original idea, great visuals and music, non-QWERTY layout support... Congratulations !
Unstable: Save a Herd of Horses by Alex Chertilin 2021-10-06T10:51:47Z ♥ 4
Nice little game, especially for a first attempt. Congratulations =) !
Drunken Master by Cedric86 2021-10-05T22:38:18Z ♥ 3
What a strange game xD ! Not in a bad way though, but I really struggled at one simple thing : I don't use a QWERTY keyboard. Since you used WASD to move the player, I had to change the layout configuration in windows, but, doing so, I didn't know where the correct letters were located anymore... I didn't go very far, out of frustration ^^', but it's still a good concept for a game, and what I saw of it seemed nice !
Maybe you may want to take a look at the new Input System in Unity, that manages automatically the keyboard layout of the user =)
Unstable Situation by KeichiTS 2021-10-05T22:30:57Z ♥ 3
Very cool game with a nice look and a clean gameplay ! A really solid entry, good job =) !
Untable Flow of Time by cubebuc 2021-10-05T22:26:11Z ♥ 1
Fun and interesting concept and the game is quite polished ! However... I don't really see the relationship with the theme... Ok, it has "unstable" in the title, but it translates in the game itself ^^'.
Still a solid entry and a great work !
Pub Tumble by GrevaNU 2021-10-05T18:21:18Z ♥ 2
Good game ! The first level is quite hard for a first level, but overall this is a really nice entry ! Congratulations =) ! ... I'm going to lay a bit in bed, I'm a bit dizzy from playing it xD
Unstable Ship by Aidan and seb 2021-10-05T17:14:52Z ♥ 2
THAT WAS AMAZING ! I really had a blast, it was soooooooo fun ! I just want to keep playing, and I would love a "full game" of this !
Just two very, very minor things : - QWERTY isn't the only keyboard layout that exists... I switched to it to be able to play, but the new Input System in Unity handles that automatically, maybe you could have a look at it ^^. - I don't know hos it's calculated, but the minimum sensitivity seemed still too fast for me... Or sometimes, my character seemed to turn way too fast. Maybe it's just an impression, but 180° turns felt clunky
But I'm just nitpicking here, your game is a solid 5/5, congratulations !
Defence Extraction by Random Ideation Studios 2021-10-05T16:57:47Z ♥ 1
Nice little game ! The idea is simple, but efficient, and the execution is quite nice ! I'll just make two little complains that has already been done : the ball is too hard to move sideways (maybe add more friction, or being able to rotate the platform ?) and the "holding up exploit" ^^.
Overall, good job !