Deeper into Darkness by FoolsLynx 2021-04-26T15:03:24Z
I am currently aware that it is missing from the page. Wanted to get the page up and ready before I forget. It should hopefully be up in the next few hours, assuming this code doesn't mess up
Foon → Ludum Dare Explorer → Users → FoolsLynx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Deeper into Darkness | jam | 762 | 3.60 | 3.16 | 2.60 | 2.86 | 3.73 | 3.36 |
I am currently aware that it is missing from the page. Wanted to get the page up and ready before I forget. It should hopefully be up in the next few hours, assuming this code doesn't mess up
Fun fact, as I uploaded I remembered I got a bundle of stuff from Itch which had some 8 bit sounds which would have fit the game. I might add those. Fullscreen was something I have in the code just forgot to implement. (like you can scale the window up and down with F5 and F6. And I was going to add F8 for Fullscreen but managed to forget.
That was pretty much the end of it. I thought I fixed that bug... unless I fixed it one way but caused a bug another way. Due to time constraints in that I only had like 12 hours or development time over the weekend, I was limited on how much I could do. Once you beat the boss, you would have got a little message with "Thanks for Playing". This version is more a concept piece for the new version I am working on now. This will improve all the issues I know there is with the LD version. The plan was to have the 3 weapon types, (Sword, Wand and Darts) implemented into the game but I ran out of time. So the Sword was all that was provided. The Wand and Darts would have made fighting some enemies better than waiting around. I will take all the feedback onboard and use it in the official version.
Thanks for the feedback @jeremy-ryan the crash at the end I am not sure why it happened after I fixed it haha but that was pretty much the end anyway. For some reason, the collision system doesn't correctly notice that the bat is touching a corner and as a result gets stuck. In the new version I am working on, the whole AI system will be overhauled to (hopefully) prevent this problem.
@the-white-kiwi Yeah, the collision system during this was really rough and badly done. The non-ld version has a much better collision system done. Unfortunately, with the LD version, we have to suffer the bad collision. And the error after the boss has been mentioned a few times. The only thing that happens after the boss is you go into a small room that says thanks for playing.