So. Played for some time now and even used the cheat to see if I was missing something. First the good things:
- graphics are nice and fit very well together - animation is really good. - the basics mechanics with the farm work pretty good and are fun
Some feedback for improvement:
- the Coin counter at the top could be a bit larger - the kitchen does not seem to do very much besides the animation, which is wierd. - the scaling of the seller is too slow to keep up with vegetables (Maybe add a second market stand or some other possibilities to process the food and sell these products on another market stand). - I found no way to do something with the coal and the iron So right now there is not much benefit from mining. - There is no logical connection in the game between the farming and the mining. There shoud be a reason why a farmer should go mining now (perhaps that you need coal to cook vegetables or something like that)
So in summary the only part of the game that feels finished for me is the farming and selling the vegetables. The kitchen and the mines don't earn me money. So i wonder why they are in the game. For this jam I would have liked to see more focus on the mining and that to be the main gameplay. Just an idea of me to tie the elements together would be: Farm and sell vegetables for the beginning, produce food in the kitchen for the miners, mine ore to sell it, expand from here (process ores etc.)
After all it was fun but I think that some improvements I mentioned would make it so much better. I hope my honest feedback does help. Have a nice day!