FoonLudum Dare ExplorerLD48 → Fall Damage Isn't Fun

Fall Damage Isn't Fun

By jakubbala

View on ldjam.com

CategoryRankScoreCount
Overall7552.9722
Fun7812.6722
Innovation6062.9421
Theme4623.5522
Graphics5423.2722
Mood6702.8621

Comments

ryan-romero 2021-04-26 06:19

This game was really fun! It was very satifying to reach the gem.

moomka 2021-04-26 12:09

Character movement is so fast. Probably speed of game not associated to framerate. I love this violet grass!) Very well for 48 hours and first LD.

jakubbala 2021-04-26 12:18

@moomka Thanks for the feedback! it was very tough to tune the character, as I was very low on time XD. Was on a huge time crunch because ive also never made pixel art, or 2d character animation!

jakubbala 2021-04-26 18:28

@ryan-romero Thank you so much! I'm glad you enjoyed it <3

john-gabriel 2021-04-26 19:00

The tilesets here reminded me a lot of Terraria. I enjoyed having to think carefully about how to safely get down - that's not something that often gets explored. As Moomka mentioned, though, the player movement did feel quite fast.

thegreenworm 2021-04-27 17:18

Quite simple game. Please think of non qwerty keyboard users, wasd isn't as universal as you might think :) The very fast player and tiny platforms makes for a challenging descent !

sieber2210 2021-04-27 17:19

The controller was a bit hard to control with the speed of the character darting across the screen, but the game was fun to play and getting the gem was really rewarding.

monkosum 2021-04-27 17:23

I liked this a lot. It's a unique concept for this theme. Personally I didn't have any issues with the controls at all, except for jumping. For some reason you can't jump as high as normally if you move towards a wall, so I was stuck in the starting area for a few minutes. I also like ability to pan the camera, although it seems a little bit broken how there is no limit to how far you can go. Still, really nice game!

metalfox-dioxymore 2021-04-27 17:26

I am always amazed by what you guys are able to do in the "Compo" category ! The player moves a bit too fast for the precision required in the game, and it lacked sound, but otherwise, that was a really good compo ! I've seen jams that were worse that this, so keep up the good work ^^ !

loonydrope 2021-04-27 17:34

Good entry!

At first I didn't pay enough attention to the height I was falling from and I died just above the gem. I have been more cautious the second time, trying to control the character more precisely and I managed to make it to the gem without taking too much damage.

It is nice to have a physics mechanic with the box at the start, it would have been really interesting to have the player needing to use it later on in the game, but I totally understand that this kind of level design stuff would have taken you beyond the limited time of the compo. I made it to the end not particularly trying to use the other boxes, and I think being forced to find how you can use them to fall safely would have added a kind of puzzle mechanic that would have been entertaining.

I saw above that you've spent a lot of time on the graphics, and I think you did really well. The tiles are very clean looking and it is well done to have them change while you go down. I would say the same thing as the others did about the character movement, but I understand that you gave the priority to the art.

Really good work!

squeg-inc 2021-04-27 19:01

great concept! simple, but really well done - i'd love to see more of this!

jakubbala 2021-04-27 20:21

@loonydrope Hi! Thanks so much for the feedback! i do agree about the level design, if i had more time i would've made the player way more dependant on the boxes. It was actually my intention for the player to use the boxes, but i didn't have enough time to go through and test the level as much as i wanted. But thanks so much for the feedback :))

jakubbala 2021-04-27 20:23

@monkosum Hello! Yes I agree that the jump is a bit bugged, I also noticed that after submitting :joy: However the camera I think must be broken for you because whenever I play the game it clamps to the border of the screen. I'm sorry that you got stuck at the start for a few minutes btw! I should've checked the controls more thoroughly but thank you so much for the feedback :))

jakubbala 2021-04-27 20:24

@thegreenworm Very sorry about that! I never knew that! Will definitely keep that in mind for next time :)

ludumdaredevil 2021-04-29 23:05

Cool game! The player speed made it a bit frustrating though.

neon 2021-05-16 22:25

Interesting choice to make the game's core challenge be fall damage, when the title says fall damage isn't fun :grin:

There's solid platforming to be done, though with the current speed my reflexes are struggling with it. The physical boxes add a little spice to the environment, and that's a good addition to make the platforming more interesting. I'd spend a little more time getting the movement working smoothly next time: a more fitting player speed/acceleration, and good jumping feel would be a great improvement. Finally, the graphics are on point. Keep it up!

ryan-dotsikas 2021-05-16 22:26

Nice job! I actually really liked this small game! It is a really interesting idea and application of the theme to have a game all about fall damage and avoiding it as much as possible. What I found cool too was that it wasnt just about not falling too far on one go that would kill you, but instead thinking of your health as a resource and where you can use it for bigger drops and where you need to be more careful! The speed was definitely a bit fast/touchy and the boxes would go flying sometimes when I was just tapping them as lightly as possible. But I was able to beat it and had a great time! Awesome job!

poboy 2021-05-17 01:46

Neat little game. Seconding Ryan's observation -- it's quite cool to see health as a resource that can be spent in this way. Really great for a first Ludum Dare!

evan 2021-05-17 06:46

The concept was very cool :sunglasses: It took me a couple tries but I eventually got it!

I think this idea could be expanded on to make something really amazing. Tighter platforming controls would go a long way.

zuvr 2021-05-17 12:14

I really liked it! First time I see a unique concept based off of fall damage as a mechanic, everyone hates fall damage!

The controls could be a bit smoother, since the player acceleration and top speed were pretty crazy and the boxed acted as though they're made of styrofoam.

Besides that, great entry! :smile:

jakubbala 2021-05-17 18:37

@ryan-dotsikas @ludumdaredevil @neon @poboy @evan @zuvr Thank you guys so much for the feedback, and yes I agree with all of you that the controls and general physics were a bit crazy :joy: I will definitely set aside more time next LD on perfecting player movement and physics :) Thanks so much for playing!