FoonLudum Dare ExplorerLD49 → Goth milk?

Goth milk?

By Youhou, metalfox-dioxymore and Piou

View on ldjam.com

CategoryRankScoreCount
Overall11873.1722
Fun11992.9722
Innovation13392.6521
Theme7403.5522
Graphics8003.5522
Audio6583.2722
Humor9682.5820
Mood11133.0522

Comments

transylvanian-blacksmiths 2021-10-05 07:41

I would've like the world to have more details, it feels a little bit empty at the moment. I love the simplicity in the art style, overall it's a real fun game to play!

skallywags 2021-10-05 17:30

I enjoyed the game and the storybuilding, but I wish there was more. The mechanics were good, although for most of the game, I didn't know where I was going.

brusnika 2021-10-05 17:31

Pretty hard to fight those crabs! They appears out of nowhere. Good simple style for this kind of game.

zsharpfire 2021-10-05 17:33

Fun game but would probably be better with more enemies and weapons

Nice style and sound design

Keep it up!

ivysly 2021-10-05 17:34

I got the milk :) Neat concept, if a little edgy... bonus points for the dynamic music :)

bentebent 2021-10-05 17:35

I had a hard time understand where I was supposed to go but the idea of this character just being so unstable, going ham on his environment was pretty cool in terms of storytelling. Well done!

cedric86 2021-10-05 17:36

This one is very fun to play. Get's really difficult in some places, though. And for some reason when you die you don't. XD Found the Milk though so everything is fine. The game is missing a few finishing touches but overall great entry. Keep it up.

metalfox-dioxymore 2021-10-05 18:12

Thank you all for your reviews and critiques, we note all of them to improve =) !

@transylvanian-blacksmiths Yeah, I admit the level design have been a bit rushed at the end... It's something we really need to improve on, I totally agree with you !

@skallywags We wanted to add a little indicator on the screen, but we unfortunally didn't have time ^^'.

@brusnika Yeah, they teleport when they cannot reach you by going on a straight line, and another spawn every 5 seconds =p. We really wanted to avoid "just rushing" strategies, so you need to kill before getting overwhelmed ^^

@zsharpfire We wanted to have more demon types (even a bossfight) and other weapons, but we didn't have time ^^'... Fun fact : the second type of deamon (the one that throws fireballs) was added 3 hours before the deadline xD !

@ivysly Congratulations for getting the milk =p ! And I'm glad you envoyed the music !

@bentebent Yeah, I agree that the level design have been rushed in the end, and we didn't have time to add indicators. But I'm really happy you enjoyed the story-telling !

@cedric86 I'm glad you liked it, and congratulations for having a nice bottle of milk =) ! If you try to rush too much, you can be overwhelmed and the game gets really hard ^^. The intented strategy is to find an isolated place when your heart rate is near 130, so you have less demons to fight at once ^^. But we also didn't want the deathes to be too punishing and frustrating, so the player just respawns a couple of seconds after dying =).

the-lame-brain 2021-10-05 18:55

Solid game, but I felt like the hit detection was off a bit on attacks. I managed to wedge myself into a corner that enemies were not able to approach, and so confirmed that you have to run out of hearts for the waves to end, so maybe this is intended?

You have a solid engine here for a bigger project! Well done!

Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)

metalfox-dioxymore 2021-10-05 18:59

@the-lame-brain : During your "rage mode", you have to kill enemies to calm yourself (look your BPM, under the hearts ^^). Every enemy killed calms you for 10 BPM, and once you've reached 70 BPM, you snap out of your craziness (until the next time ^^). If you die (run out of hearts), you respawn a couple of seconds later, but this is to avoid the frustration of having to do everything again ^^

the-lame-brain 2021-10-05 19:10

@metalfox-dioxymore OH! I misunderstood what was happening. Thank you for the clarification!

alex-chertilin 2021-10-06 18:26

Take care about a heart

cubebuc 2021-10-07 12:56

I like the music. How it changes, when you go crazy. It sets the mood prett well. I'd maybe make the game mechanics a bit clear. Although, your answer in comments made it clear :D

robbietaco 2021-10-08 19:17

Interesting concept. The strongest point of the game is definetly the impact of realizing you are hurting people after trying to get away from the monsters.

very-bad-bunny-studio 2021-10-08 19:29

The heartbeating sound put me in a strange(but cool) mood. I just think that hid the demons is too hard at beginning.