When I saw the image of this game in the feed I stopped and thought "Wow, I need to play this", and I'm not sorry. I passed it on to all my friends.
I saw that it was a great team that participated, and you are to be congratulated! The construction of the world, the music, the graphics, all very good! I'm going to mention the things that I believe could improve the user experience, but I'll leave my congratulations here!
Main - Sounds
I think that adding sounds whenever I hit an attack would greatly increase the feedback for the player, because as the damage animation doesn't, sometimes it's hard to know if I'm hitting or not, especially in combats against several enemies.
The checkered filter: I don't know, but for me the experience would be better without it, or at least have a way to turn it off.
Pause system: Games where time matters is super important to have a pause system, even more in a game with such a big world to explore.
Secondary: I have a sickle and there's a tiger field, why can't I cut them?! =(
Destroying the barrels and crates would be cool!
I saw in the prints someone fishing and I thought they had a fishing system (I'm addicted to fishing system Ha HA)
Well that's it, congratulations to everyone for the work!
I will definitely research more about this mythology.
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