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That was close, just one block to get the maximum score!
The sound effects are nice, and it creates an urgency when all the blocks start to explode quickly, but I felt a lack of strategy, as I basically ran and prayed not to hit myself,
Nice audio crunchy-ness and camera shake. You spent time on the juiciness of the central thing that is happening here: I like that.
Short and sweet. Only limited possibilities for strategy but the increasing pace keeps my attention despite that.
Clear and readable visuals with a little polish.
Felt like a nice first level: would be really cool to see this lead into levels with additional mechanics, things to dodge or temporarily untouchable tiles or what have you.