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Ixio

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Unleash the Enderjam2.382.382.253.382.882.50
202250Delay the inevitable👥Dancing Treesjam13732.582.532.883.532.482.952.582.63
202046Keep it aliveTheogenesiscompo10112.752.863.193.442.082.562.252.53
201842Running out of spaceEscape through the Voidcompo7052.452.182.713.251.582.182.082.25

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Ixio

Ixio leaves an average of 4.7 feedback comments each event.

LD50 — Delay the inevitable (2)

Hag's Hug by Spaghetti 2022-04-13T17:07:10Z ♥ 1

Such great graphics and sound, plus a good gameplay. Just one nitpick : it doesn't seem like the break stuff to distract works with the spectral hands, right ? Which is a bit of a shame because pretty quickly they become the biggest thing to avoid in game so there is a big mechanic that becomes quickly obsolete (though I guess some might keep at it for the fun 😁).

Also I really enjoyed your "lives" mechanic, instead of the classic fade-to-dark and reboot your way is awesome. Plus it's a much better fit to the ending. Great job !

Doomed Drone Defence by Skyward4d 2022-04-07T19:58:10Z ♥ 1

Upgrades are such fun, good job on that ! :)

As said by others that start is a bit slow when you are OP. However I liked that there was some variations even later on, my last run was 220secs and I was wondering if the game had anything left new when I got a huge wave of hunters : nicely done !

Only thing I felt was missing was the sense of inevitability, I get that it's endless waves but we're so used to games with levels that it doesn't quite translate that way to me. Maybe a fuel shortage after a while ? Or something story related ?

Not sure if this is a web version issue (navigator?) but I got some crashes at the end of levels.

LD46 — Keep it alive (8)

Tiger Chow by Dan Thompson 2020-05-11T17:09:04Z ♥ 1

Fun little game ! I agree with the precision problem on cuts for the roadkill sections. I instinctively tried cutting a bit far out from the arrow, I almost stopped playing when it didn't work but reading the comments I re-tried making my cuts start right at the bottom of the arrow : this goes against my big cutting instincts 😛

Partners by kassanu 2020-05-09T09:27:52Z ♥ 0

Pretty fun, I agree with your need for better balancing. At one point I was pined down by a zombie horde but damage is so slow that I had time to push them back (I forgot about F for close combat) even though it took me a long time.

I understand wanting to make us uncertain about our friend but at the same time it's missing some kind of feedback : a score for example ? I fed my friend three times before stopping on my own, not sure if I saw the whole game.

Bomber Escort (or boomer escort) by thatOtherNerd 2020-05-01T17:19:44Z ♥ 0

Great job for a first jam ! It's kind of funny though how the enemy plane has the same color scheme as our allied bomber while we have a different one, at first I was a bit confused as to why I was controlling the enemy plane 😁.

Circle of Life (Unfinished) by mvanbaalen 2020-05-01T17:13:04Z ♥ 0

I'm glad you submitted it even unfinished, this was a nice idea of population simulation : I think I would've really enjoyed it if you had managed to finish it 😉.

Hommel by Supernapie 2020-05-01T16:36:52Z ♥ 1

I really enjoyed how the music changes and picks up according to our actions, such an awesome touch ! Plus the game overall is quite nice with minimal but pleasing graphics. Not very challenging overall but pretty fun neverless.

Life On Mars by Yorsh 2020-04-22T17:05:21Z ♥ 1

I loved the concept, such a fun take ! The audio was pretty great and lot's of humor in it. Graphics-wise I especially like the scanning, that was very cool !

Mad Sorcerer's Garden by AsgardHeavy 2020-04-22T16:53:20Z ♥ 0

Did you also start learning Godot just for this compo ? 😁 Small git tip : use a .gitignore file to avoid pushing .import and .mono folders that aren't really code but more build artefacts 😉

This is my second compo and time is always hard to manage. Congratz on getting such a neat result on your first compo ! If you want to avoid having unusable features due to missing art maybe include art in your MVP mindset and use placeholder minimal art 😉. But then you'll probably end up with only your bad placeholder art like me 😆

I enjoyed your original take on the TowerDefense genre, I liked the plants growing and withering : that was pretty cool.

VirusTD by RaccoonLudos 2020-04-20T17:20:39Z ♥ 1

Nice take on the tower defense genre ;).

Nice graphics too though the inferface is a bit awkward, I didn't realize at first how to build (for people with the same problem: click on the map (not the path) and then on the "Produce" label).

Is there a winning condition ? After a while the game just stopped spawning waves for me, infinite waves with ever-harder opponents would be the usual way of forcing an end ;).

LD42 — Running out of space (4)

Office Builder by frankitox16 2018-09-02T10:07:53Z ♥ 0

@frankitox16 the html5 link is now dead :/ too bad your game looked pretty fun.

BurningLight by Woitee 2018-09-02T10:01:42Z ♥ 0

Thanks for making a Linux version :).

The game is a bit too hard for me but I really enjoyed the graphics. Also I value the consistency of the universe if that makes any sense, I mean you have different elements fire, air and water with the gameplay mixing them well together.

Running out of Space by tom7 2018-08-13T11:05:38Z ♥ 0

Thanks tom7 for the Console trick, I wouldn't have had the patience otherwise.

I didn't quite get the "Running out of space part" till I got to fitting the last object, nicely done!

Under Pressure by Arthridas 2018-08-13T07:27:54Z ♥ 1

Thanks for making a Linux version !

I really like the concept, too bad it's a bit slow to finish: you don't really feel underpressure :). I also loved your character art ^^.

Since your game doesn't use other keys than directional I'd suggest you double your keys with the arrow keys, it's much better for non-qwerty users ;).