BurningLight by Ryu 2018-08-17T16:01:59Z
@odris-den Thanks, hope my inefficient particle systems didn't slow down your PC too much :)
Foon → Ludum Dare Explorer → Users → Ryu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Hot harvesting | jam | ||||||||
| 2022 | 51 | Every 10 seconds | FatPinball | compo | 2.50 | |||||||
| 2019 | 45 | Start with nothing | Monster herding | compo | 432 | 2.94 | 2.78 | 2.13 | 2.60 | 2.83 | 2.18 | |
| 2018 | 42 | Running out of space | BurningLight | compo | 3.00 |
@odris-den Thanks, hope my inefficient particle systems didn't slow down your PC too much :)
@karlipoppins Looks really good, awesome implementation of the idea, but the controls are a let down
Very nice job man! A little bit criticism, the camera is a bit far away, and the walking sound effects can be a bit unpleasant.
I hope you guys enjoy my second entry ever!!! I'm a bit worried about performance on level 2, feel free to let me know if you encounter any issues.
@winslow Oh wow,the whole world isn't even rendering for you! I'll see what I can do, funnily enough, when I made an WebGL version, the exact opposite happened, the world rendered, but the UI didn't, I'll have to try and get a hold of a Windows machine to figure out what's going on. Thanks for letting me know @winslow !!!
@griz WHAT!? How did you even..?! Hahaha, I guess players will always find exploits no matter how thorough you think you are ;) I'm pretty sure I know why that happens, and could fix it by just making so that towers can be placed on the start tile, or adding another if to a certain while loop, but I think I'll leave it in as a reminder to myself :) Thanks for playing! Really appreciate it :)
@evgenimp @zhorky @mad-brokli Thanks guys! I'm just really glad it was possible to beat at all! That second level was "designed" completely during submission hour, and was all just gut feelings about what would be possible. I spent most of my ludem dare time designing systems so that I could easily design different levels and upgrades and things, an low and behold, I only ended up with two levels and two upgrades XD. Tanks again for playing :). Btw, what startegies did you guys use to win? A bunch of aoe rounds at the start and high impact rounds for the rest?
@superunknown Thanks man, I completely agree, as it is now you can just dump all your turrets down (just double clicking build to get insta high-impact rounds) and leave the game running while you go do something else waiting for it to win. Maybe a button to instantly start spawning the next wave, with a point system would be good, and could possibly have some speed running potential!
@pronomicalartist Pretty nice game, like the idea, always appreciate music. That one jump in the pizza level was a bit of a pain in the butt. For a suggestion, if you press E while the end boss's text is busy writing it should rather finish the text instantly than go to the next text.
Very cool, really like procedural generation. The fact that the tiles disappear is actually a bit unsettling, I'm thinking that might be a good premise for horror game! Usually I like make a suggestion on how to improve your game, but I think you just need some end goal and you're good.
Quite humorous XD. I like the idea that you loose the item you're carrying if you get damaged, it means you need to get another one if you make a mistake. The backtracking back and forth can get a bit repetitive.
Looks very nice, appreciate the sounds and music :). It might be more fun if you could pick up multiple scrap at a time, and when you deposit them it only deposit's the corresponding pieces, ooor maybe have the two points close to each other; I think that because it seems like the best strategy is to just stay close to one point and only pick up those types
Not bad, grateful for sound ;). I would suggest that you try and bring the contrast out more between the platforms and background, the white ones are hard to see.
Not bad! I think you should've made the bucket completely fill with water when you click the first time
Really awesome dude! Great concept. The game does get really laggy when there's too many particles on screen though
Very cool! I actually made it to level 5 without placing a light, just couldn't figure that last one out without help haha. As a suggestion, when you hear the music fade out and start back up it's a bit jarring, I think it would be much better to have it constantly loop.
Wow man, really amazing game! Love the randomization and needing to adapt. Though I gotta say, really not in love with the movement from room to room, it might've been more fun in you can just select a room instead of having to thread the needle every time.
Really nice game, nice job!
@dragonsbeardgames Cool game! Really enjoyed playing it :). The controls are a bit unintuitive, but was a blast once I got used to it
@anxiousgamedev @cptplastic I've been scratching my head about that, finally got the time to figure it out, ...literally the gltf was just not included in the assets folder in the zip file, the folder itself was there, but nothing was inside it. Couldn't believe it :laughing:. Thanks for letting me know though, are you guys interested in bevy yourselves?
Looks cool, but for some reason the keyboard input does not work on linux