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Wild Wild Yard
Wild Wild Yard
By benjamin
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 84 | 3.81 | 23 | |
| Fun | 116 | 3.59 | 23 | |
| Innovation | 219 | 3.35 | 23 | |
| Theme | 128 | 3.73 | 23 | |
| Graphics | 44 | 4.07 | 23 | |
| Audio | 169 | 3.31 | 23 | |
| Humor | 37 | 3.70 | 22 | |
| Mood | 94 | 3.69 | 23 | |
Comments
@benjamin I was hoping to see another entry from you and once again I was not disappointed! I'm amazed at what you can accomplish in PICO-8. The game is super fluid and really fun to play! It has a nice balance of difficulty and fits the theme perfectly. Love the graphics, particle and screen effects. Awesome job overall once again!
ryu
2019-10-09 09:55
@karlipoppins Looks really good, awesome implementation of the idea, but the controls are a let down
trusty
2019-10-09 22:36
As said before controls were a bit difficult but the game has a really neat feel. I like your implementation of the theme.
This game has an insane level of detail! The enemies, all the platforms like: leaves, flowers and strawberries, the different parts you collect, all the power ups you get in between retries with gameplay effects and visuals.
I have seen lots of games earlier that have a shop / upgrade screen when you die or complete a level, but it's nice to just get it and when most of the upgrades have a direct gameplay effect (or fun cosmetics) instead of being a numerical addition. Collecting the parts x generated levels also works very well, instead of the standard formula survival/progression x generated level. Because you will eventually beat the level because of the upgrades and number of tries.
it looks great and i like the idea but the controls especially the aiming is quite difficult
The amount of items you can equip is crazy, as usual, for a compo entry :) My only major grief is with the controls: why do you create complicated control schemes when simple solutions would just work (ie. the gun aiming)? :P
Also, many items have super obscure effects and if you skip reading the description (happened accidentally a few times), you cannot guess what effect they have. I would definitely recommend less items and more polish on controls, but that's a very personal approach here ^^
Anyway, I probably died 20-25 times before beating the game but it was still definitely fun :)
frenchie
2019-10-11 06:03
Beat it in 9 deaths (first attempt)! I'll have to echo the others' sentiment that the controls aren't great. I loved that you could pick up the enemies and once I realized this I stopped using the gun since it was so much easier. Apart from that, this is a fantastic entry! The graphics, polish, and details are all really well done. And that first animation when you start playing, lol :joy:
Really a nice platformer ! Really perfect in retro syle ! Amazing job !
graphics are so cute and the level of details well thought. the idea of getting items as you die is clever. good job
solid entry, give positive loop of each death, smooth gameplay, good!
zillix
2019-10-12 19:27
Really awesome. The game is super polished, and it's fund and succinct without being frustrating. Fantastic work!
Great game. I think this is the first Pico-8 game I have played and I enjoyed it a lot. The graphics are really good and I was impressed with the level of power-ups we have when we die. My only complaints are that the gun was hard to control and it felt weak. I beat it in 14 deaths. You did a good job!
bazld
2019-10-14 17:13
What a lovely game! I died a lot, but thats the point, I think ;) As other said, the amount of items and content is really strong for a compo game, and I loved the pixel art.
This game is amazing! I can't believe how many upgrades you managed to fit. There's also some great art. And I really like the scene transition effects (like when I die). Super polished.
Favorite pico 8 one so far, the environment is lovely and makes me remind of that movie where the kids are shrunk and have an ant friend
there was a kinda frustrating part though ... the way it rotates the weapon as he turns caused me to die very often in this situation:
Screen Shot 2019-10-14 at 7.36.20 PM.png
the bettle would approach and I could not move the weapon without also walking towards him, so death was common:
Screen Shot 2019-10-14 at 7.36.05 PM.png
that said ... little did I know that in that moment, after a sequence of frustrating deaths, I would have my sweet revenge:
Screen Shot 2019-10-14 at 7.36.35 PM.png
DIE you beetle die!! That made this game already worth it
swynfel
2019-10-15 01:51
Really solid entry!
Apart for the controls, the game felt really polished: huge amount of upgrades, tiny cosmetics items, level details, etc... The level even seemed to change after collecting some pieces of metal?
Great game!