FoonLudum Dare ExplorerLD45 → Wild Wild Yard

Wild Wild Yard

By benjamin

View on ldjam.com

CategoryRankScoreCount
Overall843.8123
Fun1163.5923
Innovation2193.3523
Theme1283.7323
Graphics444.0723
Audio1693.3123
Humor373.7022
Mood943.6923

Comments

karlipoppins 2019-10-07 05:10

@benjamin I was hoping to see another entry from you and once again I was not disappointed! I'm amazed at what you can accomplish in PICO-8. The game is super fluid and really fun to play! It has a nice balance of difficulty and fits the theme perfectly. Love the graphics, particle and screen effects. Awesome job overall once again!

ryu 2019-10-09 09:55

@karlipoppins Looks really good, awesome implementation of the idea, but the controls are a let down

trusty 2019-10-09 22:36

As said before controls were a bit difficult but the game has a really neat feel. I like your implementation of the theme.

ristoretto 2019-10-09 23:13

This game has an insane level of detail! The enemies, all the platforms like: leaves, flowers and strawberries, the different parts you collect, all the power ups you get in between retries with gameplay effects and visuals.

I have seen lots of games earlier that have a shop / upgrade screen when you die or complete a level, but it's nice to just get it and when most of the upgrades have a direct gameplay effect (or fun cosmetics) instead of being a numerical addition. Collecting the parts x generated levels also works very well, instead of the standard formula survival/progression x generated level. Because you will eventually beat the level because of the upgrades and number of tries.

bananabobbert 2019-10-09 23:50

it looks great and i like the idea but the controls especially the aiming is quite difficult

deepnight 2019-10-10 16:58

The amount of items you can equip is crazy, as usual, for a compo entry :) My only major grief is with the controls: why do you create complicated control schemes when simple solutions would just work (ie. the gun aiming)? :P

Also, many items have super obscure effects and if you skip reading the description (happened accidentally a few times), you cannot guess what effect they have. I would definitely recommend less items and more polish on controls, but that's a very personal approach here ^^

Anyway, I probably died 20-25 times before beating the game but it was still definitely fun :)

frenchie 2019-10-11 06:03

Beat it in 9 deaths (first attempt)! I'll have to echo the others' sentiment that the controls aren't great. I loved that you could pick up the enemies and once I realized this I stopped using the gun since it was so much easier. Apart from that, this is a fantastic entry! The graphics, polish, and details are all really well done. And that first animation when you start playing, lol :joy:

robowarrior1982 2019-10-12 10:20

Really a nice platformer ! Really perfect in retro syle ! Amazing job !

finnthepirate 2019-10-12 10:41

graphics are so cute and the level of details well thought. the idea of getting items as you die is clever. good job

eggshelldog 2019-10-12 12:37

solid entry, give positive loop of each death, smooth gameplay, good!

zillix 2019-10-12 19:27

Really awesome. The game is super polished, and it's fund and succinct without being frustrating. Fantastic work!

nunoribeiro 2019-10-13 17:02

Great game. I think this is the first Pico-8 game I have played and I enjoyed it a lot. The graphics are really good and I was impressed with the level of power-ups we have when we die. My only complaints are that the gun was hard to control and it felt weak. I beat it in 14 deaths. You did a good job!

bazld 2019-10-14 17:13

What a lovely game! I died a lot, but thats the point, I think ;) As other said, the amount of items and content is really strong for a compo game, and I loved the pixel art.

candlesan 2019-10-14 19:47

This game is amazing! I can't believe how many upgrades you managed to fit. There's also some great art. And I really like the scene transition effects (like when I die). Super polished.

velvetlobster 2019-10-14 22:44

Favorite pico 8 one so far, the environment is lovely and makes me remind of that movie where the kids are shrunk and have an ant friend

there was a kinda frustrating part though ... the way it rotates the weapon as he turns caused me to die very often in this situation:

Screen Shot 2019-10-14 at 7.36.20 PM.png

the bettle would approach and I could not move the weapon without also walking towards him, so death was common:

Screen Shot 2019-10-14 at 7.36.05 PM.png

that said ... little did I know that in that moment, after a sequence of frustrating deaths, I would have my sweet revenge:

Screen Shot 2019-10-14 at 7.36.35 PM.png

DIE you beetle die!! That made this game already worth it

swynfel 2019-10-15 01:51

Really solid entry!

Apart for the controls, the game felt really polished: huge amount of upgrades, tiny cosmetics items, level details, etc... The level even seemed to change after collecting some pieces of metal?

Great game!