Sir Runalot by MadParrotStudios 2020-10-13T10:48:08Z ♥ 1
Fun little game! I managed to reach ~780m.
Good graphics and musics, the lighting effects gave a overall feel. I also liked the knight's animation.
The concept was simple, but worked well. I like Jon_Nova and mhm32167's ideas to add spikes and/or coins for variety. I still played a about 15 times before giving up, which is a good sign.
I felt motion sickness very fast, but I ended getting sort of used to it. I still feel my head spinning typing this thought. ^^' I don't know how you avoid this problem for an endless runner.
The adjustable jump height was good, but As BlaiseRascal mentioned, it lasts too long, and very soon (500m for me?) you can't see were you will land have to trust your luck. I think "increasing the gravity" (i.e. scaling the acceleration up) would have helped to make the jump quicker and more responsive. Or maybe scale the jump time with the speed the wheel is spinning at? (It would probably look strange from a physical perspective, but gameplay wise it could work.)
Well done!
LD58 — Collector (9)
Keychain Clash by Profugo Barbatus 2025-10-15T19:32:49Z ♥ 2
I might have picked a lot of duplicates, but I got my S-ranking!
keychain-clash.png
I guess you could have penalized the raw scores for keychains you already have to force players to take risks?
The game was really fun. The "building blocks" are simple, but everything fits very well together, and it really works well. There is a good balance of strategy and risk-taking, together with the implicit lore of the different fandoms. The art-style is cute and fits very well
My main complain is that you could have slightly improved the UI when calculating the score. I'm thinking of the score breakdown on the right side which could have been a little more readable (for example with bold, a separation line between fandoms, etc.), but also the bag itself (e.g. the itas could have been colored by fandoms). I think it would have helped me understood the fandoms better ;)
Very nice game, well done!
In the Debt of the Night by Longfall 2025-10-15T18:53:37Z ♥ 3
Really beautiful game, loved the art-style, and you managed to keep it consistent in the entire game even with so many things drawn, including in the UI (and there was two artists)! I loved the attention to details, such as the eyes in the paintings / armor following your cursor. You even customised the godot loading screen of the web export, it's so cool, I have to look how to do that as well
Very nice music and varied sound effects. Especially when the witch starts "looking around", the footsteps are well done and stressed me :P They also work well together and with the art style
I spent some time getting the right objects (and the right key for the chest). In particular the book: I didn't feel that it matched the outlines, so I though there was one I had missed and kept looking. Maybe the "loosing" screen could tell you what items _were_ correct.
The first time I also got caught because I passed the "noise" threshold while going left, so at the wrong moment, and didn't understand what I had done wrong. I understood it on the next run (very good idea by the way)
I ended up trying ~5 times until getting it right, I liked the winning screen ;)
Overall, all aspects are very well done, it's a very solid entry!
Edit PS: Oh, and I love the pun in the game's title!
Alex's Taxes by ExMachina 2025-10-13T22:50:43Z ♥ 2
Very well done, especially for a first game jam!
I would have liked a little more checkpoints, I ended up having too much trouble near the end of a level (a level in the stone area where you have to jump left out of a platform and dash up without hitting the spikes on the ceiling nor the ones just bellow at the arrival). I also felt the mouse controls where weird, I sort of got used to it (but I kept clicking outside the screen and it paused the game)
The levels were pretty well designs, you sort of got the hang of it through-out the levels, but I think for someone that hasn't played Celeste the learning curve was a little steep, but it was alright for me. Maybe a little "twist" over the gameplay of celeste would have been nice (or maybe there was one, but I just didn't reach it?)
I really liked the controls, it didn't feel like the character was floating nor that it had no inertia. The graphics were also nice, especially the background.
Overall well done, hope you will keep making games
Masterpiece or Forgery by oller125 2025-10-13T21:38:20Z ♥ 2
Super innovative and works very well: the incremental difficulty, the various types of "clues" and/or "reasoning" you have to make, as well as the hints that appear if you stare at a painting for too long makes everything flow incredibly well! I like the jokes of renaming famous paintings and artists
My main nitpick is that I would have liked a counter of how many painting are left to give me an idea of how much time I had, but it's not actual necessary (I didn't run out of time anyway). Adding a full-screen button in itch.io (I played the web version) would also have been a plus
Otherwise well done, a simple but good concept you knew how to use! :)
gathering by verysoftwares 2025-10-13T21:20:29Z ♥ 0
Very interesting concept being able to pick anything. Pretty neat for the voice acting as well, it's the first time I've seen it in a ludum dare and it does make the game stand out! The hand-drawn paper-graphics with simple animation was also a nice touch
However I feel they were too many things / bugs that could "soft-lock" you (or maybe there are ways out of it that I didn't see). I had to relaunch the game several time: you can get stuck if you forget to pick a leaf, if clicking on another leaf at a wrong moment in the dialogue after already giving one, if you pick-up mumina (no way to let them down I think), if you go to the bakery (you can't pick the 3 cakes as you normally have the map filling in your inventory), etc. If this was intended, an icon / button for a quick restart would have been nice
A pity, because otherwise it is a pretty nice, cute and cozy experience :)
Another Day At the 9-5 by TheSavageBiscuit 2025-10-13T20:59:34Z ♥ 1
I was able to try your game!
Pretty fun concept, I even played until the end ;)
There was some bugs, like some enemies dying outside the bounds of the town center (somehow), and getting penalized by souls expiring before you start a day, but all in all it worked. Nice progression, a pity you couldn't use the money for any upgrade (although that might have been an idea you already had but that got cut due to time?)
The graphics could have been better, but it seems you did everything alone, and I see it was your first ludum dare (maybe even your first weekend game jam?), honestly good job, I hope you will keep at it :)
Fallen Leaves by Sceef 2025-10-10T20:26:31Z ♥ 1
Cute little game!
It's a well polished jam game: there's a menu, chill music and sound effects, nice drawings and animations (even a little comic at the end of the game!). It's a little easy and short, but I think it's the best approach for a jam to focus on the experience, which you did!
The movements of the leaves were a little weird (it felt like they had inertia), and the "air" effect could have been made into a style closer to the rest of the game, but that a little nitpicking ;)
Overall solid entry! :)
Pekko's Bottle Odyssey by An405 2025-10-07T22:40:14Z ♥ 2
Pekko got home, and he now has new shoes and binoculars!
Cool game, and full of jokes (hopefully not of past real-life misadventure?...)
The gameplay loop worked well. The cost of the upgrade might have been a little high seeing how the game ended just with 10€, but yeah, I still bought them because I could. It's very beautiful, and it's great that you included music and sound-effects. You even added a menu!
I had trouble closing the tutorial window at the beginning (overlapping with the rest of the UI), but apart from that no bugs.
I can see you were a big team, it must have been hard to coordinate! I hope you had fun, and well done!
Bafo Duel by hifire 2025-10-07T22:09:31Z ♥ 1
I found a friend to duel!
Nice little game, and good take on the theme! Probably the AI should prioritize cards that you have in duplicates, and it would probably help the game to end faster? Some music/sound could have been nice as well (you could have recorded yourself slamming a cushion!)
Otherwise the game ran smoothly, we finished it and didn't encounter any bug
Well done!