FoonLudum Dare ExplorerLD58 → Restless Souls

Restless Souls

By swynfel, cydouzo and Pimenton

View on ldjam.com

CategoryRankScoreCount
Overall4733.4024
Fun4573.2524
Innovation2653.4524
Theme3453.7325
Graphics6083.0825
Humor5132.6923
Mood5493.3025

Comments

floriancohen 2025-10-07 14:39

Nice game !

notsu 2025-10-07 22:11

The battle engine is really nice ! with nice skills and mechanics !

kkritselis 2025-10-07 22:11

Interesting idea... the grim reaper interacting with ghosts is something I hadn't thought about before. Keep developing it.

finnreimann 2025-10-07 22:20

Interesting approach to turn based combat. Liked it!

greenpig 2025-10-08 01:05

Very nice game, finally one with a proper tutorial :D. It took me some time to beat the level with the water girl thingy, but after that it was easy peasy.

thatmanrobin 2025-10-08 18:36

This was an interesting concept, I however could not figure out how to defeat the crying girl. Still a fun game, solid mechanics, looked good, and was on theme!

cislaru-corneliu 2025-10-12 13:05

the arrow "-right" it's a bit strange but the concept is good,keep it

sergs-workshop 2025-10-12 14:55

I like the concept — a turn-based system without a grid is an interesting twist. The skill mechanics are well done too. Great submission, would like to check a post jam version!

jonction 2025-10-14 01:17

Great concept; lack of guidance sometimes but it was still cool

dendi-life 2025-10-14 15:34

great idea!

mrv 2025-10-14 15:39

I really enjoyed the gameplay, especially the fact that the player gets new mechanics as the game progresses. The only drawbacks I can think of are the limited number of ways to win battles and the lack of a way to test the ability of the last soul collected

swynfel 2025-10-15 18:21

Thank you everyone for the feedback!

@greenpig Glad you managed to overcome the challenge! It's probably the trickiest combat as you don't have any extra skill yet, and after this one you probably had already mastered placement

@thatmanrobin Thanks! There are two strategies that work, but it is hard if you don't think of them

@sergs-workshop Thank you! I personally don't think the idea would work for a much longer experience, but we could definitely polish it

@junction Thanks for the feedback. Yes, if you miss a dialogue or accidentally skip it you have no way of seeing it again, and you can be a little lost... I will keep this in mind for next time and include something in the HUD

@mrv Glad you liked it! Initially we had plans for a 6th combat that we dropped because we didn't think it would change much and we didn't have time to balance it. We realised while submitting that it means players will never try out the last power...

mooyett 2025-10-15 19:42

Nice and cute game! Liked the humour and the gameplay elements

thomas-bringer 2025-10-17 09:07

Nice take on the theme! I did get confused about what to do sometimes, but overall it was manageable

gamebuilder 2025-10-19 02:08

A fun game. I like especially the special powers that can be gained by defeating an enemy. The turn-based element also lends itself nicely to strategizing. I love the graphics in this game as well — the drowned girl is especially well done. Overall, very imaginative.

game.png

oller125 2025-10-24 18:34

A nice start for a project that can be developed more. The mix of turn based combat but with free movement (as opposed to a grid) was interesting.