Foon →
Ludum Dare Explorer →
LD39 →
Devious Plant Commando
Devious Plant Commando
By marcenat
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 197 | 3.53 | 32 | |
| Fun | 106 | 3.65 | 31 | |
| Innovation | 527 | 2.62 | 31 | |
| Theme | 624 | 2.48 | 31 | |
| Graphics | 298 | 3.36 | 32 | |
| Audio | 98 | 3.57 | 30 | |
| Humor | 238 | 2.63 | 29 | |
| Mood | 182 | 3.34 | 31 | |
Comments
gagapete
2017-07-31 11:45
I tried playing your game on Linux but it doesn't start. I've downloaded it with the GameJolt client. Starting it with the client fails silently, starting it manually shows the following message:
> There is no data folder
After renaming the test_Data to Data it fails with the following message:
> Unable to load mono library from /home/gagapete/.config/game-jolt-client/Games/DeviousPlantCommando-XXX/default-XXX/Data/Mono (x86_64) > Failed to load mono
If you need help testing and/or debugging feel free to contact me on GameJolt.
marcenat
2017-07-31 12:57
I've made a mistake on the linux build but it's too late to upload a new one, sorry for the inconvenience
tiffi
2017-07-31 13:36
I really love these sounds? How did you create them? Did you just record a real gun?
That was really fun!
Great game, awesome gameplay. I feel it is not directly related to the theme. But otherwise an excellent game. Great job :thumbsup:
marcenat
2017-07-31 13:48
For the gun sounds I've slammed my doors and then apply some filters in audacity. The plant sounds are me grumbling in my mic, and the others are made with Bfxr. The music was composed with musescore 2
gagapete
2017-07-31 19:52
@marcenat According to the rules, a fixed upload is ok if you don't add any new features. > Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players. > ([Source](https://ldjam.com/events/ludum-dare/rules))
marcenat
2017-07-31 20:58
OK thank you gagapete I will upload a linux build then
Trouble loading at first, but when it did the game was amazing. The graphics are nice and the music and sound effects are very good. The gameplay is fun and there is a good variety in plants and weapons to keep me interested to push on after the first death. The map is fun to explore and the transitions between rooms are really smooth and pleasing to look at. Very well done with with, good job and best of luck!
This might be the best game yet! The audio gets 5/5 stars from me - the music and sfx are on point. My only complaint is that ammo seemed to be a bit scarce.
Weird :\ I like it though. The sound effects for the plant monsters are really silly. Bullet count UI text was too small to read though, probably my screen resolution. Maybe put a screen size canvas scaler on that stuff.
The full 360 degree fluid movement felt weird with the art style, but otherwise pretty solid game. Found it tricky to manage bullets.
Nice graphics and awesome gameplay. Cool song, but the guns were a little bit too loud compared to it (tuning them down just a little would make it better I guess).
The only thing I missed was some sort of melee attack. (I ran out of bullets faaaaaast). (the walking controls felt a little bit floaty when transitioning rooms, was that intentional?)
Wasnt able to open the zip file :(
spliter
2017-07-31 23:45
Really liked the game, my conly complaint is that there doesn't seem to be enough ammo to kill all plants, alternatively there doesn't seem to be any objective in the game (unless I missed something)
flobar
2017-08-01 09:09
The sounds and visuals are amazing. Well done.
Nice game, but I think it lacks a little polishing, but idea is neat.
filippy
2017-08-01 14:18
Ammo is really scarce so I just mostly tried to skip all the plants that could be skipped, also I was not super sure what the relation with the Theme was?
Cool game, but it is a little bit bad balenced because it is too hard to avoid plants in general. I was expecting to be able to explode the decor like the little bottles x) Keep coding :)
ryzy27
2017-08-01 14:53
Good gameplay, music, sounds and level design, but I'd like to point out few things:
- i think movement should end when you release the button - I think Input.GetAxisRaw() instead of Input.GetAxis would be only change you'd have to make - its nice that you added so many weapons, but when picking up new one selected weapon changes to next one (ie. pistol to shotgun, shotgun to flamethrower) not to this being picked up. - I guess I made it to the end, but im not sure. I killed big purple guy, got to next room and there was nothing there. Something like that writing on floor at the beginning would be enough to indicate game end
So just few minor things and I think the game would play much better. Overall well done, cheers!
aj-weeks
2017-08-02 10:19
Cool concept! I didn't realize enemies become more tolerant to your guns to more you shoot them until I read the page, I think it would have been cool if that was more obvious in the game. I still enjoyed going around shooting plants nevertheless :slight_smile: Nice work!
Display and resolution selection - maybe Unity does it all by itself, I saw it in few games now, but it's ...nifty :) that's the right word. nifty. One more nudge towards switching to Unity for me.
I really like the music. Adds to the tension.
Steering and shooting is user friendly.
As a wise man has taught me (and I never really listened) - make the bullets obscenely big. Players like to see their shots are meaningful. And in this case it'd be easier to get a feel for a weapon range.
I wondered if plants return to their original spots if I leave the room - didn't notice them doing this (good :) )
Transition between rooms - there is a moment of darkness. not sure if intended. Not a biggie though, not affecting gameplay.
mortus
2017-08-03 11:34
At first I was playing this like a kill 'em all shooter, but soon enough I've ran out of ammo and realized I'm doing something wrong. After that the game became completely different experience and the theme connection made much more sense too. Could use some polish, but overall a nice experience, good job.
Pretty neat! I'd suggest an option to swap the WASD keys for the ZQSD ones for moving around, else it's pretty challenging on an Azerty keyboard ^^# I didn't realize that the enemies get resistant to one type of ammo until I read it on the page after my playthrough, it's a shame that this is not shown in-game because I believe it's an interesting concept.
evanmhm
2017-08-07 06:37
The room loading was very smooth, and I enjoyed the graphics and level design. The gun noises had some volume issues but were good sounds, same for the enemies. Overall, I had fun playing through it :)
cydouzo
2017-08-09 02:40
Very fun shooter! Smooth and comfy to play. I haven't noticed at all that the plants resisted more the more you used the same gun, and it's better like this because I don't think it's an interesting concept. I would have really appreciated some indication that the room after the boss was the ending (even some text written in the room would have been fine), because I didn't notice that I finished the game until I came to this page. The tutorial part was much appreciated ;) The choice of available weapons was good. I appreciated having to choose between using up my amo, or trying to avoid the enemies. The graphics were not bad, but the graphic style vary too much from a sprite to another.
gagapete
2017-08-11 20:50
@marcenat I just noticed you put up a fixed Linux :penguin: build, thank you. I like the game. The graphics and the music are great and I like the idea of the permanent need to switch weapons so the plants don't get resitent against one weapon. I actually noticed it while playing as the pistol + shotgun brought down enemies faster than only one of them.
I reached the boss but ran out of ammonition before he was down. I guess you can rush through the levels without shooting most of the plants to keep enough ammo for the boss? One thing I disliked was that picking up ammonition automatically reloads the selected weapon, resulting in accidentially picking pistol rounds when I needed the shotgun. :smile:
I enjoyed this! I didn't read the description until I came back to this page so I was constantly running out of ammo, doh! I liked the pixel graphics and and the gurgly sound effects the plants make. The gun sounds were too loud though and I had to turn the volume way down. Getting the flamethrower was exciting - kind of wish it had a more intense sound effect.
reuh
2017-08-17 15:12
Good music and sounds, and fun to play. Maybe ammo was a bit scarce, but I've never been good at shooters. Managed to get to the boss by avoiding a lot of plants.
What I really liked was the concept, it is a very interesting use of the theme! I probably wouldn't have noticed it if I didn't read the description, so it would have been nice to show it in a more obvious way in-game.
Good work!
swynfel
2017-08-17 20:11
Really awsome music! And very nice voice made sounds effects for the plants. :)
Cool graphics as well!
The controls were intuitive and simple. But I found something frustrating: after a shot (with most weapons), there is a small reload time during with you can't shoot. I would have liked a visual indicator to know when I will be able to shot again (for example you could have greyed out the gun on the right).
I liked the fact that the more you use a weapon, the less effective it is. I found it out on my own, but only after some time. Maybe there could have been a way to teach it to the player? (Not easy if you want to avoid annoying text tutorial, I have to agree)
I ended up dying a lot, because I was saving the healying box for when I really needed it... But I never noticed I was in low health until it was too late ! ^^' Again, maybe an indicator, like adding a red filter, turning the health bar a different color, or having your character flicker, could have helped?
Anyway, great job, and I hope you'll participate in the next jam! :)