FoonLudum Dare ExplorerLD47 → Faithless Land

Faithless Land

By swynfel and cydouzo

View on ldjam.com

CategoryRankScoreCount
Overall1384.0632
Fun1663.9632
Innovation554.2032
Theme8293.6032
Graphics1644.3032
Audio4643.5632
Mood3223.8532

Comments

charles-viau 2020-10-06 02:36

Some kind o f tutorials would help to understand the mecanics of the seal, and their interaction, wasn't really sure of what is was doing. with a little polish, this is a nice concep, would like to play a post-jam version!

martiniano-marelli 2020-10-06 02:46

A nice find! I'm a big fan of card games, and this is a fascinating one. The idea is simple and easy to grasp, but after a while playing it just oozes potential. There's a nice amount of content with many cards.

Additionally, the theme of fighting yokai makes it a quite refreshing concept.

My only real criticism is with the audio, as there isn't enough. Playing cards, as well as enemy attacks, feel awfully silent. The music, as well as the artstyle, are excellent and very charming, however. I congratulate you for figuring out such a fun take on the genre, and giving it such a great theme.

However, i did run into some bugs here and there, such as the Carving card not working and the game crashing on me not too long into it.

jdeedubs 2020-10-06 03:03

This is such a genuinely exciting concept!

The gameplay is really fun, and the elemental cards have really great interplay between them. The game design is really clear, and its simplicity is very impressive.

The theme is wonderful, and the card design is elegant. I like the art style a lot, but I agree with above posters about audio. Some sfx would add much needed impact to gameplay.

Really, really nicely done; this is the kind of game design that sticks with you for a while.

cydouzo 2020-10-06 03:50

@charles-viau Thanks for the feedback! We would have liked a decent tutorial to explain the interactions between elements, but as often in Jams that would have been too time-consuming

@martiniano-marelli @jdeedubs Thank you so much for the kind words! We're very happy the few hours we had to sacrifice on designing the gameplay were not in vain! We will make sure to include some decent SFX for a post-jam version.

jag 2020-10-06 05:13

Amazing game! I really enjoyed this, its a very unique idea for a card game. Has a very relaxing feel to it. Honestly very well polished for a gamejam entry.

swynfel 2020-10-06 10:36

@charles-viau I guess the cards descriptions where not sufficient to understand the big picture. ^^' It is as Cydouzo said: not enough time to implement it, but we'll keep that in mind for next time.

@martiniano-marelli Thank you for the kind feedback! Great to see a fellow card game lover. Mmmh... So *Carving* has a bug that seems to have slipped through our beta testers. And I thought all the crashing bugs where fixed, it seems at least one remained. :/ Sorry to hear it, do you remember when it happened? (Was it right after sealing a demon?)

Edit: Ok, just noticed the description of *Carving* is very ambiguous! Maybe the following would have been better: "Select a location. The Seal on the opposite side of the sealing circle is copied to this location."

@jdeedubs Thanks! Ok, definitely add SFX next time. ^^' We were actually planing on adding some, but ironing the bugs out took way longer than expected.

@jag Thank you! Glad you liked it. :)

dracesbane 2020-10-06 14:34

I quite enjoyed this one. Was a bit unsure as to what I'm aiming for and what the difficulty meant, but once I figured out that I had to fill in the sealing circle, it all made sense!

As already said by others, the game definitely would have benefited from some SFX on seal placement or menu navigation, but very well done as it is!

Love the art and the concept and the gameplay.

grinnij 2020-10-06 21:09

This is a pretty fun game, i really like the art style and color pallet that was used, it was pretty relaxing after i learnd the game from the first round, its not overly hard and theres a pretty good amount of content, i like the shop with the random selection of goodies to get it made me want to keep going and have a sense of accomplishment and a goal. the music was good, i agree with the other posters about the sound effects, it would really bring it togeather as a complete whole polished package and add a lot of tactile response and feeling to your actions during gameplay.

Overall it was a pretty good experience and i enjoyd the game.

etrealjunior 2020-10-07 10:51

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

rmonthil 2020-10-07 15:06

Nice game with amazing graphics. I really like what you did with the theme. I agree with most of the other comments, I would be even better with more feedbacks (animations, sounds ...). I would realy love to have a post jam version of this. I also ran into the Carving problem, I think you should do it the other way arround, selecting the seal you want to copy. :smile: Anyway, congrats! This is a very solid entry!

mhm32167 2020-10-07 20:34

This is a really nicely presented game. I really like the art and card designs. I agree that you can add sound effects and animations to make it even better. Once you get the hang of it the gameplay is fun, but there is quite a learning curve I felt. Perhaps a tutorial level with a lot of explanations would help? I enjoyed upgrading my deck with new cards in the shop. This game really has potential. Well done :)

etrealjunior 2020-10-08 02:56

I must congratulate you, for this incredible work of art, I love to see how you can still surprise me, with these card games, I will be on itch, to follow the future evolution of your work, thanks again!

eldelhas 2020-10-08 11:39

Okay, that was a really really good game, super clean for a jam, with replayability, I spent 30 minutes on it and enjoyed :) the designs are clean and beautiful, sounds are nice,the theme is respected and I havn't seen other card games on this jam so far ! congratz !

kpedatte 2020-10-08 11:54

Nice game, nice art, nice concept. Congrats

jdbuenol 2020-10-09 01:15

Dang it dude! It took me half an hour to defeat the fourth enemy. Really entertaining game and great concept for a card game. The art and the music are great and i love the option to remove talismans from the deck.

blaiserascal 2020-10-09 01:21

Super ambitious and impressive game! I admit that I had a difficult time telling what was happening. I would have really appreciated an output terminal that described events as they happened. Example:

>Placed EARTH SEAL. >Enemy attacked EARTH SEAL and was stunned for 1 round. >Enemy destroyed FIRE SEAL. >You played HOT SPRING. Effect: You have 1 FIRE SEAL next to one WATER SEAL, so you gained 1 ki.

And so on.

Another thought: I wish it had cost 0 gold to remove cards from the deck. It makes sense to pay to remove cards from the deck in roguelikes like Slay the Spire, because you always have terrible cards to remove and you can't farm gold; but in this game, the cards I added were often worse than the cards in my base deck, so before long I stopped adding cool new cards to my deck, for fear of them making my deck worse and me having to pay to remove them later.

Anyway, I look forward to seeing what you all make next!

fatrobin 2020-10-11 16:32

as with others... some kind of tutorial would be helpful for this but looks good

swynfel 2020-10-14 05:18

Thank you everyone for the feedback! I see comments have accumulated quite a bit, but I’ll try to answer everyone.

@dracesbane Thanks! :) A smoother introduction / clearer goal could have helped player figure it out more quickly. Noted for SFX.

@grinnij Thank you for the detailed feedback!Working with this team was awesome, I feel like we were able to get a lot covered (not enough of course, such as the SFX, but its a game jams).

@etrealjunior Thanks! Yes I will check out your game with-in the week.

@rmonthil Glad you liked it! We will probably make a post-jam version, everyone’s feedback was very inspirational. And I agree for *Carving*, it would make everything clearer.

@mhm32167 Thank you! (And thanks to our artist for such great graphics.) I’ll also underline “Add Tutorial” and “Add SFX next time” one more time. x)

@etrealjunior Wow, I’m honored! I’ll do my best to live up to your expectations.

swynfel 2020-10-14 05:18

@eldelhas Thanks a lot, if you enjoyed it for 30 minutes it must mean we did our job right! ^^ I don’t think I have ever played a card game in a Ludum Dare.

@kpedatte Thank you!

@jdbuenol Happy you enjoyed it! :) Defeating the last yokai can take some time if your unlucky and don’t have the right cards. Well done for sealing it!

@blaiserascal Thanks! Yep, we wanted to add (a lot) more visual feedback, such as visual effects when Seal synergies activate (Fire burn Wood, Wood drinks Water, etc.), or enemy attack. But the idea of printing it in a terminal is great, it might even have been more clear for less actual work.

We wanted the new cards you acquire to be awesomely great, but we must have been too severe on the balancing. Free talisman removal would have worked. We also thought at one point to have the player make their deck as a subset of all the cards they owned, but scraped the idea for fear it would take too much time to implement and make a decent UI for it.

@fatrobin Thanks for the feedback! I guess the game wasn’t clear enough and couldn’t hook you in long enough to figure it out.

konrad 2020-10-19 17:36

This was absolutely amazing! The whole concept you invisioned here works surprisingly well and there is a good sense of progress as you learn to play the game and assemble more cards for your deck. I'm only well versed in a few card games, so I don't know if this took inspiration from somewhere but I haven't seen something quite like it so far. I also love that you had so many different card ideas. The balancing is mostly very good, which is impressive, considering that this process usually takes a long time. All the drawings, cards, backgrounds and enemies, are very appropriate and go well together. The enemies' designs are especially great. The background music is very atmospheric and catchy but doesn't get annoying, even after a while.

I'd find it super nice, if there was some sort of indication, if you were attacked in a round, like a little animation and a subtle sound or something. Maybe even sounds like water splashing or fire burning when you play certain cards. Complete silence can sometimes slow down a new player at learning the consequences of their actions. I'd also love it, if there was a fifth, even harder enemy, so you have more ambition to create the ultimate deck. But I get that this was already super ambitious so don't take it too seriously. Anyway, well done!

onkel-mo 2020-10-19 22:12

An LD game that captures me for over an hour sure is a very good game! (I would have played even longer, had it not crashed... well, maybe tomorrow :) )

It took me a while to get the hang of it, but once I understood how everything worked it became quite fun. A short description of the rules at least on the LD page would have been nice.

I really love the artwork and graphics, and the music does its part to make me forget the time ;). Some sound effects to provide feedback could improve the game a bit, but it's already great as-is!

codertrevor 2020-10-21 19:58

I really enjoyed that. I'm sure I played for over an hour but I didn't keep track of time. I managed to earn 1100 money units. If there was more content, I'm sure I would have kept playing. At first it took me a while to understand everything, but there was just enough information in the game that I MOSTLY got it after a while. I never did figure out how attacking metal "staggers" my opponent though. The music and graphics were both really good. This is a well-polished entry and a lot of fun. Great job!

tex-killer 2020-10-26 10:08

This is such an ambitious entry, well done!

It was fun to learn all the different effects and how to win, so I was entertained at the beginning. However, after a while it got a little boring and repetitive. The store didn't seem to have anything worth buying, either.

But given the short duration of the Jam, what is there is already plenty! Congratulations! :D