FoonLudum Dare ExplorerUsers → mhm32167

mhm32167

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitable👥Precious Sleepjam9933.293.142.933.903.503.042.803.03
202149Unstable👥Unstable Alchemyjam10673.273.192.963.663.38
202047Stuck in a loop👥HERO BURGERjam9263.413.252.912.903.403.343.78

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mhm32167

LD47 — Stuck in a loop

Dodge Da Beat by crazyrems 2020-10-06T22:01:46Z

Funky, nice atmosphere :) It's a bit easy to play (I couldn't lose until I intentionally went on the red stuff). I don't know if things could speed up the longer you survive? Fun and chill, nice job :)

Faithless Land by Swynfel 2020-10-07T20:34:17Z

This is a really nicely presented game. I really like the art and card designs. I agree that you can add sound effects and animations to make it even better. Once you get the hang of it the gameplay is fun, but there is quite a learning curve I felt. Perhaps a tutorial level with a lot of explanations would help? I enjoyed upgrading my deck with new cards in the shop. This game really has potential. Well done :)

Degrimer by Beebo Studios 2020-10-08T16:21:11Z

This is really cool! And nice to see you using Godot :)

Just a few minor things, like I didn't notice a shooting animation and the character doesn't face the way he is shooting, and there's not that much visual feedback when you hit the boss. I also had no idea I was supposed to kill the big monster initially. I think maybe a health bar would be nicer than the red number. I also didn't know what the blue things were for.

That all said, I really like this entry - unique concept, and I like to see jam games with voice-acting (although I didn't understand anything the character said!). I found it quite fun, and it definitely has potential. Nice end-screen :)

Collateral Control by Jon_Nova 2020-10-06T21:30:45Z

This is very addictive - I think you can expand it with sound and music and put it on mobile and it would do well. The challenge is just right, especially in the latter levels. It would be nice to glance at the squares and know how many movement points they each have - perhaps this could be shown on the squares themselves. Overall very well done, I enjoyed this a lot.

The Flying Tree by DavidPeterWorks 2020-10-06T16:15:44Z

Nice atmosphere and art looks quite unique. It was hard initially to figure out how to find the thermals - it takes a lot of trial and error more than anything else. Great concept!

The Hall Of Anubis by Patrick Sweeney 2020-10-06T14:16:23Z

Atmospheric and fits the theme well.. I spent most of the time feeling lost. I couldn't find the golden key and I spent ages trying. Nice ambient sound. Well done :)

Get in the Loop! by toasteater 2020-10-07T19:51:42Z

Went in blind and won after 200 seconds. Fun when you get the hang of it :)

HONK II by Tricky_Fat_Cat 2020-10-06T15:31:20Z

Nice! You put a lot of work into this! Fun, and great sound and music. Took me a while to get used to aiming but I got there in the end :) Not really sure how it links in with the theme. Sometimes the HUD would disappear, I think its when fullscreen on the HTML5 version. Love the variety of guns, and the shotgun is especially fun to use. Huge achievement for only 72 hours so well done!

Time Prison by ToC 2020-10-06T15:51:06Z

This is so good for 72 hours! Original concept, I really like how you use time instead of health as a central mechanic. I enjoyed the platforming. Later on it does take more patience with the lasers instakilling you. Really fun, nice job :)

Cyber Curse by azagaya 2020-10-06T14:33:10Z

Very nice. The UI is polished and audio and graphics/animation are very impressive for the limited time you had to make this. I like how mechanics such as shooting with the sword and dashing are gradually introduced with helpful information reminding you how to use your abilities and what to do. The main problem I had was that the game felt very repetitive, which I suppose comes with the theme. Perhaps some more variation each time you revisit the same/similar areas. Overall really nice work!

Progress by Anant Ahuja 2020-10-06T17:15:29Z

Was so confused. Give me my 10 mins back

X-periment by Nameless Ghoul 2020-10-08T16:40:58Z

This was actually quite fun. I played the whole thing, and sacrificed a few dozen ghosts to complete the last level. It would be interesting to see how you could expand the puzzles, e.g. traps or levers. The idea has potential and you could go quite far with it. It just needs a little polish, especially in terms of sound and music. I like the concept and I like that you used the Godot engine :)

PS the web version was fine

Mazed Robot by Martin183 2020-10-08T16:31:57Z

Fun game and very impressive for the limited time.

Platforming is generally enjoyable but can be frustrating having to spam spacebar instead of holding it down. I think there should be some audiovisual feedback when you take damage (I didn't really notice until I died!). This may also just be personal preference, but I would like the option of wasd for controls.

I really like the music. Graphics are nice, and again, I'm impressed that you made a decent 3D platformer in such a limited time. I also like seeing the Godot engine used :)

RESET HOOLIGANS by BlaiseRascal 2020-10-07T20:01:39Z

This is really clever! A walkthrough isn't necessary, you just need to explore the different options a little. If you wanted to make it a bit more user friendly, maybe add a highlight or glow to the bits that are interactable. I wish there were more levels (but I appreciate the limited time of course!). It would be great if the graphics were fleshed out and maybe some sound effects. I really like the music, it adds to the game feel. Well done, pretty original :)

Temporal Tether by fatrobin 2020-10-06T16:43:03Z

Nice idea, this has potential to be a good puzzle game. I completed it within a few minutes. Currently its too easy (seems impossible to lose) - would be interesting to see how you could add more challenge without making it too frustrating. Maybe something that adds difficulty each time the level resets.

Möbi's Trip by Jack LeFevre 2020-10-06T22:35:39Z

Juicy slime! Polish! Pseudo-3D! High scores! Fun and interesting levels! A bit of music or ambient sound for the game would be great. This is one of my favourite games so far and I can really see it being expanded :) The leaderboard led me to replay a few levels (I'm hnuqweasd) - a nice touch. Very impressive for 48 hours!

Into the Space by Integrated_Rk 2020-10-06T21:56:03Z

It's more fun at lower speeds, quite relaxing to play, would be good on mobile if you add some sound and maybe a bit of screenshake when you hit an obstacle. At higher speeds as other users have said it bugs out and you can't die.

Brick'd Out by Game Endeavor 2020-10-08T16:56:41Z

Fun, simple yet addictive. Nice twist on the traditional game.

I tried the html version first but the sound didn't quite seem to sync and it was slightly laggy, so I ended up downloading the Linux version. However, I couldn't seem to full screen it, and it would also not allow me to progress beyond the first level. I tried the Windows version via Wine and it had the same issue. I went back to the html version and played beyond level one.

Despite the bugs, I really like the amount of polish that went into this for a jam game. I like the audiovisual feedback - the game feels pretty good to play. I quite enjoy your channel btw, hope you keep it up :)

. by gorrgolem 2020-10-06T17:02:40Z

You make trippy games. I know its unfinished but I really liked it, probably my favourite so far. It does take a while to make it to the end - perhaps a little more leeway for the player would make the platforming less frustrating. Really like how important the sound is, and the voice at the end after you kill the monster made me smile. Good job! :)

Sir Runalot by MadParrotStudios 2020-10-06T21:42:51Z

Fun game, I played a little too much and got around 900 meters. Can see this being addictive on mobile - tap to jump. Maybe collecting coins or something will give an added objective whilst running. I really like the music, nice job :)

LD49 — Unstable

Midnight Maintenance by Tattomoosa 2021-10-08T20:15:51Z

Fun! The sound effects made me chuckle :D

Dizzard Wizzard by ryjcio 2021-10-11T14:04:06Z

This is my favourite jam game so far -well done! Quite innovative and I really like the graphics. I prefer to use WASD for movement so I wonder whether an alternative control scheme keeping the spirit of the game would be possible. Also it can be a little hard to aim, and it would be convenient to be able to easily cast and move. Hope to see more from you :)

Hunger Of The Elder Slime by JohnLee Cooper 2021-10-12T15:17:44Z

One of my favourites, really nice graphics and quite addictive :) Very minor nitpick would be I much prefer the tutorial/instructions being integrated into the game (I guess I don't have the attention span to read through the instructions screen at the start). Really nice job and impressive in such a short time. Well done :)

Solar Colonies by Fenderbate 2021-10-08T20:01:52Z

Awesome game, got quite into it :D gets quite easy imo when you put 2 contraptions on every planet

Server Preserver by kypello 2021-10-12T14:41:17Z

Clever use of the theme! I like how you introduce how to play ingame. Nice job :)

HONK III by Tricky_Fat_Cat 2021-10-11T13:57:36Z

Very fun!! Super impressive for such a short jam and obviously quite a bit more polished than expected. Agree with other comments it doesn't seem related to the theme.

The Volunteer by DoctorTurbo 2021-10-08T20:09:50Z

Nice job!! Great visuals and quite atmospheric. Really like the sound design :)

Grabanakki by Saturnyoshi 2021-10-12T15:09:34Z

So polished! Personally I would have liked to aim using the mouse or some other method, I felt using WASD to aim as well as move a little awkward (I played with keyboard, don't have a controller to hand currently). Maybe it just takes practice! Very fun and amazed that this was all done in such a short time! Well done :)

The Lesser Evil by Jon Topielski 2021-10-12T14:35:53Z

Really fun and polished. Very juicy and satisfying. Quite addictive. All around nice job :D

Tetrominal Space by Locke8 2021-10-05T14:38:52Z

I like the idea, definitely fits in with the theme! The controls were tough to get used to. Would be interested to see it finished with the building system if you plan to add that!

Where's My Tripod? by Pixelydian 2021-10-12T15:02:18Z

What a nice little game, love the art! I would have liked to see all my photos (not sure if i missed that option)

the cards we're dealt by rainedoe 2021-10-11T14:18:05Z

Quite unique! Loved the audio and atmosphere, and I really like games with a bit of narrative.

I learned I'm not very good at understanding my emotions! Found it hard to link the content of the cards with the outcome. By the end of it I was afraid and not emotionally stable :D

Really clever concept. Fun overall, nice work :)

LD50 — Delay the inevitable

The Longest Commute by infinitycore 2022-04-05T04:22:42Z

Clever game! I played it before work for extra immersion. Initially I thought the controls were from the perspective of the car (i.e. if you need to turn left press A) so it took a couple of attempts to realise they weren't. The overall graphical style is nice and cohesive. Great concept, nice job!

Terrasite by superjai 2022-04-07T04:21:32Z

Great art and audio! Overall quite fun, and super impressed with the polish!

Appeasing The Board by Parker8283 2022-04-07T03:39:28Z

Nice entry! Great job getting a game out with pygame so quickly considering its the first time you've used it! It was pretty fun initially but the choices did eventually get a little repetitive, so after a few rounds I ended up only looking at the impact on cash, productivity, etc. I like the idea, and you can't really avoid getting fired so it ties in well with the theme.

Pyre by Foursay 2022-04-06T04:35:00Z

Really nice sound and graphics! Short experience but good storytelling and atmosphere. Never thought a fire burning out could be so sad!

Delay the Inevitable by Gix 2022-04-07T04:30:06Z

Clever concept! Quite fun too, and fairly intuitive, would be nice to see it developed.

Disaster City by gbgames 2022-04-05T15:31:56Z

Pretty cool concept, nice job! It could use a little more variety (apart from the monster). I got my R&D to 20, was a little on the easy side. I like the idea of splitting gameplay into phases, I think it has a lot of potential.

Precious Sleep by mhm32167 2022-04-07T03:51:14Z

@automatonvx Thanks for the detailed feedback. We realised towards the end that the space was quite confined but it was too late to change anything, definitely a learning point for future games. Damage from alarms and candles was based on proximity rather than overlapping the hit boxes which I guess didn't feel intuitive in gameplay, so fair enough. We've had real problems with audio and web exports for our games, haven't really figured out a solution unfortunately. Good idea on skipping score submission. Great feedback -thanks again.

@lushboy-studios Totally right, I agree with integrating tutorial with gameplay and personally I quite dislike the whole separate tutorial powerpoint slide thing that we resorted to. We just ran out of time and didn't plan the tutorial aspect well enough.

@mateu Yup, we could have provided a better score breakdown, and maybe given a higher score for survival. You get a higher score from "Carnage" which you gain from blowing up alarms and candles with your bombs. Thanks for the feedback.

RISR by fizzbark 2022-04-08T10:12:24Z

Great concept, and very original! Almost a realistic portrayal of our future. I think though that corporations will just deliver shocks via compliance implants if we don't wake up in time for work. Re gameplay, the only issue as per your disclaimer is certain combinations of keys were not detected. I wonder also if having the symbols/letters visible on the keys would be better. Nice presentation - clean visuals and art. Nice work :)

Feed'em all by Gastar 2022-04-07T12:22:00Z

Fun and really clever concept. Small nitpick: it was a little hard to tell at a glance which tower shoots which food (especially the towers at the back). Nice job :)

Five Knights in France by Pixelydian 2022-04-08T04:05:23Z

Impressive, especially the overall atmosphere. The art and music went very well together. I agree with some of the other comments re: the gameplay being a little repetitive (I spent longer walking around than I would have liked) - maybe a smaller level or some added challenge / obstacle to finding the ingredients to make it more interesting? Small nitpick though, this is one of the jam games I've played that I'd really like to see expanded. Nice job :)

Ghost Chase! by Gnome4 2022-04-07T11:00:59Z

Cool game, I especially liked the atmosphere. It got a little repetitive, might be nice to have some more interaction with the environment, poltergeists, that kind of thing. I ran it in Linux using wine which was a bit glitchy, a native Linux build would be really nice. The audio / ambience was really nicely done, good job :)

TEST TECH S.A.Your expiration is inevitable. by Confidant17 2022-04-06T04:23:31Z

Really great sound and aesthetics! I do think a round lasts a little too long, I got 13600 on my first attempt. I'd suggest adding another element to the game, e.g. ammo. Controls were snappy and game feels fun and polished, and your controls being affected by getting hit is quite clever. Nice job!

Magma Climb by Aldebaram 2022-04-07T04:36:01Z

Fun game! Great controls and easy to play. I think it would be even better with a little more variation over time. Really like the concept, well-executed.

Mars-O-Tage by adncoach 2022-04-08T04:00:42Z

Great submission! Impressed with the amount of work in such a short timeframe. A single playthrough did drag on a little bit - the gameplay could use a bit more variety or risk imo, e.g. different types of bots, more of a penalty for getting caught. That said, I had fun and did play for a while. Nice job :)