FoonLudum Dare ExplorerLD50 → Disaster City

Disaster City

By gbgames

View on ldjam.com

CategoryRankScoreCount
Overall11373.1335
Fun9873.1035
Innovation7833.2135
Theme9473.4235
Graphics12062.6835
Audio8702.7334
Humor6023.0734
Mood10683.1034

Comments

greenpig 2022-04-05 15:30

Hi i would really like to try this game, because it looks sick so could you maybe include a WebGL or a Windows build? I think it would be beneficial for you to because a lot of people won't play your game because it's not easily accessable. Concept seems really cool and would really like to try it!!

mhm32167 2022-04-05 15:31

Pretty cool concept, nice job! It could use a little more variety (apart from the monster). I got my R&D to 20, was a little on the easy side. I like the idea of splitting gameplay into phases, I think it has a lot of potential.

codebug 2022-04-05 16:10

Interesting game. I did have to install a couple of SDL libraries to get it working, though.

I liked the monster, even though it was really frustrating when it showed up. I think that the city should probably invest in some aquatic monster counter-measures or, at least, a wall! :)

The only real issue with the game is that it became clear early on that you were going to win which removed some of the sense of challenge with it.

gbgames 2022-04-05 19:04

Thanks for the feedback, everyone!

@codebug Yeah, I should have warned people about the SDL issue. Normally I try to package up the game so that it is all available, and maybe I'll create an update with the libraries in it.

I did intend to have a levee along the river that gets destroyed and causes flooding, preventing you from repairing buildings or doing other things that require passable roads, but then I intended to include a lot more disasters in Disaster City.

@mhm32167 Yeah, I ran out of time before I could make it more challenging. Ah, well.

@greenpig I can see if I can create a Windows port soon.

silas-reinagel 2022-04-06 05:44

I would also be interested in a port for Windows/WebGL or Mac. This is a very niche set of platforms you're currently targeting. Game looks fun from the page!

lakea 2022-04-06 08:23

if you can get this on a web or windows build I will come back and play it, it looks like a good entry

naplz 2022-04-06 15:16

I had to download a lot of things in order to play it in android;-; But it was a pretty interesting game! I like it!! Nice work!

gbgames 2022-04-06 15:26

@naplz Oh? It should have just worked out of the box. What did you have to download?

naplz 2022-04-06 15:48

@gbgames Oh nothing to worry about! I had to install dropbox and a couple of other things because I didn't have it on my phone ^^. The game was great! It's not your fault :3

gbgames 2022-04-06 16:20

@naplz Ah, that's still not a fun experience to go through in order to play a game.

Thanks for your praise!

raptor851 2022-04-06 20:48

Dropbox was pretty annoying, made me click through a few screens and try to get me to sign up/etc before it finally just let me get to the file. Dot seemed to be the only real threat, but was pretty easy to deal with, I think it's a bug but you can still repair buildings while dot is on them, the box is hidden by the text box saying the building is damaged but occupied, but it's still clickable. I like the concept though after the first few days it just devolves into clicking the upgrade button every other day and repairing a building every time it's damaged, there was more than enough resources given that I never really had to make choices.

disastercity.png

gbgames 2022-04-06 22:39

@raptor851 Yep, that is a bug. You aren't supposed to be able to repair a building if Dot is there, but somehow I missed it until after I released the game.

And I did mean for there to be more disasters in the game, and failing that, more Dots, but I ran out of time.

Thanks for playing!

gbgames 2022-04-06 22:39

@greenpig @silas-reinagel @lakea Good news! I have uploaded a Windows port finally! Thanks for your interest! I can't wait to hear what you think.

gdesecrate 2022-04-07 01:08

Thanks for the game. You can queue to repair occupied buildings. That makes for those 2/2 HP building survive alot easier. Screenshot 2022-04-07 040624.png

silas-reinagel 2022-04-07 02:32

@gbgames Thank you for making a Windows build.

The game concept is very nice! As a player, I both found the game a bit easy due to always being able to repair 100% of the damage with no risk.

The core gameplay loop is nice. It also felt like opportunity for more different monsters, or trying to handle income plus more than 1 monster at a time.

Very cool for a jam game though. I enjoyed my playthrough.

lakea 2022-04-07 07:51

I think you have a starting foundation here for something great, I found it rather easy as was able to repair everytime and still had 49 turns left, but that doesnt mean its bad, I think more threats would have been good, or have it that dot got tougher and did more damage as time went on.

gbgames 2022-04-07 12:22

@silas-reinagel @lakea Thanks! I'm seriously considering making a post-compo version in which I gave this concept a bit more love and attention to see what I can make of it.

khaotom 2022-04-09 04:57

Something that struck me as I played was how much I enjoyed the simple experience of 'balancing the books' to achieve victory. I also think part of what makes this effective for me was that there weren't a ton of options and variables to consider. Many turn based strategy games bombard you with numbers and stats and options. Whether it be from the time constraint of the game jam format or through intent, you've managed to create a simple but satisfying distillation of the genre. Cheers! :comet:

gbgames 2022-04-09 05:29

Thank you for the kind comments, @khaotom!

caudatecoder 2022-04-10 10:02

A really cool idea -- a simple city-building strategy with a monster wrecking havoc!

It was quite easy but that's good for a jam game. I've only got one problem with the end screen -- it's so easy to miss. The exit button is in the same place where next button is which you click without much though once you get up to speed. So I completed the game twice, first time with 59 days to spare but didn't know about it until I revisited my recording :sweat_smile: Anyway nice job!

Here's the said recording by the way https://www.youtube.com/watch?v=WudvDztkwdg

gbgames 2022-04-10 12:30

Thanks, @caudatecoder! It was meant to be a Compo game, and I used a few extra hours on my recovery day to finish it as best I could, including adding last-minute sound effects (and yes, with SFXR). It wasn't inspired by Don't Look Up. Originally there were going to actually be floods, fires, alien attacks, and other disasters, so the meteor was going to just be one more disaster...until I realized that a meteor isn't just any kind of disaster for a single city to deal with and should probably be bigger.

And thanks for streaming! I enjoyed watching someone discover how to play. I'm glad you didn't discover the bug that lets you repair buildings that Dot is still attacking because then it becomes even easier than it is. BrainoidGames' comments were insightful, too.

I ran out of time to make the ending more celebratory. There is a line of code that even says "celebrateVictory()" but all it does is change the text at the top and provide the button that exits to the main menu, which I now see should have been put somewhere else. :laughing:

noirox 2022-04-11 14:03

I love management games and I am very glad to see quite a few pop up this LD because they do seem to fit the theme quite well! I think what you have created here is very nice for the usual jam constraints and I could definitely see this evolving into a long-term project because it is so expandable! Most of the criticisms I would have have been brought up by others or yourself already so all I have left to sday is: Great job!

awsumpwner27 2022-04-11 15:42

I love Dot. Adorable.

Also, and this could be something particular to my system, but I encountered a strange bug where if I resized the game window, all the text would disappear. At first I thought the text wasn't appearing at all, but it's when the window's resized. Well, it didn't keep me from enjoying the game, but figured I should report it.

gbgames 2022-04-11 19:36

@noirox Thanks! I'm definitely considering a post-LD release with at least some of the ideas I couldn't get in.

@awsumpwner27 I'm glad you liked Dot! B-) And thanks for letting me know. That's a very weird bug, and I see that it only happens in the Windows version. If I resize the Linux version, which is what I do development with, it doesn't happen. So now I need to investigate that for future work. Thanks again!

necdilzor 2022-04-14 20:55

That was good! At the beginning I was repairing everything, then I started ignoring it and going 80% to research and made it with 50 days to spare lol.

Sometimes dot attacks twice in a row a building with 2/2 so it's impossible to repair and you lose the building. I had fun :)

gbgames 2022-04-14 21:39

Thanks, @necdilzor! If I make a post-compo version, I definitely need to balance things differently, but I am happy you had a good time anyway. B-)

quinn-patrick 2022-04-20 18:52

It's kind of funny to me that being able to repair buildings with Dot there wasn't your intention. The game seems to encourage you pretty heavily to do it!

There are workings of a good strategy game here, but as it is it's a little bit simple and repetitive. The same monster every couple turns, you get the same amount of money each round, etc. It just needs a bit more uncertainty and variety to go to the next level. Some other things to invest in would really help. It'd be cool if you could buy a unit that increases the amount of money you get per round, or if you could upgrade your buildings to have more hit points. It's also pretty easy. Just cutting the number of days from 100 to 50 would be about right, I think. I beat it with 54 days to go.

gbgames 2022-04-20 19:18

@quinn-patrick Thanks for the playing! Yeah, I intended for there to be more variety in terms of disasters and things to worry about, like repairing the levee or investing in emergency vehicles or having a sports stadium to try to lure Dot toward it and away from residential areas. Unfortunately, I ran out of time.

And by that point, I had almost no time to really experiment and tweak with the balance of what I did implement. Had I maybe 10 minutes or so, I might have reached the same conclusion about the number of days. I made a last-minute guess, which definitely made it more challenging than it was during development, but not nearly enough.

Thanks again!

oohoos 2022-04-21 00:45

I am a fan of disasters and enjoy the idea of this game. Too bad you didn't get to include all of them.

Didn't feel like there were any meaningful choices or sacrifices to make; the cost of repairing the damage taken each turn is less than the amount earned per turn and there are far more turns than needed to repair all damage and still pay for the 20 upgrades. Could use more balance.

gbgames 2022-04-21 02:55

Thanks for playing, @oohoos! I am still seriously considering a post-LD version of the game in which I add more disasters and player options. And of course balance it better. B-)