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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableImpending chemical catastrophejam11953.073.313.373.882.772.462.382.84

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by codebug

LD42 — Running out of space

Debris Trail by chromableedstudios 2022-04-10T22:03:02Z

Interesting game but it isn't obvious what the goal is or why things start spinning around. Also, once things start spinning it is difficult to know what your orientation is relative to your starting orientation.

However, it is a working, playable game made in 72 hours. Well done!

LD50 — Delay the inevitable

Web of Lies by Ava Skoog 2022-04-20T19:55:21Z

A very different game from what I've seen before, which is nice!

The only real suggestions are really down to the limitations of the jam. With more time I'm sure you would be able to add more polish and content. Also, I would have preferred something other than a drop down for the response options.

Well done!

Rat-Stack by Arend Hintze 2022-04-10T22:39:46Z

Couldn't run using Processing on Linux. Got error: The nested type Scene cannot hide an enclosing type

Happy to give it another go, if you can tell me what I might be doing wrong.

Rat-Stack by Arend Hintze 2022-04-12T00:06:07Z

@arend-hintze I tried running it in Processing 3.5.4 and it didn't run but it gave me a more meaningful error. At first it required the directory to be named the same as the sketch. It then ran the start screen with music. The mute toggle worked but when pressing any key to start it crashed with: textMode(3) is not supported by this renderer. Processing 4 still does nothing.

Update: by commenting out the 2 uses of textMode(CENTER) in Scene, I got it to work in 3.5.4. A truly baffling bug.

It's an interesting game and definitely on theme. The rising water is definitely an unstoppable force. I did feel that the character was quite small and the movement could be a bit awkward at times. Also, I felt that seemed to be a fair amount of unused screen space, but that might have been that I didn't live long enough to make use of it.

Other than that, a solid effort. Well done!

Beach Breach by eonarheim 2022-04-10T22:20:45Z

Nice game. Well polished for a 72 hour game. I don't even have any complaints or suggestions.

Well done!

Dungeon Escape by mar3k 2022-04-21T11:10:38Z

A solid game for 48 hours. Challenging and replayable. There is clearly strategy that can be learned and employed which rewards you for playing more.

A simple, clear aesthetic that presents information clearly. I was, at first, confused as to why I couldn't pick up the things with dollar amounts under them. I had thought that they were the coin pickups as the banana skin wasn't immediately clear. However, it was an exciting revelation to find I could get coin drops from monsters and the banana skins etc. were things you could buy. Discovery is fun, after all.

While I could mirror some of the previous comments about balancing etc. I would say that it isn't relevant to a Compo/Jam game. Essentially, you're getting a game to the play testing stage in a weekend. If all that is needed after that is a bit of balancing and polish you have already succeeded.

Well done!

Tide of Rot by ryusui 2022-04-10T22:51:10Z

Nice simple game with an easy to grasp mechanic. Embodies the theme very well.

It was a little unforgiving but that might be the point. However, it wasn't clear where the hitbox was for the player. It took a few goes through to establish that there wasn't some kind of health or shield that was depleted before dying. Some shots passed through the character's body and others killed them.

I liked the addition of the power-ups, although I didn't get to use many of them as I kept succumbing to the inevitable. Well done!

Run for Your Life by saikai 2022-04-21T10:49:13Z

A really simple mechanic executed very well. A challenging game that keeps you coming back to try again and again. When failure is inevitable it is important to get that balance between frustration and reward and I think you have got the balance about right. With my ability (or lack thereof) having a more forgiving start might have been nice.

A well polished game with good graphics and pleasing behaviour/animation of 'the character'. All-in-all, a very impressive and well put together game.

Well done!

Inky Towers by Shane Gadsby 2022-04-21T11:58:39Z

Very different, which is nice to see. Challenging enough to make you come back for more.

A clear aesthetic and a well polished menu UI.

It did seem that just drawing large boxes on top of each other was a workable strategy but I imagine there were other workable ones (not including the hamster ball cheat :laughing: ).

I also had an issue with my lines disappearing after a certain point but there are always going to be post-jam bugs to squash.

Well done!

Escape from Nowhere by lbrande 2022-04-10T22:27:20Z

Despite the theme being 'Delay the inevitable' I still find myself being frustrated when I keep dying. However, that desire to do better brings you back for more.

Has a clear retro aesthetic and a simple but effective mechanic. Well done!

E P I L O G U E by JLV 2022-04-07T00:10:09Z

I'm not sure I got this game, but I'm not familiar with JRPGs so that's not really a complaint. The music was very loud and I couldn't find a way to mute it or reduce the volume.

There was a fair amount of depth for such a short development period. I liked the sky images.

Well done!

The End by pommicket 2022-04-20T18:44:12Z

Really interesting concept and well executed. I liked the little eating animation.

However, I had a bit of an issue where I was stood in the ash to clear a bit and then I ate some berries and instantly the map filled with ash and then I died.

As, ultimately, you will end up losing it might be better to have a smaller map and faster ash which would make it easier to get from one edge of the ash to another quicker.

Well done!

Invasion of the Sky Pirate Frogs by lovetocode999 2022-04-20T19:37:35Z

I too had some issues with the HTML version. It seemed to take a long time for the frogs to show up and one time I got through round one without any showing up.

I like the concept and it might be that the HTML version is giving me an inaccurate impression of it.

Anyway, well done!

Softness by krakadushka 2022-04-08T23:33:42Z

Very nice looking game.

Tragedy on Tattle Row by Cievers 2022-04-05T15:52:10Z

A maddening and infuriating game. Just like in life when you least want it an anvil falls on your head! Capturing the theme completely, despite first thinking you might have this sorted you quickly realise that the best you can hope for is to hold things off for as long as you can.

Character animation was well done, as was the level physics. With more time to work on it, it would have been nice to have the music ramp up in tension the closer it got to midnight.

Good game. Well done!

Blasty Tag by GreenPig 2022-04-05T20:15:03Z

Cool idea and nice implementation! As others have said, seeing more clearly who has a bomb and who doesn't would really help (especially yourself). It did seem to be an optimal strategy to just hide in a corner until it's all over, though.

Well done!

Disaster City by gbgames 2022-04-05T16:10:06Z

Interesting game. I did have to install a couple of SDL libraries to get it working, though.

I liked the monster, even though it was really frustrating when it showed up. I think that the city should probably invest in some aquatic monster counter-measures or, at least, a wall! :)

The only real issue with the game is that it became clear early on that you were going to win which removed some of the sense of challenge with it.

DEATH AND TAXES by Gus Goucher 2022-04-05T16:22:36Z

Really good. Nice looking and polished. Got more satisfying once I realised you could blow the tax inspectors off the building too :) Cut scene at the beginning should probably be skipable and the window breaking sound was pretty loud.

The Elvis boss (or tax guy?) walking down the stairs was a great visual representation of the ticking clock and a tension builder.

Well done!

Sandwich Drop by Renge 2022-04-08T23:13:47Z

Really nice looking game. A fun little concept that was well done. All of my comments are really the usual things with game jams that would, most likely, be sorted out with more timed and testing.

I felt that the camera movement was too quick and jerky. I think the cut scenes needed and option to skip to the next one once you'd read the text.

Well done!

Defend 'till the end by kjscott 2022-04-20T19:09:50Z

Nicely done. A well executed aesthetic.

My only gripe (and this might be personal to me) was that it felt a little frustrating that there were immediately asteroids that I couldn't physically get to in time.

Cringe in Space by Glimmer 2022-04-21T11:47:25Z

Pure insanity! It knows what it want to be and delivers. That's success in my book.

Smooth asteroids like movement of the character and behaviour of the enemies clearly communicated. This may be a 'silly' game but it is a well made one.

You cracked my cold, hard exterior and made me chuckle out loud.

Well done!

Morpheus of Mars by AnneArkey 2022-04-10T21:49:59Z

I'm always amazed at how much other people are able to do 72 hours. There's not much I can say about it that you don't already know as you had more features planned.

However, a simple thing is that when you have a drone selected there could be an icon whenever you mouse over something that would show you what the drone can do at that location.

Well done!

Stop The Watch by Calzone407 2022-04-21T11:27:23Z

I nearly voted you nothing for sound as there didn't seem to be any. However, as you had the category there I went back and tried again. Clicking on Options seemed to make the sound start without any further interaction. This also removes one aspect of my feedback: 'some sound and music would be a good addition'. :)

A very simple concept that seems too simple when it is described to you. Initially I expected to play one game and then more on but it is compelling. You want to try again to beat your previous time rather than just give up in frustration.

Suggestions: it might help to have a countdown at the start. Currently you have to click the start button and immediately click the clock. This feels like you've lost time right away and could be frustrating. Put the clock in the centre of the screen. This is the player's main focus. Music that ramps up in tension the closer you get to 12 o'clock.

As with all jam games there is always some polish or balancing that can be done afterwards but getting a finished/workable game within the timeframe is the real goal. You achieved it.

Well done!

Stay Afloat by Fredrik Rosell 2022-04-08T23:26:06Z

Nice little game with good visuals and character control. The interesting variation of the platforms came as a nice surprise.

It wasn't always possible to see submerged blocks that you needed to jump too. This meant that initially it didn't seem possible to get across certain gaps.

All in all, a fun game. Well done!

Battery Assault by chybby 2022-04-20T19:21:51Z

Fun little game. I got killed quickly at first because I (stupidly) thought the bombs were batteries and kept trying to get them (oops).

The only critique I have is that if the number of turns you survive is effectively your score, then perhaps it would be better to end the game when you run out of power rather than have to wait until you are killed (by chance).

Well done!

Rest In Pieces by Eson97 2022-04-07T00:27:40Z

This was a really nice and polished looking and the character was well animated. The light glow was a really clear indicator of character visibility.

I thought is was really easy and that I was doing really well until I found that the policeman had got stuck on a building the whole time :)

Good game, well done!

Impending chemical catastrophe by codebug 2022-04-05T15:25:45Z

@nick-rafalski Thanks! There should be music during the start screen. It plays in Firefox for me but not in Chrome (now that I've had a chance to test it). The sound effects are WAV files but the music is in both OGG and MP3 so perhaps there is an issue using the correct file. It wouldn't a game jam without, at least, something small going wrong :)

Impending chemical catastrophe by codebug 2022-04-05T18:13:03Z

@kristinamay @damakuno Thanks for your feedback. There are keyboard controls (arrow keys). This is mentioned in the instructions at the beginning but it is buried in a wall of text, sorry.

If you tried the keyboard but it didn't work, please let me know. I only managed to test it in Firefox so I don't know if there are issues in other browsers.

Impending chemical catastrophe by codebug 2022-04-05T18:20:08Z

@Ezra3 Thanks for your feedback. You're right about the shortness of the game. I was attempting to make it more of an infinite game like Tetris etc. but it needs some balancing of the speed ups and me to be a better game dev.

Thanks for the note about the colours, RGB would make more sense. I'll add it to my notes for when try and improve it later on.

Impending chemical catastrophe by codebug 2022-04-08T22:48:32Z

@reispfannenfresser Thanks for your feedback!

Given the time constraints and this being only my second Jam, I'm starting to think of this as more of a prototype rather than a finished game. I'd now like to take my time to make a more complete version.

Your thoughts have been really helpful and I have added them to my ever growing list of improvements and additions for the future. Thanks again!

Impending chemical catastrophe by codebug 2022-04-11T00:50:09Z

@flying-dog-fish Thanks for your comments. The music was supposed to stop during the game but if I'd had more time I would have liked to put some music during the game itself. Perhaps with an increasing level of tension. The mute button was a similar things where I had just enough time to implement turning it off but not the time for turning it back on again and with a volume control. Apparently, the music doesn't work at all in Chrome :(

Gladiatorz by supadedupe 2022-04-08T23:38:29Z

I also got stuck on the loading screen. Perhaps you could submit it as an Extra game to give you time to fix it and then get some useful feedback from people who have played it?

Good luck with it.