STAMP! by Lucien Catonnet 2020-10-06T10:22:04Z
it took me way to long to realise that failing at the stamp task is part of the game.
Foon → Ludum Dare Explorer → Users → Glimmer
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Harvest Roll | jam | 583 | 3.22 | 3.37 | 3.72 | 4.20 | 2.69 | 2.34 | 2.92 | |
| 2022 | 50 | Delay the inevitable | Cringe in Space | jam | 1280 | 2.90 | 3.47 | 2.43 | 2.95 | 3.06 | 3.56 | 2.54 | ||
| 2021 | 48 | Deeper and deeper | Ludum Deep thought | compo | 625 | 3.20 | 2.66 | 4.29 | 3.97 | 2.14 | 2.15 | |||
| 2020 | 47 | Stuck in a loop | 👥 | ouroBOOros | jam | 850 | 3.45 | 3.39 | 3.60 | 3.89 | 3.06 | 2.95 | 3.17 |
it took me way to long to realise that failing at the stamp task is part of the game.
the game is fun. I know about the Chihuahua and Muffin Problem but the truck pupper problem is new to me. :smirk: :dog: :truck:
neat game. Using space to end turn is a bit unlucky. esay to hit by accident and scrolls on some web browsers
@xmatos I also thought about going back in the tree and finish other thoughts, but the idea was to go deeper and deeper into one thought :wink: .And the tree would be messy af. To read the count easier you can click and drag a cube to turn it. But yes it is a bit hidden.
@secret-magic-404 I will probably make a post jam version of this with nice animation and other ways to represent the data. Maybe going up the tree to see what topic resulted in the same thought. Also I'm prety sure something will break if the traffic would be higher.
:potato:
@icefallgames Yes the Id is to identify each unique idea that was entered. By looking at the Id you can also see in which order the ideas where entered. Thinking about it now, i should have loged the date of the entry and display that instead of the Id. The count on the cube displays how often the same idea was entered.
was fun! but i jumped over one of one of the goals and fell for ever.
controlls are good. game had a good length. the end screen could have been a bit differnt I almost looped the game without knowing.
but then the fire nation attacked... nice little game. the ui blocked the view on some parts of the maps and the endgame is a bit click heavy. maybe im to stuiped also possible.
played it for way to long. tool tips would be nice and a way move the character. more lvl ups would aso be nice.
2min and 5s. fun game but the sound is killing me.
nice one. selecting the kid first to shoot feels a bit clumsy. I would just assign 3 hot keys. the concept is great executed. made me laught. Also great cats! better make some NFTs :P
good puzzler. But the bots really like lava. good choice to make a lvl select option on the title screen.
pls don't use Z as input or have multiple buttons with the same function. On my keyboard Z and Y are swapped so I can't play the game so easy. otherwise the game is well rounded.
I got some icytower vibes. would have like some velocity based jumpe mechanics. Nice work.
I broke the story mid way. No storytelling after the (first?) slide part. I guess i triggered 2 options. had to stop later because i got spawned under the floor on a checkpoint. solid work otherwise. the momentum is sometimes a bit awkward.
kinda addictive. i like the fact that you force the player to not play flappy bird by lvl design. i dont like the fact that things can block the air puff. feels like im out of control. other wise the sound is fitting. a easy mode would be nice because im very bad.
full gray hair with 50y. just crule.
made something. does not elaborate. upload.
I had fun.
simple idea well executed.
cool game. forceing the player to wait for the dialog to finish feels kinda clumsy.
good use of sounds. limiting the player to only use the mouse does kinda feel bad in a multi task focused game.
I like the idea of going back to the start of the lvl. Because of that the lvls dont feel that small. The movement is a but too wonky for my tast and I dont like the slow down when you land. Also the faster the cat is the less is visible in front of the cat. The feeling of going fast is very good. Therefore I sugest to focus more on the gona go fast part of the game: Timer, not insta death, no mandatory pickups, Run ratings, ... you get the idea.
beat it on the first try. had fun.
I did finish the game. In the end I just run and pull everything with me. Had some good laughts.
had fun playing your game. But after the uzi hit fire rate 8 it did not fire.
very neat. had some problems locking me out of bringing food because they dont want it and i can't drop it :(
game freeze when i hold LMB down.
I played it for some rounds and I'm not sure if i did miss a mechanic, but do I combine the cards just for some value or is there another mechanic I missed? Would be cool if there is something.
I played a few lvls. The music is nice. The player is a bit small and i got stuck on walls very esay. It took me way to long to realise how the switches worked. Otherwise its a good game.
very nice. I like the Zen-like gameplay. No goal -> no stress. I thing I notice is that you can't harvest while a thing is selected. Took me way to long to figure out.
nice mini game. Shooting feels powerfull and the shadow effect is very nice.
a bit much jiggle for my taste.