Foon → Ludum Dare Explorer → LD47 → ouroBOOros

ouroBOOros

By nekusoul, glimmer and sznap

Percentile
CategoryRankScoreCountLD47Ever
Overall8503.462550.060.4
Fun7443.392556.365.2
Innovation5033.612570.478.6
Theme4883.892571.178.3
Graphics12233.072521.233.4
Audio1
Humor6032.962453.957.3
Mood10323.172536.446.7

Comments

citdev-chris 2020-10-05 21:53 ♥ 1

i think i did level 3 backwards. he got stuck!

nice work with this. looks like the beginning of a Lolo type puzzle game :)

feesh 2020-10-05 21:56 ♥ 1

Good work with this, I had a bit of a hard time figuring out how the snake worked because a few times it would stay away from the rocks and trees. overall great idea and good execution

gingerbill 2020-10-05 22:03 ♥ 3

A really cool puzzle game that is really difficult but rewarding.

lenophie 2020-10-07 00:07 ♥ 1

Nice puzzles! It felt a bit random because I didn't quite understand the logic behind the snake's movements but it was still fun :)

wtfree 2020-10-07 05:31 ♥ 1

This is really a cool idea. a little curious about what the snake eat. Is it sushi?

mbrezu 2020-10-07 05:50 ♥ 1

Very nice game! Loved the take on the theme!

Also very much enjoyed the simple but very effective art.

eugenik 2020-10-09 17:19 ♥ 1

Great music, artwork and mood! Nice job!

fax 2020-10-09 18:02 ♥ 1

Hey. Fun entry for this jam. These kind of puzzle game remind me some levels in pokemon.

joonamo 2020-10-09 18:26 ♥ 1

Pretty cool twist on the classic snake game! Big 👍 for level 5, it looked so simple, but was actually very interesting 🐍

empty-set 2020-10-11 09:31 ♥ 2

Really unique concept here - never seen anything like it. Of course, the influence from classic Snake games is apparent, but the gameplay and main mechanic here is completely different.

I liked that the ghost was intangible to just about everything - it meant that you didn't have to worry about getting rocks 'stuck' in corners or whatnot, and could just focus on how to manipulate the snake.

Some of the graphics are a little unpolished but the overall aesthetic is solid.

Sometimes, the snake would stop moving and I wouldn't know why, or the snake would behave in strange ways that I didn't expect, which sometimes made puzzles tricky since the snake's decision-making algorithm wasn't obvious. However, I'm not sure how to fix that, since "always trying to reach its tail" is kind of just inherently a vague goal, but the game depends on it.

Overall, great work.

pomo 2020-10-13 12:26 ♥ 1

OuroBOOros-chaaaaaan! Thanks for submittint it! -PomoTheDog

joel-fox 2020-10-13 22:20 ♥ 1

Fun take on the snake genre! Pathing seemed slightly buggy at times, but for the most part was okay.

egawag 2020-10-18 23:55 ♥ 2

Elegant idea, nicely executed. I liked the puzzle nature of each level -- really had to think through moving the stone. But so intuitive and quick to play.

quadtree 2020-10-22 07:47 ♥ 1

Clever take on the snake concept, even if predicting what the snake would do was at times a little confusing.