FoonLudum Dare ExplorerLD47 → ouroBOOros

ouroBOOros

By nekusoul, glimmer and Sznap

View on ldjam.com

CategoryRankScoreCount
Overall8503.4525
Fun7443.3925
Innovation5033.6025
Theme4883.8925
Graphics12233.0625
Audio1
Humor6032.9524
Mood10323.1725

Comments

citdev-chris 2020-10-05 21:53

i think i did level 3 backwards. he got stuck!

nice work with this. looks like the beginning of a Lolo type puzzle game :)

feesh 2020-10-05 21:56

Good work with this, I had a bit of a hard time figuring out how the snake worked because a few times it would stay away from the rocks and trees. overall great idea and good execution

gingerbill 2020-10-05 22:03

A really cool puzzle game that is really difficult but rewarding.

lenophie 2020-10-07 00:07

Nice puzzles! It felt a bit random because I didn't quite understand the logic behind the snake's movements but it was still fun :)

wtfree 2020-10-07 05:31

This is really a cool idea. a little curious about what the snake eat. Is it sushi?

mbrezu 2020-10-07 05:50

Very nice game! Loved the take on the theme!

Also very much enjoyed the simple but very effective art.

eugenik 2020-10-09 17:19

Great music, artwork and mood! Nice job!

fax 2020-10-09 18:02

Hey. Fun entry for this jam. These kind of puzzle game remind me some levels in pokemon.

joonamo 2020-10-09 18:26

Pretty cool twist on the classic snake game! Big :thumbsup: for level 5, it looked so simple, but was actually very interesting :snake:

empty-set 2020-10-11 09:31

Really unique concept here - never seen anything like it. Of course, the influence from classic Snake games is apparent, but the gameplay and main mechanic here is completely different.

I liked that the ghost was intangible to just about everything - it meant that you didn't have to worry about getting rocks 'stuck' in corners or whatnot, and could just focus on how to manipulate the snake.

Some of the graphics are a little unpolished but the overall aesthetic is solid.

Sometimes, the snake would stop moving and I wouldn't know why, or the snake would behave in strange ways that I didn't expect, which sometimes made puzzles tricky since the snake's decision-making algorithm wasn't obvious. However, I'm not sure how to fix that, since "always trying to reach its tail" is kind of just inherently a vague goal, but the game depends on it.

Overall, great work.

pomo 2020-10-13 12:26

OuroBOOros-chaaaaaan! Thanks for submittint it! -PomoTheDog

joel-fox 2020-10-13 22:20

Fun take on the snake genre! Pathing seemed slightly buggy at times, but for the most part was okay.

egawag 2020-10-18 23:55

Elegant idea, nicely executed. I liked the puzzle nature of each level -- really had to think through moving the stone. But so intuitive and quick to play.

quadtree 2020-10-22 07:47

Clever take on the snake concept, even if predicting what the snake would do was at times a little confusing.