citdev-chris 2020-10-05 21:53
i think i did level 3 backwards. he got stuck!
nice work with this. looks like the beginning of a Lolo type puzzle game :)
Foon → Ludum Dare Explorer → LD47 → ouroBOOros
By nekusoul, glimmer and Sznap
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 850 | 3.45 | 25 | |
| Fun | 744 | 3.39 | 25 | |
| Innovation | 503 | 3.60 | 25 | |
| Theme | 488 | 3.89 | 25 | |
| Graphics | 1223 | 3.06 | 25 | |
| Audio | 1 | |||
| Humor | 603 | 2.95 | 24 | |
| Mood | 1032 | 3.17 | 25 |
i think i did level 3 backwards. he got stuck!
nice work with this. looks like the beginning of a Lolo type puzzle game :)
Good work with this, I had a bit of a hard time figuring out how the snake worked because a few times it would stay away from the rocks and trees. overall great idea and good execution
A really cool puzzle game that is really difficult but rewarding.
Nice puzzles! It felt a bit random because I didn't quite understand the logic behind the snake's movements but it was still fun :)
This is really a cool idea. a little curious about what the snake eat. Is it sushi?
Very nice game! Loved the take on the theme!
Also very much enjoyed the simple but very effective art.
Great music, artwork and mood! Nice job!
Hey. Fun entry for this jam. These kind of puzzle game remind me some levels in pokemon.
Pretty cool twist on the classic snake game! Big :thumbsup: for level 5, it looked so simple, but was actually very interesting :snake:
Really unique concept here - never seen anything like it. Of course, the influence from classic Snake games is apparent, but the gameplay and main mechanic here is completely different.
I liked that the ghost was intangible to just about everything - it meant that you didn't have to worry about getting rocks 'stuck' in corners or whatnot, and could just focus on how to manipulate the snake.
Some of the graphics are a little unpolished but the overall aesthetic is solid.
Sometimes, the snake would stop moving and I wouldn't know why, or the snake would behave in strange ways that I didn't expect, which sometimes made puzzles tricky since the snake's decision-making algorithm wasn't obvious. However, I'm not sure how to fix that, since "always trying to reach its tail" is kind of just inherently a vague goal, but the game depends on it.
Overall, great work.
OuroBOOros-chaaaaaan! Thanks for submittint it! -PomoTheDog
Fun take on the snake genre! Pathing seemed slightly buggy at times, but for the most part was okay.
Elegant idea, nicely executed. I liked the puzzle nature of each level -- really had to think through moving the stone. But so intuitive and quick to play.
Clever take on the snake concept, even if predicting what the snake would do was at times a little confusing.