patsui 2023-01-09 21:43
Interesting gameplay take on the theme! Next time you could put more time into tutorials to help people get into the game. Nice work!
Foon → Ludum Dare Explorer → LD52 → Harvest Roll
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 583 | 3.22 | 22 | |
| Fun | 403 | 3.37 | 22 | |
| Innovation | 147 | 3.72 | 22 | |
| Theme | 104 | 4.20 | 22 | |
| Graphics | 688 | 2.69 | 23 | |
| Humor | 603 | 2.34 | 21 | |
| Mood | 687 | 2.92 | 22 |
Interesting gameplay take on the theme! Next time you could put more time into tutorials to help people get into the game. Nice work!
I liked the idea of this a lot - but I found it a bit buggy to play. I got a dice stuck under my cursor which I couldn't use anywhere! Also, I went through a lot of dice but never saw a single one with a number above 3. Which is a shame because the missions I had needed dice of >3 and >4. A good effort, which I enjoyed playing. The art is charming but could probably use just a bit more clarity about what things are where.
interesting concept! could use some music. a little confusing at first, but i played quite a few rounds. overall a cool entry.
The pay bills thing was a little confusing at first, but overall nice work.
I like this idea rolling dice and growing plants, but the graphics are disappointing I'm enjoy this game, good job!
I like your game. Although the graphics are very simple it has its own charm ^^
I agree with the charm :smile: The interaction with the dice could be improved to make playing more enjoyable. Neat idea to literally inject dice into the theme.
Simple but addicting =) very nice!
Very cool idea, I think an in game tutorial would go a long way just so you can highlight different buttons and give a bit more direction. Having to balance what dice you keep, discard and plant is a great mechanic which made for some tough decisions.
Very cool and unique game! I think the orders come in a bit too slow though. I never really felt that pressured. You can produce enough dice each turn where even if you lose a lot of them you can always have a huge variety of dice on hand to fill any order after a while. A bit more UI feedback would also go a long way.
I enjoyed the game overall, but around the 32nd turn the orders stopped appearing, and on the 35th a ridiculously sized bill popped up. I clicked to pay because nothing else was happening and it ended the game. The graphics are cute and I think it suits the vibe. Harvest Roll SS.jpg
I like it! Screenshot_20230123_120133.png
Interesting mechanics. An explanation of the space in between the bag and the field would help (I think everything in there is discarded?) Could benefit greatly from a little audio.