Orchardstra by CyberStarLight 2017-05-01T19:01:04Z
It takes a moment to get into it, but it was fun :D
Foon → Ludum Dare Explorer → Users → jan5366x
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Alien Signal | jam | 3.33 | 3.33 | 3.00 | 3.83 | 4.16 | 3.33 | 3.00 | ||
| 2024 | 55 | Summoning | 👥 | Summoned Towers | jam | 779 | 3.40 | 3.35 | 2.61 | 3.47 | 3.54 | 3.28 | 2.15 | 3.12 |
| 2023 | 52 | Harvest | 👥 | NINE LIVES - Harvesting of souls | jam | 737 | 2.86 | 2.86 | 2.34 | 2.44 | 3.02 | 3.08 | 2.86 | 3.18 |
| 2021 | 49 | Unstable | 👥 | Sky High Islands | jam | 939 | 3.38 | 3.35 | 3.10 | 3.19 | 3.46 | 3.19 | 2.47 | 2.96 |
| 2021 | 48 | Deeper and deeper | 👥 | Shroom Island 2 | jam | 2.75 | 3.25 | 3.00 | 1.25 | 3.00 | 2.00 | 2.00 | 2.50 | |
| 2020 | 47 | Stuck in a loop | Space Patrol 73 | compo | 3.12 | 2.37 | 2.50 | 2.50 | 3.50 | 3.00 | 1.00 | 2.33 | ||
| 2019 | 45 | Start with nothing | 👥 | The Alpaca Tales | jam | 1005 | 2.87 | 2.68 | 2.03 | 2.73 | 2.71 | 2.62 | 2.56 | 2.50 |
| 2018 | 43 | Sacrifices must be made | 👥 | Space Patrol 72 | jam | 375 | 3.58 | 3.30 | 2.37 | 2.50 | 3.30 | 3.20 | 2.12 | 3.11 |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Gloomy Forest | jam | 2.20 | 1.60 | 1.60 | 1.50 | 2.80 | 1.87 | 1.50 | 2.83 | |
| 2017 | 38 | A Small World | 👥 | Shroom Island | jam | 3.00 | 2.75 | 2.62 | 2.87 | 2.50 | 3.25 | 2.57 | 2.87 |
It takes a moment to get into it, but it was fun :D
This Game is very nice ;-)
Music is pure chill, the game was also fun :D
I love the idea :D
Slow Progress :D
https://www.youtube.com/watch?v=nT1dxoZqdKA
Still not finshed yet ;-) https://www.youtube.com/watch?v=YLhE_BCEgxc
Nice Game but as addressed before the size could be adjusted a little :D
The look of the game is very nice. I have seen your blog post before so i'm back to rate ;-)
Nice concept and graphics, makes a lot fun.
Nice Design :D
Nice graphical design and it makes a lot fun!
@Sashbros Thank you for your feedback! Actually CTRL is "Fire" and LEFT SHIFT is "Use Collected Special Item" ... We just forgot to remove the mouse input which is default in Unity. :confused:
@phaeron Thank you for this feedback. The sacrifice part meant to be that items have also negative effects and the player have to choose which items makes more sense or rist their current gameplay style.
@Glassar Yes we noticed this aswell but it was to late to address. The first base concept was that the player should learn the items but this was maybe the wrong choice for a jam game related to the short playtimes / less replays.
nice concept, was a lot fun!
Greate job and very nice art design.
Text is a little difficult to read but over all nice work.
Very great work and thanks for sharing workflows.
Nice game concept!
Well done atmosphere!
With gamepad greate :smile:
Nice graphics!
Nice work, but you should set a cover image to improve your visibility.
very nice work!
Nice work!
Nice work!
Nice little game :smile: but the not moving background is a little confusing :v:
Very fun to play! I had a great time with this game! :D
He nice game so far :D ... ( I found you via the factorio friday fact :smile: )
Nice art design I love the animations and the particle effects!
Thank you all for playing and the great feedback! :heart: That you can not switch back to a old weapons or armor is actully a bug which we had overlooked in the gameplay testing. Which will be adjusted in a hotfix (1.0.3) right now.
As you may notice by it's agression stage ... the end boss is a **alpaca look a like demon** so no real lovely alpaca is hurt in this game! :smiley: :v:
The diamonds act like a highscore counter not more or less. Sadly we run out of time to make this more obvious. But I have added a note to the game page now to reduce the confusion. :smiley:
@mattias-cibien Thank you for the feedback. There are some hidden spawners in boxes and so on which can get very tricky without the better armor and sword .. but sure more optimization would be nice but .-. as usual the time constrains hit us very hard on the last day and we are happy to be able to finsh it at all. :clock: :smiley:
@odeyalko Thank you for your feedback and your play attempt! :slight_smile:
**SPOILER** > The death messages gives a hint if you die directly on the game start since your start choise matter and also you could look for a (stronger) weapon in the game world to be able to fight against monsters more easily. < **SPOILER**
@reasonable-games @ditam Thank you very much! Yes we had to made very hard choises to deliver a game of this "scale" with all assets including music produced in the jam with just 2 developers expecilly without profesional artist and so on. :smile: If we made the right choices ... we will see :smiley:
We are happy to receive so much great feedback and we will try out all your games as well if we don't already have! :hearts:
@netmute Moin Moin :wink: :ship: , yes something like this ... more differnt loot and more guidance would be great after all ... but hey ... better than nothing I guess :D
Let me know if you want to join forces next time ... but I guess you are already playing in the king class "compo" ... I usually like the jam more since it is more fun to work together on a project with beer and :pizza: :smile:
@keppu Thank You for the feedback, the game just drops the current weapon/armor if you collect an other but since we have the same items in the world multiple times this can lead to confusion.
@wheybags **Spoiler** > you have to start with nothing ... the item start options are cursed < **Spoiler**
Nice artwork and overall style, I like it.
Nice and interesting idea ... I Like it!
I Like the art style and the overall idea.
Flash game detected! :warning: :smile: Nice work so far!
Good job for the given time.
Nice work!
Makes fun and looks nice. In the first moment I was not aware that I also can go "throw" the info board :D
Sadly I got a 404 error for the given itch.io link :(
Nice VR jam entry ... well done!
Very nice balance ... not to easy not to hard .... a small graphic glitch occured if the surf game was behind a other window (water effect over the other window)
~~Right now some object colors are a little shifted in the WebGL version, sry for this.~~ :dizzy_face: - Fixed in 1.0.1
@icxon Thank you ... your video was interesting to watch ... especially the temple level :grin:
:unicorn: :unicorn: :unicorn: :unicorn: :unicorn: :unicorn: :unicorn:
nice work :thumbsup:
Had a lot of fun.☺️
Nice game .. I love this kind of games a lot!
Fun little game with great graphics and animations ... I not kown why but it took me a few seconds to figure out that you can go throw the doors ... maybe because they are not placed against the wall or something ...
Nice Idea but hard to master without reaction table. Graphics is very nice!
I got a little motion sick on my 49 zoll monitor :smirk:
Nice car feeling
Very funny game :smile: (first launch movement was stuck at the start ... second reload it was fine)
Nice little game but I was really bad in it. :smiley:
Not exactly my type of humor but other wise well done. :thumbsup:
Game is very fun and the tutorial was very helpful to understand whats going on.
Nice little game :smile:
Nice concept and simple but clean art style :thumbsup:
Controls are a little unexpected and the goal of the game was not really clear while playing. Otherwise good work.
Had a lot fun while playing .. but was a little difficult
Movement feels a little slow but otherwise it makes fun
Nice little game ... makes a lot fun :v:
Nice concept and assets but the character rotation should be a little faster I guess. :smile:
Nice game and art style ... the tree animations are very basic but add a lot. Good job and hearth warming background, I wish you many more successful game jams together.
The start could be on a higher platform to give the player more space to understand the movement in my opinon.
The particle effect adds a lot to the atmosphere. Good game overall :thumbsup:
Was fun to play but the audio (which sounds greate) don't really match the action/mood on screen in my opinion. Anyway ... good job :thumbsup:
Some nice cookie clicker vibes :v:
Graphics style looks a little bit wonky in a good way, I liked it! :-)
I had some problems to understand it at the beginning since it is not my usual game genre, but good work!
Hehe ok that explains a lot ... so I was not doing it wrong :smile: ... works now for me ... one time a dude was falling through the ground, but overall good work! Please chill & get well soon
Well done, without tutorial text I was not able to figure it out, but after reading it, it makes a lot fun and works very well. :monkey:
Thanks for the input so far :heart:
In regards to the sliding, this was caused by a issue where the unity physics/input behave strange on differnt screen sizes if gets modified in "Update" instead of "FixedUpdate" ... so we had blanced it but it was behaving different on every machine, as we figured that out and switched to "FixedUpdate" we had no time to rebalance it again in the same quality. :sweat_smile:
https://stackoverflow.com/questions/55365647/unity-different-physics-behaviour-in-different-screen-sizes/
@theherborist
I use a 49 zoll DWQHD screen ... so the difference was like I was playing a differnt game after all @theherborist :smile_cat:
Thank you all for the feedback!
@thejonu true, but the manual control we have implemented was to buggy related to the complex surface shape ... we just run out of time and swiched the the physics based control very late :sweat_smile:
The pay bills thing was a little confusing at first, but overall nice work.
I like the art style and the light system and how the game feels. Some kind of ingame help/guidance/tutorial would help it alot. (Maybe just display the image you build for this before the game starts or something if you run out of time to make a more interactive help/guidance/tutorial.)
greate work overall
Nice work! It gets a little glitchy on the world edges and the text don't scale properly to some viewport/screen sizes. But it was easy to understand and fun :thumbsup:
Had to play on itch.io since the version here was not starting, I makes fun and the art style is nice but it was a little distracting that the eyebrows stay on top of the weapon. (obviously just a small detail I noticed^^)
Good and fun gameplay guidance and flow. :v: The choice of animated text plays out very nicely.
Fun concept and works very well, the tutorial screen looks a little messy compared to the good looking game but still get the job done :grin:
I had some cracking in the audio (could be also on my side) but i top rated it since it played well and I liked the concept and execution.... obviously I did't read properly first time and screwed up the first summoning ... it was very funny :D
If the rats touch you at the start ... there is a proper feedback missing if this is good or bad .. I was confused at the beginning but after this it made fun and worked good
I absolutely like this concept, good work!
Thanks for the feedback so far, yes we was running out of time (as usual ^^), we will deploy a fix for some of the issues soon.
I have added a control overview to the ld game page, also new version aswell as a linux deploy are now available now on github with improved default key bindings.
Good idea overall, I totally like the concept and nice that there is a small control introduction. :v:
Makes a lot fun, good job :D
:smile: makes fun! But I agree on @PUR3 that the ui element for towers cost whould be cool^^
@shadowl33ch he he , sure our game only containes like 12% of our produced work related to "run out of time & technical issues" but we have lerned a lot xD
Hi @topgamescorp, should be fixed now; thanks for the feedback