FoonLudum Dare ExplorerLD49 → Unstable Concoction

Unstable Concoction

By neilkleistgao, Jaacko Torus and k4m1

View on ldjam.com

CategoryRankScoreCount
Overall9053.4029
Fun11693.0227
Innovation6553.4028
Theme6763.6128
Graphics1984.2729
Audio6563.2729
Humor9832.5424
Mood8563.3227

Comments

stanroy 2021-10-04 22:28

I can't run it in Firefox and Chrome :(

jzjerry 2021-10-05 02:23

Interesting puzzle game, it makes me take some notes to find out the relationship between these elements.The arts are pretty cute. Good job! :smile:

neilkleistgao 2021-10-05 02:31

Sorry for the problem in web package. Please play on MacOS or Windows FirstWe've fixed bugs in the web version.

madr 2021-10-05 06:21

Absolutely love the visuals of this game!

water-otter 2021-10-05 06:26

I really liked the art and music. Discovering interactions between the elemnts was pretty interesting, but took some time, also game felt a little bit slow because I had to click every tile individualy, it would be cool if player could go through multiple tiles in 1 click

kutaryoushinkoku 2021-10-05 06:33

I love the idea and the graphic, but I don’t fully understand what color can open what door.

neilkleistgao 2021-10-05 06:38

In order to simplify the game, we decided to release the reaction table here:

+ Arcane + Diffusal = Crystal + Arcane + Force = Essence + Blight + Crystal = Essence + Blight + Force = Crystal + Crystal + Essence = Force + Crystal + Force = Arcane + Diffusal + Essence = Crystal + Diffusal + Force = Blight

k4m1 2021-10-05 06:49

@stanroy I'm sorry for the problem in web package, and it should be fixed by now. You could check the game in your browser now!

k4m1 2021-10-05 06:51

@jzjerry Thank you so much for your comment! It's really inspiring for us :smile_cat:

k4m1 2021-10-05 06:54

@madr It almost took me 2 days to do the art work so I'm really glad that you said so!

k4m1 2021-10-05 06:56

@water-otter Thank you for your kind suggestion! We will consider to implement it in the future. The time for us was so limited so we had to focus on other features first. :sob:

k4m1 2021-10-05 06:57

@kutaryoushinkoku We've released the reaction table now and you could check it if you get confused!

kutaryoushinkoku 2021-10-05 07:11

@k4m1 wow!Thanks and i'll try it again!

roelosaurus 2021-10-05 07:36

Kinda confusing, but I like the art. 👍

jan5366x 2021-10-05 07:50

Nice Idea but hard to master without reaction table. Graphics is very nice!

tetrapteryx 2021-10-05 12:49

The art is seriously beautiful. I'm a sucker for shiny-looking pixel art, and this certainly delivers! The undo feature was super helpful early on. I think starting out with some really small introductory levels to teach each combination without having to walk too far to fix a mistake would help ramp players up to solving the more fun, complex puzzles.

zantze 2021-10-05 13:24

Very good looking game, the sprites and the animations look very neat! I personally couldn't get past the third level, as I always seemed to get stuck in one of the dead-ends. If I could recommend something, the movement could be a bit faster, since it got a bit tedious going around the map. Good job on the game, and good luck with the jam!

suisou 2021-10-05 14:40

Music and art are very beautiful. It took me a long time to understand that the disappearance of the door and the cube is the same attribute restraint relationship. After understanding this it feel very novel. It would be perfect if you could move as fast as undo. The puzzle has great potential. I think I like it very much.

sodaro 2021-10-05 17:09

The art style is lovely and I like the concept of combining elements and that combination adding an additional layer of complexity by destroying tiles! :smiley: Would have liked to be able to click less (felt a bit straining), such as by being able to hold the mouse button or use keyboard) :)

rock-gong 2021-10-06 09:48

Lovely graphics and clever game mechanism. Character moving is a little too slow.

aegisfate 2021-10-06 11:28

artstyle and 8bit music impressed me.route planning sometimes stumps me, the undo button is very useful at this time, and the puzzle part is very interesting. personally, it would be very helpful if there is a function to plan the route and execute it. Clicking to move sometimes takes away my patience for repeated attempts

praleks 2021-10-06 14:25

Nice Graphics and Puzzle. Would be have keybourd to control

locke8 2021-10-06 16:28

The graphics and audio were nice, but the game felt a bit slow, the movement could have been a bit faster. Its also quite difficult to tell which elements open which doors or which elements combine into what. Some sort of indicator would have certainly helped. the game can be a bit confusing all around, it could have really used more indications and more explanations.

noethelazydev 2021-10-06 18:03

The idea is quite interesting, I think it would be cool to add a "reaction table" cheatsheet to the game. And as some said, keyboard controls would make the experience more pleasant.

2021-10-07 14:56

Interesting!I passed the first three levels to test the reaction between color and color,so the fourth level is much easier.

dustin-brown 2021-10-08 03:26

Fun puzzle game! The potion is absolutely adorable. I like how the "tutorial" so-to-speak is built into the puzzles themselves.

npr0nn 2021-10-08 21:23

Cute and nice puzzle game, I loved the introduction, I would add a little more polish in the gameplay, like an arrow where you can click and more animations, but overall pretty fun to play

xiyou 2021-10-18 08:45

Very interesting game. This rule has a lot of potential to make complex levels. The concept of the game is also very interesting, the characters can react with different elements and become new ones.

I think that if the core of the game is a variety of elements then maybe each element can have its own characteristics. You know, like the crystal element, which can be so slippery that the character can't change direction on it, a very classic design. Or there are elements that affect 3*3 squares instead of one at your feet. Or there is an element that can react with all other elements. This would have more potential.

I was stuck on level 3 for a long time until I realized I didn't have to eat the elements but just the doors.I noticed that doors and elements are the same concept except that one blocks the player, which is confusing. Perhaps a little difference could be made, such as moving around gradually consuming liquid, while elements can refill, but doors cannot. The player starts out empty, so eating the element is the element itself without considering the new element after the reaction.

Overall it's still very good and I really like the grid map style in this perspective (从b站来,是相同类型的替身呢。 狗头)