FoonLudum Dare ExplorerLD49 → Kessler Controll

Kessler Controll

By mechazawa and nirvie

View on ldjam.com

CategoryRankScoreCount
Overall534.2121
Fun234.3121
Innovation404.2121
Theme864.3121
Graphics5283.8421
Humor1593.9120
Mood2533.8820

Comments

jan5366x 2021-10-04 20:58

Nice little game ... makes a lot fun :v:

paruthidotexe 2021-10-04 23:48

cool game idea

tohmis 2021-10-05 20:33

Really cool idea with nice grraphics and story. Controls could be a bit better. maybe having w/s be accelerate and decelerate in the current direction could help. Also those news are pretty fun

sarah 2021-10-05 20:41

This was actually super fun!! I was confused at first, and I spent a few rounds just crashing things and enjoying that haha. However, once I actually tried it out for real, its fun and a bit challenging after there are more things to control \o/

Overall, well done, the graphics are cute and I liked it :3

justinmullin 2021-10-08 03:01

This is so cool! I love how simple and effective the orbital mechanics are, and the prediction lines are just right, enough information to play without overdoing it. The "collision warning" was an especially nice touch. I especially loved the moment where I thought I had it all under control, and just when I allowed myself to feel proud for a moment, one satellite nicked another, and the debris took out the whole lot of 'em in 5 seconds or less. I didn't initially realize the satellites had fuel, so it was a fun twist to have to play around the one satellite I'd been overtuning for much of the game.

I think my main request or nitpick is that the adjustments are very touchy; I think I would have liked to be able to make more fine tuned changes to the orbits to get things just right. That said, I wonder if you tweaked it this way to ensure that the player can quickly make changes without being limited by speed? It works quite well as is, but I often got a bit finicky with trying to get an orbit just right, tapping back and forth to try to center something out.

I wish I could have spent a bit more time reading the news feed during play, because I really liked the flavor of it all, but of course those pesky satellites took all my attention. =)

Love the game, thanks for sharing!

eveenova 2021-10-08 07:18

What a cool puzzle game! It really gets chaotic when a bunch of satellites start blowing up but feels really cool when you get one to thread the needle. The fuel meter per satellite is neat design. Love the activity feed on the side. Controls took a bit to get used to; I wonder if they could be in relation to the satellite instead of global space? Either way, well done!

rufson 2021-10-11 04:28

A nice reference to what may happen on our planet in some time: https://en.wikipedia.org/wiki/Space_debris One such incident has already happened: https://en.wikipedia.org/wiki/2009_satellite_collision

Great orbital movements and a lot of details. I like also the news on the left with humor :smile_cat: :satellite_orbital: Nicely done and it needs definitely more ratings and stars! :star::star::star::star::star:

ic-rainbow 2021-10-11 17:05

The controls are unexpected to be absolute, but manageable. Please add a setting for KSP veterans for prograde/retrograde/tangent/antitangent controls :pray:

jeinzi 2021-10-11 17:46

Great game idea, fits the theme, good music and sounds, fun to play. It is very unintuitive to exert thrust in the inertial frame of reference, rather than in the satellites coordinate system where prograde/retrograde and radial thrust would always be on the same keys - but I think that adds a very interesting element and learning curve to the game. I also had to learn to intentionally sacrifice satellites. Very interesting! I got to 130358 points, here are some things I noticed: - The game got quite laggy after a while - Regarding the fuel bars: It was not obvious to me which color meant "fuel" and which color meant "no fuel". I also needed a few minutes just to figure out that the bar shrinks symmetrically from both sides, which added extra confusion. - I activated caps lock without noticing and spend a couple minutes wondering why WASD didn't work anymore. But I didn't loose, because... - It turned out to be a bit hard to loose. After some while I wanted to intentionally deorbited my satellites to end the game. But some didn't have enough fuel or were out of fuel and they just did not collide with anything, albeit there was a lot of debris in orbit. Also, new satellites spawned so often that I couldn't easily get the total number to zero.

rengo 2021-10-14 08:13

really fun game! i love the idea and its made pretty well! :thumbsup:

maximus 2021-10-18 01:17

Really addicting game! Maybe next time you could add more obstacles to avoid. Good job!

coda-highland 2021-10-18 02:18

A solid little game. The controls are kind of hard to work with but it feels intentional, as part of it being unstable. I was able to get three satellites into fairly stable, non-intersecting orbits, but trying to deal with an incoming meteoroid just made everything fall apart!