tile.flip() by Move127 2019-10-08T09:20:25Z
I would write in your submission post a little more about what the symbols on the tiles mean. Apart from that nice entry!
Foon → Ludum Dare Explorer → Users → Abregado
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Catastrophic Journey | jam | 1180 | 3.18 | 3.02 | 3.24 | 3.74 | 3.72 | 2.98 | 2.04 | 3.12 |
| 2021 | 48 | Deeper and deeper | 👥 | Drilbert | jam | 152 | 4.06 | 3.75 | 3.97 | 3.86 | 3.81 | 3.58 | ||
| 2020 | 47 | Stuck in a loop | 👥 | LichLoop | jam | 664 | 3.59 | 3.60 | 3.73 | 3.46 | 3.54 | 2.52 | 3.16 | |
| 2020 | 46 | Keep it alive | Amaze-on Game | jam | 1661 | 3.30 | 2.93 | 3.55 | 2.52 | 3.62 | 3.22 | 2.96 | 3.17 | |
| 2019 | 45 | Start with nothing | 👥 | Geary Grinder | jam | 260 | 3.76 | 3.66 | 3.81 | 2.71 | 3.59 | 3.54 | 2.22 | 3.40 |
| 2017 | 38 | A Small World | 👥 | Spacefish Love | jam |
I would write in your submission post a little more about what the symbols on the tiles mean. Apart from that nice entry!
Level 2 requires that you use the Splitter machine (two actually). The trick is to speed up a gear, then Split it (making it two slower gears). Ive also added some more hints, because understanding gear ratios is not exactly every day common sense.
Love it! I had some issues with not realizing that more than two items are on the altar thing. I had some flowers and grass grow just inside the ring, and then all transmutation stopped.
Man, I got so big that I could barely respawn! :blush:
Its great you know you what you want to do, where you want to go, but figuring out how to get there efficiently is tricky. Great entry!
I would have loved some road signs so I could find the shops, tip, rehab buildings. Thanks for the game.
@marino @stagiere251 @fabighindaru @redfenix @simply @gandalfderwaise @megahana @maindric @jasonsumm1 fixed now. No idea why it was not working.
@maindric yeah, there was not enough validation on the input. I think it can get stuck but a few presses of the same key will unstick it. Thanks everyone for playing.
We played two player first and had the player colors around the wrong way. For some reason we were able to play a long time without dying, so it became very confusing why we couldnt get viewers. Now we figured it out :D Probably using the same colors (red and blue) to mean two different things (emotion and player color) was not the best choice. Apart from that, the game is a great entry.
Also, crazy that this game is made by one person! Congrats!
I feel this was a much better mechanic than what i came up with for the same game. The character moving around the screen gives the feeling of hard work. The bathroom breaks were comical but felt like a short moment to regain concentration. On the last day I had a toilet break between every item just to annoy the boss!
Love it! Easy to play but hard to get a good score. Music was also great.
Great game. I would have liked to "collect" recipes so that between days I can review what made them. There was no time to remember while frantically mixing stuff.
Nice graphics and fighting. Im not sure everything is working correctly, as I was unable to repair hitpoints by buying new parts, and in combat it did not seem to matter anyway. I swapped out all my parts for the lowest tier and was still able to beat the highest tier opponents. I want to play more!!
Thanks for submitting. Very nice entry *feels*
Thanks for making this. Twas fun.
People didn't like the controls/movement? I think they were pretty slick. Only weird thing was pressing Space to exit and E to enter again. Increase bullet speed so people can hit things easier, and maybe add a laser pointer and its good to go! Thanks for jamming.
King is Happy, King is Dead... I made it with moments to spare. Enjoyable, but playing on a dual monitor means you cant use the edge scroll!
Don't let the slow moving disco balls fool you, you need to focus every microsecond! Thanks for the Bonus track as well @codeforjoycaro
Everything was great except the hit detection. I feel like this could be easier since the time management makes the game hard already. I want those berries but... oh no...
Nice entry! Cloning the story is a great idea to save time. Thanks for the game.
Amazing effort considering you restarted!!! Love it.
Having more time for the first few items, and having them further away would have helped me learn the level without failing 5 times. Still an enjoyable game. Thanks!
Wow, great level design. I idea how many levels there are since I've already been playing for 35 minutes and I'm only up to "Blinking". Very intuitive mechanics, I didn't need the instructions.
Nice entry! Maybe update the instructions to say there is a windows executable (or put it in the download links) now so people don't just skip over this one. Thanks for the game. *8Suggestions:8* - Before spawning an enemy, make sure the player is not on top of the spawn point. - Shorter levels with increasing difficulty to give the player a feeling of progression.
Played through three times, couldnt find a happy ending... maybe there isnt one?
I like your exploration mechanic. Creepy sound effects were nice too!
Nice game. I like animations made from tweens, like your walking animation. Give me some indication which way the aliens are coming from!
Weirdest bug so far in a LD46 game. When I die, the music stops playing from the left channel... Apart from that it was a nice entry, thanks for jamming.
nice first entry! I had a moment of self doubt on the self doubt level as the brain went slower and slower until, after missing the final brick by mere pixels, stopped moving completely. The game has taught me something today.
VICTORY DANCE! Knee jab and double jump was my key to victory. To start with it was tough to know when I will interact with the candies, but I figured it out after 2 rounds.
First time: Wait... did the arm stretch? Second time: looooool payoff!
Mega creepy. Extra points for providing non-digital content... well i guess the manual is still digital but you know what I mean.
Top creepy! Nice simple entry that leaves a mark.
My partner really wanted to see the end so I was forced to push through my frustration. Very polished use of physics. Every time I made a physics jam game I regretted it, but Im glad you made this.
Wow, talk about scope creep... *slaps thigh* One of the most interesting jam games I have ever played! Thanks for making.
Works great. Nice game! I love that you can close the game using the X or the Power button.
I also wish there were more levels.
Wow, this is simply great. We aimed for something like this but did not get very far. Beautiful and polished!
Top 10 Entry. Looking forward to seeing more from you and your team!
Your monster designs are great. Thanks for making!
I cant wait for the *possibly* final entry into the trilogy. Nice!
Congrats on your first Unreal engine project :D Very relaxing, as it says on the tin.
Crazy idea. Great robot designs.
Love the graphics. Would have been nice if I grabbed things in front of me instead of just the nearest, but that is ok. Thanks for making!
I'm glad you pushed through to publish this. Very smooth movement, nice relaxing mood and no punishments. I just played it through a few times knowing that I cant fail, which felt good.
Loved it. Especially that your ship gets flattened by the black holes!
Very satisfying feeling from hitting the crystals. Nice work overall!
Seems like a great deasign, just needs a bit more input polish. Once I realized the best way to accurately place objects is to only click on the Guide the building became enjoyable. Thanks for making.
Tutorial integrated into the background art is a great idea!