FoonLudum Dare ExplorerLD45 → tile.flip()

tile.flip()

By move127

View on ldjam.com

CategoryRankScoreCount
Overall3023.2731
Fun2373.2431
Innovation943.7531
Theme4592.6430
Graphics1943.4630
Humor3562.0221
Mood4472.4324

Comments

sacredbacon 2019-10-07 02:16

Cool Concept, I like the design

iconocatstudio 2019-10-07 02:18

I couldn't understand the use of the theme, but after reading the explanation, I agree that starting a puzzle game like this with no information does lead to interesting randomness. Great job implementing the theme, and making a rather unique game!

zwodahs 2019-10-07 02:25

Cool concept, i like it. It will probably be quite hard to do level generation, unless it is already random

lyghtningwither 2019-10-07 02:29

Nice, the most addictive game I've seen yet.

move127 2019-10-07 02:53

@zwodahs level generation is already random

zwodahs 2019-10-07 03:13

really ? nice ! I kind of encounter the same stage multiple time. Will definitely replay this later since i now know it is random

move127 2019-10-07 03:20

@zwodahs given the way the rules are set up, there aren't a lot of possible solvable puzzles for small boards. So, it is likely that the random generation will spit out the same ones.

wheybags 2019-10-08 01:22

The idea is a quite nice. It took me quite a while to figure out how the game actually worked though. I was just clicking randomly and dying without understanding for about 5 minutes. :( Maybe some more explanation of how the game works would be good? In particular, the start was confusing because I was just placing red blocks, and then I died. Maybe if the game started at the point where I can already see some symbols on screen, it would be easier to understand. Another possibility would be a tutorial level with no bombs, so you can get used to the flipping mechanic without dying all the time. Minimal aesthetics are quite nice too. Overall, a nice puzzle game!

abregado 2019-10-08 09:20

I would write in your submission post a little more about what the symbols on the tiles mean. Apart from that nice entry!

marcus-otterstrom 2019-10-08 18:57

Have to agree with these other people that a tutorial wouldn't hurt. I found it difficult to understand exactly what the different colors and symbols meant, but after playing around a while I think I got a general idea. Clicking around mindlessly to try and understand the pattern isn't super fun, but once you get it it's pretty fun to play the game, especially I found the smaller puzzles engaging. The stopwatch is a really nice addition, makes it easy to track how well you're doing adds a lot of replayability. I think one downside of having randomly generated levels is that you'll sometimes have levels where you just have to guess your way through, unless I'm missing something (example below) guessing-game.png

Overall it's a pretty solid entry, clean graphics and fun gameplay when you understand it :smile:

kleinzach 2019-10-09 22:21

Once I understood the colors and symbols (Which in itself was pretty entertaining to do) I really enjoyed the game. It's always really cool to see something so simple yet so unique, it truely feels like an elemental design that should have existed for a long time, and yet I haven't seen Minesweeper + Block flipping puzzles together before. Great job!

flying-dog-fish 2019-10-09 22:29

Looks like a nice game, but I really couldn't figure it out.

move127 2019-10-10 03:40

@marcus-otterstrom Thanks for the detailed comments! You're not wrong about the having to guess. I wanted to get rid of levels like that, but unfortunately I ran out of time. Adding in the bomb count was the one thing I did to try to reduce the amount of guessing. However, it doesn't help with the kind of level you found.

ds-nahogara 2019-10-10 21:05

This is a good minesweeper! i like it a lot but at the same time it was hard to understand at first, anyway i got into the fourth level and is a cool mechanic to rotate slots depending from the shape, great work :v:

team-on 2019-10-11 09:48

Looks like webgl build broken. There are only black screen with UI. But windows one works fine. Simple, but enjoyable concept.

adliberum 2019-10-11 21:15

Neat play on minesweeper. Graphics are spot on and fit the bill. brief tutorial would be really neat, could see this doing well on mobile. :thumbsup:

kirbloid 2019-10-12 00:56

Puzzle games are tough to make feel intuitive, but I feel like I could figure this one out playing, and experimenting with the turn by turn play, so congrats there! The simple shapes and style was nice as well.

move127 2019-10-12 14:40

@team-on Hmmm, I wonder what's going on. It loads properly on my side with Chrome. What browser are you using?

aurel 2019-10-20 06:03

WebGL worked fine for me - that was, if anything, pretty fun. I think it took me far too long to make sense of how to actually play the game. I played for about 10 minutes, but I still feel like I'm missing a core element of the game: "Actually detecting when I'm about to get a bomb"

The 5x5 levels are pretty tough - trying to get the flips to work without accidentally flipping a potential bomb, but it was still really enjoyable.

Additionally - if you click a bomb on the first click, you should probably just regenerate the map until the first click simply doesn't have a bomb underneath it. Either that, or shift the randomized representation over by one.

tyrannas 2019-10-20 09:47

It was pretty gun I GUESS since I think I still havent figured out all the core mechanics. I really think a tutorial, even written could be a huge help to dive in your game! Smooth graphics and animations though!

lars-erik 2019-10-20 12:02

Nice idea. A bit confusing how to figure which pieces is bombs. Also no idea how to progress to next level. 🤣

o2o 2019-10-20 14:13

Cool game!

ancient-pixel 2019-10-28 07:16

I agree with @marcus-otterstrom , when i figured it out, there would be many situations like this and then it got frustrated, because i thought i understand the game, but the game wont acknoledge that. Other than that it is simple, beautiful and cool.

thatmalzan 2019-10-28 10:33

My background is in tabletop games and I love me a solid game mechanic. It just works! I have to point out, however, that I ran into a couple of occasions that the symbols did not stay on the tile after re-flipping, ruining the flow of the game a little bit.