γγ―γ©γ¦Bloodless by Danilo Freire 2019-10-27T21:47:07Z ♥ 3
Very well executed. Timing and hit boxes as others mention could probably be polished a bit more, but overall a very good submission.
Foon → Ludum Dare Explorer → Users → Lars-Erik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | YAB | compo | 834 | 3.06 | 2.59 | 2.82 | 3.47 | 2.99 | 2.79 | 3.53 | 2.69 | ||
| 2019 | 45 | Start with nothing | π₯ | Newborn AI | jam | 646 | 3.37 | 3.04 | 3.61 | 3.15 | 3.00 | 2.88 | 3.23 | ||
| 2018 | 42 | Running out of space | Plastic Patch Cleanup | compo | 643 | 2.80 | 2.63 | 2.77 | 3.05 | 2.41 | 2.34 | 2.19 | 2.71 |
Lars-Erik leaves an average of 39.7 feedback comments each event.
Very well executed. Timing and hit boxes as others mention could probably be polished a bit more, but overall a very good submission.
5/5 mood for this. Not being able to strafe was a bummer. Otherwise nice little DOOM clone. Crazy sound! ππ
Nice idea, but not sure the lack of gravity having you go all the way over the screen did the gameplay a favor. Maybe work on the controls a bit, then it could be quite fun. Give the little fellow a jetpack to brake with or something. π
Nice idea. A bit confusing how to figure which pieces is bombs. Also no idea how to progress to next level. π€£
Well put toghether puzzle. A bit of fiddling with the GUI and you have a nice little mobile game.
Interesting and innovating gameplay. The time limit and unusual controls made the beginning too hard for me to bother long. But very well put together, and with balance it'll be a really nice little gem.
Very solid little game. A bit unclear how/why the other elements than the protecting one stay or go. Also only seemed to indicate direction of next event some of the times. Otherwise, pretty darn good game design. ππ
No. Words! π€£
(Sure you got the rights to the music?)
Nice little story. Would be nice with some tooltips when you select the final gift. I'd love to see this polished a bit with a fuller story. Could well be a nice interactive novel peeps would like.
Very nice! You should look into a proper lexer/parser thing for your programming interpretation. I got stuck trying to guess your "gold file" at the second coding challenge - trying several "valid" solutions. I any case, cool idea! Love it!
Did you see your counterpart? π https://ldjam.com/events/ludum-dare/45/ludum-dare-simulator
Interesting idea, but my memory is too weak to memorize that many good steps. Figure out a mechanic to make the exploration work and it might just be a hit.
Nice idea. With some more mechanics and something to do with the planets it might be worth evolving. π
First game I've left three 5's for. Amazing feat to build this in the time given. Love the mechanics. I starve too much, so maybe some balancing is in order.
Given <3 though, I'd buy this on steam in a jiffy. ππ
Controls seemed to be grid-based. Turned me off. At least in the browser-version. Otherwise seems like something that could be fun for a while. Interesting idea.
The sounds alone are enough to come back to this wacky entry. π€£ Good job!
Two fives from me! What a beautiful little game! Took a while to figure the different interactivites and having to go back and forth again. It was _almost_ not bothersome, so just a wee bit of tweaking will make it magic. Loved the entire idea and execution. Again - beautiful! π
Seems very interesting. I couldn't figure out where to go in due time tho. Might be nice with a few more hints in the dialogue.
Nice music and general setup. The minigames were too week to keep me going. (Time) Very interesting concept. With balanced difficulty and "getting started" bits this could really rock.
Got fired two times and gave up, but was quite intrigued for a little while there. Fun idea and well executed! π
Overall 5/5! And then what @humphreysmedia said. π€£
Well executed fighter. Had fun, but the trident guy was too tough. I think you could easily allow dodging backwards without making the game too easy. Fine submission in any case.
Super well executed! Hat off and all that. Overall 5/5! π I do presume you've played all of Zachtronic's games? Otherwise you're in for a treat.
Very smooth. Controls work pretty well. Love the 8-bit synths and style.
Was interesting, but I fought the controls too much. Maybe mouse turning or at least some damping would've helped? Otherwise fun take on the compo.
Impressively complete game for the jam. Was in awe at the gfx & choice of music. The pathfinding was a bit off and annoying, and a map would've reduced the feeling of grind. But all in all, very well done!
Very impressive compilation of features, gfx & sound for the time given. I still try to grasp the nature of the game. π Too bad the controls were a bit off. A more forgiving jump might have helped. π€·ββοΈ Good job, tho.
Very nice overall design and intro. π I concur with the non-skippable intro part. I'd play more if I didn't have to wait that long between each run. The rules say that you _can_ fix "things that doesn't work right" post submission. I think an "esc to skip intro" option would slide without question. ;)
Cute little platformer. Took me a minute or two to get used to it. Missed health powerups, but figured I'd just jump my way to the end, and luckily the end boss was a wuss. π Great job!
Nice little puzzle. :)
Nice style and enjoyable premise. A bit too difficult to make the right jumps when you get to the slimeys or what-they-are.
Very nicely put together. May definitely return to this to finish the story. Only thing to wish for is a clear indication of how many hours one would need. π
Awesome work for such a short time. Beautiful gfx. And that @#Β€%&! yellow chest. π
Very nice style and feel. Had me until the stove. Must've been some placement issues there. Would be nice with an immediate indication you placed stuff right, including more forgiving margins. :)
Hilarious! I couldn't do the rock jumps tho, but I suck at platformers. Had quite a few good laughs.
Promising prototype. :)
Loved this. Took me right back to Spore, but with an interesting twist to keep the micro level interesting. Had some adrenaline for a while there. Good job! ππ
Nice overall feel for the game. Loved the music and gfx. Too bad you didn't have time to balance. Kinda' know the feeling. π
Very nice atmosphere, and ambitious take on branching stories. Loved the ambient music. :) I got rich, paid'em off and pissed off fairly quick, but might just return for another go. Well done!
I brought up the game and thought what the ****, another clicker! I thought you fooled us with the screenshots. Then I realized it's a clicker-boardgame-risk-rpg-adventure-strategy-fusion and got sucked in. Alas it crashed at the attacking stage.
Made me laugh and amused me properly. Well done! Polished, this might be a fine mobile game even.
Really well put together. Died first night, but will return. Sounds was especially well done in the given time.
Well played. ππ Something something about memory though...
Just a wee bit to hard for me, but jolly well done. I sat through way more levels than I intended to try out. ππ Gave up at the level with the exit/mortuary signs. Might give it another shot some day.
I love typing games. π This was a nice new twist to them all. Would love to see a more polished version, especially if it would teach some touch typing as well. Well done! π
Laughhed hard from jumping, then read instructions and got one point! \o/ Fun idea. With a small tutorial / helping intro it's a golden time killer for a little while.
This made me laugh good. Love the sound effects! π€£ Well done!
Would be fun to see a larger more polished version make it.
Gameplay feels nice. However, dumb as I may be, I didn't find the axe. Might put something in there to guide the player. (Can't open doors, right?)
Nice gameplay! Had fun and giggles for a few levels. More annoying than fun in the long run, but overall very well put together given the time.
Fun lil' game. Easy mechanics and nice gfx + music. Got stuck, tho:
Doesn't work with my resolution I guess. 3000x2000 surface pro. :/
Had fun for the first 8 levels. Well done for 48 hrs. Maybe a bit too many numbers and wee few features. ;)
Pretty nice clicker for 42 hrs. Well done!
Really well done. Could do with a few more options when docked, but overall quite impressive for compo!
Beautiful gfx and overall impressively done, even for jam. Loved it even tho I didn't make it through more than 6 planets. ><
Poor girl. I had her rocking once before I understood the mechanics. Darn rude peeps come and sit in the seat I just talked someone out of. >:( Nice entry!
Interesting idea. Could be lots of fun with a few more challenges.
Interesting idea. A few more actions and clearer concequences would be nice. Can defo. see some potential here.
Nice simple game. Would be nice to be able to resize / scale. Also I couldn't spot the timer. Would probably pay a buck to play this on mobile. :)
Really nice. The rapid growth was nasty! Probably needs a bit of balancing, but I guess as most games this time, the point is to lose. :) I liked that the shots bounced off like pool balls. Would be nice if you could kind of trick shot and hurt all tentacles. All in all, very nice submission!
Fun little game. I loved the sounds when the bricks hit the poor character. Felt sorry for it. >< Would've been nice to be able to scale the gfx. Was a bit small on my 3000x2000 screen.
Great job! Managed to stick with it for three quarters of my pizza. :) Nice pixels and music, and enjoyable timelapse. Pretty much feature complete.
Cool twist on the trad genre. Liked that it was "upside-down". Would be nice if the gfx would scale to the container tho. Peeps don't mind pixelated gfx these days. ;)
Sweet little game. I instinctively press D to move right and get super confused when A also moves me right. :P Fun little distraction. You should make a mobile build with tap to move. No big feature suggestions, but can see loads of potential.
It's pretty and has nice music. I definitely think it can go somewhere. Although for now, reaching 1000 creds by crafting unknown things from seemingly incoherent parts for an unknown goal is not enough gameplay value. Defo has potential tho. Nice work.
Beautiful little game. My wife actually pitched the idea to me on friday night, but I don't have nearly as good skills with 3D. Love the simplicity, yet it looks quite realistic. Totally love the fatality and dystopia.
I saw the inspiration from Into the Breach immediately. Could be really interesting, but I didn't give it enough time to figure if it was possible to win each time. Looked pretty random/impossible when I got to stage 2. Pretty strong concept though, keep working on the logic and it just might be a hit. Also quite feasible for mobile.
I didn't quite get it. Laughed at the first impression, but otherwise ended up a bit "meh". Music was good tho.
I laughed good. Nice fifties postgirl. Dunno if the pickup was necessary. When they stacked so you couldn't just push stuff out anymore, it basically got impossible to pickup, move up and then push. If there was some throw mechanism, I guess it would be possible to keep playing. But again, I guess winning is kind of out of the question with the theme this time. ><
Cool idea. I got hooked, but for some reason I couldn't drop cars on the washing spot after buying a lot. Also the next button is off screen. Only tried the web version tho, might work fine in the win build. You should look into building a mobile version. Super game for crapper time. ><
I laughed hard when the ragdoll flew out the window. Brilliant! :) Also looks good, while the music was a bit annoying.
Too bad you didn't have time. Looks like a solid game idea, but dragging and dropping was quirky at best and gameplay is a big question mark. Keep up the good work. :)
Cool game. Got 109. Took a short while before I realized it _wasn't_ just a remake of a classic but the walls are actually caving in. Nice touch. :)
Way too dark even with the lightswitch spoiled above. Should be easier to get started. Music was pretty nice to set the stage.
I guess you're supposed to just die? No controls for the chicken. :(
Made me giggle. :D
LD46 — Keep it alive (38)
Hive Alive! by Remco 2020-04-26T18:54:48Z ♥ 1
Interesting game concept. The dithering was a bit much for my taste. Agree with the others on a level concept. Could even be a quite good board game given some more thought.
Forests of Xahil by unpronounceable 2020-04-24T23:07:44Z ♥ 0
Definitely have potential. I'm a sucker for hexagonals. With some more initial guidelines and goals I'm sure this would be addictive. Alas I just randomly wandered about, finally letting mobs kill me and got done with it. There's huge potential here though. Don't spoil it!
Down to Earth by ruthiepee 2020-04-24T22:59:28Z ♥ 1
Very nice execution, but maybe a bit unrewarding gameplay unless I misunderstood? But compo is compo, so well done. Would've loved to know what happened when I'd protected against enough meteors.
The Call of the Unicore by sndr 2020-04-24T22:20:51Z ♥ 1
Really nice entry! Love the art, sound and theme. I'm higher than average involved in the Umbraco CMS community, and the current effort of rewriting it from .NET Framework to .NET Core is called Project Unicore. So this game holds special value to me. Close to my heart! πβ€ππ¦ Very nice entry!
Genki by GOD COLO 2020-04-24T22:15:58Z ♥ 1
Strangely satisfying! Nostalgic to the bone. Couldn't quite figure out if there were a difference between the devils and the smileys. Never the less, thorougly enjoyed the 180s I got. :)
Signal Fire On Mystery Island by linluk 2020-04-24T22:10:24Z ♥ 1
Super solid entry! Up there with @notch stuff. Got through the rainbow portal, but rage quit due to having to run too far back to stoke the fire all the time. Never the less, I was super impressed by this! Well done!
Tiny Fragments by Daniel Moreno 2020-04-23T23:43:30Z ♥ 1
Awesome puzzler and idea. Really thoughtful small animations as well. Loved the nostalgic music. Absolutely well done!
Keep It Powered by rob1221dev 2020-04-23T23:34:38Z ♥ 1
Defo innovative idea. Liked it enough to get to lvl 6. You nailed the animations, sound and general feel of the little robot to suck me in for a while there. Jolly good job!
BUBBLE BOY by NEKORUMA 2020-04-23T23:28:02Z ♥ 1
Fun little project. Wish there was some growth or win scenario, I just had to let it die. Love the nostalgic music, tho it could defo have benefited from 8 or 12 bars with some variations. π Very good job on gfx and animations, tho.
Show Must Go On by Vildanix 2020-04-23T23:21:01Z ♥ 1
Interesting idea. Had no idea what I was doing or what the symbols meant, so I rage quit when audience started to leave. Think you might get away with improving the tutorial post compo deadline. Well done for a first entry tho.
HealthAI by TermiGht 2020-04-23T23:15:21Z ♥ 0
Nice idea. Could really be something with some more depth. As mentioned by others, I couldn't really spot any indication of where the patients should go, so I just winged it. 6/3 and over. Well done for first jam tho, and nice work on the sound.
Keep Pit Alive! by BunnyDen 2020-04-23T22:10:15Z ♥ 2
Really nice art and animation. My family will love this. Too bad I rage quit after dying from landed on an already fallen rock. π
Keep The Blobs Alive by BilbyCoder 2020-04-23T22:00:36Z ♥ 1
Took me way too long to figure I had to keep "jumping" to fly. With that knowledge it was an interesting challenge to be able to balance navigation with speed / pickups. Quite nostalgic music, reminded me of old time games. :) Well done for first compo!
Fleur Defense by SamStallion 2020-04-23T21:54:38Z ♥ 5
High quality stuff all together. Well done! Got a bit monotone around wave 4, but for jam this was awesome.
Evergreen by RAFFE 2020-04-23T21:32:29Z ♥ 3
Not much to say here but thank you for a nice and mellow experience! Very well executed for a jam game. I thoroughly enjoyed it.
Annotation 2020-04-23 233020.png
(Glad I know touch typing, tho. Soz for semi-spoil.)
Flight of the Cepheus by thedashdude 2020-04-22T16:35:47Z ♥ 1
Cool idea. A bit of an overload of stats from start, but quickly got the hang of it. Think the sound could do with some normalization. Was very loud. Would be nice with something more than a red blink when engaged. I ended up dying in a "dangerous" area because I couldn't find food. Lost me a bit there. Would've played more given some more detail, but all in all well done for a compo entry!
PlayBack by Joe Cowman 2020-04-22T16:26:00Z ♥ 1
Really nice gameplay in this one. Found the fourth level to hard for a quick run, but defo a very nice entry. The music was especially well made for compo. All in all very good job!
Promethean Legacy: Fan the Flames by quill18 2020-04-22T16:18:32Z ♥ 0
Love the theme. Played it a bit late yesterday, so might have done better when more awake. Felt that the progress was a bit too slow, like the game punished me all the time. Otherwise, as others have mentioned, nice depth and cool usage of dice. One of the better entries wrt. complexity and logic.
PARENTHOOD by LanaLux 2020-04-22T16:16:11Z ♥ 0
Nice design and gameplay idea. The Sims meet tower defence. π Mobs came a bit too fast to handle, so died after a few minutes. But was the only game that actually gave me adrenaline so far.
The Offer by TheWinrawr 2020-04-21T23:06:35Z ♥ 1
Wow! Love the art style and execution! Super well done for compo. Awesome first submission. With some eerie music, this would be killer. Got a little flashback to Limbo, but still very original.
Shakey Hands by tigerfinch 2020-04-21T22:42:54Z ♥ 2
Super cool idea! Well done with the image comparison. Didn't quite get how or when the game would end since I passed 1k pretty fast. Very well done for compo.
Flowers for Johnny by Jake Elliott 2020-04-21T22:32:21Z ♥ 1
CGOL! RIP! π First game to get a full 5 overall from me. Great idea! Couldn't be bothered with level 7 and 8 tho, but might come back some evening. π
Moonhill Farm by Murrzipan 2020-04-21T22:13:39Z ♥ 1
This could defo go somewhere. Quite good for compo! Had some bugs with placement and struggled hitting mobs vertically. Also wasd + mouse only would be a better option for controls IMO. H5 for well executed compo entry tho.
Helicopter Parenting (HTML5 + Windows) by Digitom 2020-04-21T21:58:55Z ♥ 1
Comments indicate this should be fun. I must've put the blocks down wrong from the start. Got nullrefs and crashes after adding boxes pretty much on the left side, but baby spawned further left. Could do with a bit more intuitive start, I guess. Good effort for compo, tho!
Pet shop INC. by Hadik 2020-04-21T21:53:04Z ♥ 0
Of the games I've rated so far, this defo held me for the longest. (Tho I'm a sucker for eco sims & time mgmt) Got all animals, but you'll never keep me until 3k coins. My first fish already died. π Very well done for the compo! H5!
Jeffers Strikes Back by Furtive Pygmy 2020-04-21T21:35:07Z ♥ 0
Too much sausage! Fun take on roguelikes. Or is it porkuelikes?
A Torch in the Cave by snesgaard 2020-04-21T21:31:57Z ♥ 1
Fun idea. Liked the ebb and flow effect of the water. Perfectly short for speed voting. :) 110 s. Would be even more ace if you had to harvest the trees.
Keep the King Alive by Noxalus 2020-04-21T21:13:46Z ♥ 1
Very interesting idea. This can definitely go somewhere. Tho not sure if single-select units is a good gameplay choice. I kept trying to drag a rectangle around them all to move as a group. Besides that, I'd totally drop the descending synth and just keep the bass tho. Way to monotone. Otherwise very good job!
FL0W3R by oda 2020-04-21T21:02:38Z ♥ 1
Nice idea. A bit too long winded to bother when speeding through games to rate though. Sure I'm missing out. Impressive procedural gen.
Keep Them Alive by kaeveris 2020-04-21T20:56:07Z ♥ 1
Super cute! :D Didn't manage to get to the end, but loved the idea and execution. Highest avg. rating so far.
Fordhill by Ethan Losten 2020-04-21T20:51:42Z ♥ 2
Nice take on tower defence / king of the hill. Like the idea. Hitboxes can do with balance, but otherwise nicely done!
Keep "IT" Alive by RoboDoig 2020-04-21T20:47:00Z ♥ 1
Nice entry. For a while, I was convinced I had to keep "IT" in the middle. After reading the comments, at least I got to 7-8 words. :P Agree with others that making bigger words were pretty much suicide without reward. All in all very good submission, and high potential if gameplay can be sustained for longer with longer words.
Tamagotchi Mastermind by Khud0 2020-04-21T20:35:40Z ♥ 1
Very nice submission! Good GFX and music. With added levels and content, this could be a good hyper casual mobile thing. Had some definite flashbacks to Spore, but it's a new take and all that. ππ
Shiver by Oxters 2020-04-21T20:25:25Z ♥ 1
Interesting idea. Gameplay could do with some instructions at least. Figured the "a" mode, but "b" was totally lost on me. Nice old school music!
IMOJC by Tesseract 2020-04-21T20:20:42Z ♥ 1
MMO CGOL is a brilliant idea. Well done!
And RIP. π
"Zen" Garden by tic 2020-04-20T20:14:14Z ♥ 0
There was absolutely nothing Zen about that experience, but fun idea. π A bit too hard tho, didn't get past 20-25 flowers. Liked the snare and groove.
Who Can Protect Me? by Dreamer 2020-04-20T20:08:57Z ♥ 0
Cool idea and important message. GJ!
Spooble: A Search Engine Story by Mikhail Rudoy 2020-04-20T20:03:54Z ♥ 1
LOL. Got a few flashbacks there. π Would wish for some way to play without bashing asdf. No really good suggestions, tho. GJ!