Foon → Ludum Dare Explorer → Users → FinalForeach
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Keys and Goblins | compo | 543 | 2.94 | 3.08 | 2.54 | 2.90 | 3.10 | 2.85 | |||
| 2019 | 45 | Start with nothing | March of the Gladiators | compo | 274 | 3.35 | 3.13 | 2.52 | 3.33 | 3.11 | 3.07 | |||
| 2017 | 40 | The more you have, the worse it is | Ninjewels! | compo | 497 | 3.08 | 2.82 | 2.45 | 3.40 | 3.83 |
FinalForeach leaves an average of 14.7 feedback comments each event.
Looks like a nice game, but I was unable to play since it lagged out once I exited from the office server.
The idea and graphics were good, but a bug which where you hit a corner makes you unable to move made it very difficult to play.
The special effects were very cool when you were hit by an asteroid.
Good game, would have appreciated if you included the Linux lwjgl natives in the jar file (I had to recreate the jar myself in order to run the game) however. Sound effects are funny and gameplay is addicting. Good job.
The puzzles were good, hindered only by the controls. Character designs were also quite nice.
Being a warrior is hungry work! Graphics were top notch for that style, controls were good. If the story is more fleshed out, this could have a lot of potential. 👍 The font needs to be slightly cleaner as the top of the 'E' and the 'H' looks glitchy.
Cool game, once I figured out how to utilize the bombs enemies were dropping like flies. When going down a stair case however, I got this crash (I'm not sure which exception caused the game to freeze, so I'm posting all three):
`Exception in thread "AWT-EventQueue-0" java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:909)
at java.util.ArrayList$Itr.next(ArrayList.java:859)
at dev.chancho.ld45.Board.render(Board.java:178)` ...
`javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported.
at com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:513)
at com.sun.media.sound.DirectAudioDevice$DirectClip.implOpen(DirectAudioDevice.java:1304)
at com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:121)
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1085)
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1175)
at dev.chancho.ld45.Etch.
`Exception in thread "Thread-16" java.lang.NullPointerException
at dev.chancho.ld45.Etch.sound(Etch.java:182)`
The slime frameworks are fun to play with, but the rest of the game is too slow paced, and when you fail a level, you have to go through the slow movement all over again. Also, thanks for the native Linux build 👍
That narrator keeps closing the game on me! And my humans are happy... too happy... suspiciously happy... 🤔
Maxed upgrades, website is ldjam and... I'm in debt. I knew selling ideas was too good to be true! debt2.png
Very well done. Good graphics, good sound, good controls. Not much gameplay, but the ambiance makes up for it many times over.
Funny game. Music is high quality for the time frame given. If I had to improve on this game, I would add effects to the attacks, such as characters jolting when hit or a quick flash of the icon of the attack used towards the enemy.
Oh paradise, I cannot say how long I have waited for you!
Couldn't start the game, I crashed, even though I started it from the bin folder. Disclaimer: I was using Wine to run this Windows game on Linux.
Output:
`[07-10 08:05:02]: starting SIGIL...`
`[07-10 08:05:04]: loading assets...`
`sliLoadWaveFormat() encountered AL error 40963 when buffering ../wav/next-level.wav`
Some tips for players: 1) the three parts you need are near spawn, just restart the game if you get lost before getting them. 2) W and S are forward / backward, and A and D are spin one way or another. 3) You can mine asteroids for parts by destroying them. 4) Use the mouse wheel to scroll along the parts list. 5) you can only have one hull at a time, remove the old one when you upgrade. 6) Turn down your volume 😉
Couldn't figure out how to get shields charged though. Also, I felt like I was always rotating too slow or too fast. Would have also liked to combine hulls for huge ships. Adrift.png
Very unique and fitting to the theme. That said, when trying to pinpoint some sound, it can be difficult to know whether to move up or down. Also oddly realistic buzzing insects.🐝
Hilarious. My only complaint is the mouse controls are a bit wonky, even when adjusting the mouse sensitivity.
The linux download is an 0-byte sized file. Sad! Looking forward to it when the download is fixed.
I needed to install libsfml-dev to run this (Linux). Graphics are quite good.
Too challenging for me, but good design all round. Very polished.
Very fun. My only complaint is the white locations on the white background. Hard to see.
Took me a while to figure out I needed to press the 'z' key. It looked more like an 'o' strangely enough.
I'm nort drung, I'ff only haaad 25 drinks. My advice to fellow drink guzzlers is not to guide the hand, but let the hand guide you.
Sea changing color was certainly a nice touch. Music needs work, but is off to a good start.
Felt good getting through the levels. Found it strange that you can stack a unit on an enemy's, however.
I think every party needs a wizard. As fragile as they are, they seem crucial to defeating enemies early on. Wish it was more clear on the game mechanics though.
Oh noes, I'm stuck! At least I can stay here all day listening to this music. Nothing reloading the page can't fix though!
Edit: Just noticed the R key.
LD47 — Stuck in a loop (14)
VINYLED by Kamuniaft 2020-10-09T09:36:32Z ♥ 2
Very cool. At first I didn't realize there was more than one vinyl, and was disappointed with the single short loop, but I ignored it since it was a ludum dare game after all... But then I figured it out, and was impressed by the multiple tracks you made! I only suggest you add an in game indicator that the player should switch tracks (at least the first time).
The Vendor by Shambles 2020-10-07T11:54:17Z ♥ 0
Also got stuck on lvl 2 due to the GO glitch. The UI should be improved to be more clear that an item is selected as well. The music is lovely and it's nice that it changes for each level.
Save Her by Lestat 2020-10-07T11:38:19Z ♥ 1
Wonderful game, and I didn't expect to be moved by that ending!
Loopedy Island by Douwe_Ravers 2020-10-06T17:05:28Z ♥ 3
I can't even imagine the work needed to do a 3d game for this compo, half my time was spent debugging a 2d game! But hey, I'd imagine the flying cars aren't a bug, more so the citizens of loopedy island found the only way to escape- through the skies...!
Get in the Loop! by toasteater 2020-10-06T12:18:25Z ♥ 2
I feel ashamed for rating this so highly, but it deserves it! I got a score of 82s
Hiccup Time by Somogy 2020-10-06T12:13:34Z ♥ 2
I'm guessing the bookshelves were a placeholder graphic 😉 Great graphics and sound all around.
Trials of the Twisted Timber Land by Enad96 2020-10-05T17:28:59Z ♥ 4
@extar it seems you have to download the source zip, then run the exe in the directory of the source. The exe can't run on its own.
Endless Orbits by Wevel 2020-10-05T16:58:09Z ♥ 1
If your planet crashes into another one it says your planet has run out of materials. Is this intentional?
Barrel Roll by SpaceGuy99 2020-10-05T16:46:38Z ♥ 0
Good game, controls are smooth, and the quick death screens are a nice feature. Unfortunately if the door closes on you, you can't do anything except close the game.
doorstuck.png
Down the Bullet Hole by Justin Klinchuch 2020-10-05T12:03:48Z ♥ 1
Smooth animations, fun gameplay, all is good here!
Hamster Tank by elemel 2020-10-05T11:57:42Z ♥ 0
I'm stuck at the title screen :( I can't press anything or click anything to continue. Pressing 'Esc' only closes the game.
Beyond Orbit by Zypo 2020-10-05T11:39:23Z ♥ 2
Good game mechanics, graphics and music. My only complaint is that the song restarts whenever you decide to restart after dying.
Flight Stick Uncalibrated by thingus 2020-10-05T11:24:41Z ♥ 1
flight-stick.png
If you go near the edge of the map, collision stops working with the ground. Good take on the theme.
The Loop, the Fat and the Rusty by Hydrasil 2020-10-05T11:18:24Z ♥ 1
When I try to run the linux binary it gives me the error `/lib/x86_64-linux-gnu/libc.so.6: version 'GLIBC_2.32' not found (required by ./the_loop_bad_rusty_lnx)`, and I'm not sure I'm even able to upgrade libc6.