lestat 2020-10-04 23:34
Pretty game. Interesting concept. Good job!
Foon → Ludum Dare Explorer → LD47 → Keys and Goblins
By finalforeach
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 543 | 2.93 | 26 | |
| Fun | 402 | 3.08 | 26 | |
| Innovation | 572 | 2.54 | 26 | |
| Theme | 534 | 2.89 | 26 | |
| Graphics | 422 | 3.10 | 26 | |
| Audio | 1 | |||
| Humor | 1 | |||
| Mood | 450 | 2.84 | 25 |
Pretty game. Interesting concept. Good job!
Nice!
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Nice little rogue-like, gj
I really liked a lot of the graphical elements here, from the sprites to the radial lighting and overall mood. Controls were very tight and I enjoyed the ability to zoom in and out. Could easily see pouring hours into a rogue-like or dungeon crawl with these controls and feel.
Nice game. I did notice some enemies spawning outside of the map. Also after you win, is the next level procedural generated, it seemed like there was an exit, but no way to get to it.
@wevel It seems the download link is broken, it's supposed to be the bugfix version 1.0.1 which fixes the enemy problem, which you can get here: https://github.com/FinalForEach/LD47-keys-and-goblins/releases/download/1.0.1/LD47-keys-and-goblins-1.0.1.jar .
*EDIT: * I've reproduced the enemy bug in my code, but I can't seem to figure out why. Hmm...
The ending level uses the same generation with an exit that restarts the game, so if that exit is missing it's a bug I haven't found myself yet.
This was quite fun, the lighting was pretty good and set the mood, particularly on the lava level.
Cool game, really liked the lighting. Smart to use java as it runs on all systems, something I might do next time too.
Nice game! I found that it's still possible to walk around after clearing the game, and that there is another exit hidden somewhere in the level... but I guess what happens next is supposed to be secret!
Nice dungeon crawl game. I created one too that's more like the original Zelda game where if you don't go through the correct door, you go back where you came from.
Neat! I'm bad at it, but it's neat. Had a good time with it, so well done.
I like the way you used lights. Controls are nice and easy, and the game is a fun experience all-in-all. Good job!
I'm impressed. Much respect to those who code everything their own. :thumbsup:
Ten out of ten.
Game very well done, I liked the fun provided, good job!
Nice mood. The lighting looks especially good in the final level.
Don't really see how it fits the theme, and there maybe could have been some variation in the enemies, like different spawn rates, hit points and speed.
So, i think i really need to hone my skills to win at your game - and it is a fun game!
Does exactly what its name suggests! A lot of goblins and keys! :D
I lost myself in the labyrinth, but in a good, exloring way!
Lost track of time while playing so it shows I liked it pretty much. Finding my away around was very fun. Nicely done!