FoonLudum Dare ExplorerLD45 → Red Vs Green

Red Vs Green

By flying-cat-of-the-pepes

View on ldjam.com

CategoryRankScoreCount
Overall863.7934
Fun124.0934
Innovation3402.9834
Theme4002.9034
Graphics1733.5434
Audio2053.1733
Mood1963.2931

Comments

travis-carlen 2019-10-06 21:34

I had a lot of fun playing this. The controls felt real nice, though I wish there was WASD implementation. I played for a solid 20 minutes and found a small bug, where it is possible to get trapped outside of the room. Great work, I had lots of fun.

flying-cat-of-the-pepes 2019-10-06 21:53

@travis-carlen Thank you! Yah, I should've added WASD. And I actually remember getting that bug once but I guess I forgot about it. Thanks for playing it :) IDK if it's worth it to reupload just for that because I'm not sure if theres anything else I want to add tho. Also come back in a little bit whenever rating starts and give it a rating if you want

travis-carlen 2019-10-06 22:09

@flying-cat-of-the-pepes I will do that for sure!

rob1221dev 2019-10-07 00:02

My first few tries ended pretty quickly but then I had a really good run of 1710 points. Getting two shields early seems really useful, and then I mostly chose missiles after that. Back shots didn't seem useful since my back was almost always facing the wall anyway. The biggest negative for me was no WASD support but I just moved my keyboard to the left for this game.

flying-cat-of-the-pepes 2019-10-07 00:16

@rob1221dev Nice, I think the highest I got was like 1200. Yah I noticed that backwards arrows aren't useful really at all, but the only other weapon that can be chosen backwards is the seeking missile, which is useful because it just turns around and hits the enemy anyway.

nachtwitch 2019-10-07 00:46

that is some really good presentation there buddy

bip 2019-10-07 01:02

This was a lot of fun. Definitely A game I'd play if it was a normal release. All the controls were fluid and I figured out what to do immediately.

dragonsbeardgames 2019-10-07 01:26

Nice game, had a lot of fun!

ruby-interactive-games 2019-10-07 02:08

Great game, had plenty of fun with this one!

griz 2019-10-07 19:54

Doesn't want to start here. Res folder is in the same folder as the jar. My specs: - Windows 10 - java version "12.0.2" 2019-07-16 - Java(TM) SE Runtime Environment (build 12.0.2+10)

flying-cat-of-the-pepes 2019-10-07 19:57

@griz Okay, I have a Windows 10 too and when I run it from command prompt instead of double clicking it to open it, it starts correctly. If that doesn't work, I'm not really sure, if more people have the same problem I might look into it

griz 2019-10-07 20:06

@flying-cat-of-the-pepes Thanks for the reply. I've tried debugging it in the console and this error appeared: Snap 2019-10-07 at 22.00.37.png Please let me know if you fix it. Your game looks interesting and I would love to play it.

gold5games 2019-10-07 20:20

This is a lot of fun, and the silly sound effects make it even better. My only crit would be how often I don't even see what I am shooting at/being shot by. Still had a blast though, nice job.

megalink 2019-10-07 20:31

This is really good! The visuals are nice and the sound effects are satisfying. There are a lot of details that I liked, such as how the screen zooms in on death, or how the arrows shake a little when hitting a wall. Main issue is that there could be stronger visual feedback for player actions; consider adding things like screenshake, screen freeze, and more particle effects. Would have also liked to have been able to use WASD rather than the arrow keys for movement. Great job!

nakami 2019-10-08 00:26

I have a lot of fun making couple of run trying increase my high score and discovering all upgrades

spacialseasoning 2019-10-08 02:34

Pretty good game. I got to room 35 with a high score of 2900. If you need to fix the bug that travis mentioned, note that in LD's rules you can update your regular version with bug fixes, as long as it does not contain new features.

danny-wynne 2019-10-08 07:32

Very fun. Shields are very good. I was king of the monkeys. got to room 20. No feedback other than it was very fun :)

mimusangel 2019-10-08 10:12

I have a good fun bar.

walkingtall85 2019-10-08 22:25

Fun game, I like the art it is a little less red away from what I remember about the having the gameboy as a kid. Sadly I also ran into the aforementioned bug. Well, I managed to avoid it at first but was curious what would happen. Yeh, got stuck outside, but thats on me. Lost my monkey though :( Screenshot 2019-10-09 00.18.57.png Anyhow: The sounds made me smile, the different arrows and power-ups where quite cool!

flying-cat-of-the-pepes 2019-10-09 03:17

@walkingtall85 actually I don't think I've ever seen that bug, I got a bug one time where you can walk back into the previous room when the gate is closing after walking in and get stuck in the last room but I never go stuck outside. Glad you had fun though!

finalforeach 2019-10-10 00:32

Good game, would have appreciated if you included the Linux lwjgl natives in the jar file (I had to recreate the jar myself in order to run the game) however. Sound effects are funny and gameplay is addicting. Good job.

flying-cat-of-the-pepes 2019-10-10 01:20

@FinalForeach Oh no, I didn't realize there were different jar files for different systems, I've always used Windows so I never had a problem with it. Next time, I'll try to include them. Thanks for playing it :)

crubeyawne 2019-10-11 12:43

Gave me NES vibes. Found it pretty hard but had that gauntlet/smashTV style fun

kszaku 2019-10-12 11:21

I like it! It kinda begs for more balance tho (with monkey fighting force large enough, there isn't really anything in the way, that poses any threat). I liked the art, and sfx. Nice entry!

honey-pony 2019-10-12 22:45

I had fun playing this game. The basic systems in it work pretty well. It could maybe use some extra player feedback (particles, sound effects, etc) but overall it works well.

How far you get seems to be mostly luck. My second run I got about 2000 because I got two shields early and then collected a lot of monkeys later on. Defense seems to be the only real way to make it anywhere in the game, as it's practically impossible to dodge most of the enemy shots.

I wonder if there would be a way to make the game a bit fairer in that respect. The player has very little that would let them dodge enemies. Maybe go the Enter the Gungeon route of having a moderate number of enemies per room but some with more complicated attacks?

I like the start screen with the unlocking upgrades as you get farther. In general I like how the upgrade system looks.

williwiderstand 2019-10-14 22:30

Very fun game, though the graphics are rather simple they look very solid. Also good job in creating this as a compo!

rodrigo-robles 2019-10-17 02:46

Very good! Good design, graphics and sound. Surely worths to invest on improving it.

whiteseraph 2019-10-17 17:33

I love the visual style. The gameplay is a simplified archero, which is fine. I just have an issue with the fact that everything is too fast, and in a couple of levels i'm not even trying to dodge arrows, I just run and hope they don't hit me.

sokette 2019-10-20 13:18

Ahah I liked that one very much :D

I see you also belong to the mouth sounds team :P

flying-cat-of-the-pepes 2019-10-20 19:18

()

notime4games 2019-10-25 22:22

Monkeys for the win!

Red Vs Green.png

Fun game! Well done!

Sound was strange and not very helpful :)

Art was nice and controls were good! I think a very small amount of level randomization would make it interesting a lot longer. And also more enemy types but that's a much bigger feature :)

cole-and-jordan-studios 2019-10-25 22:57

That was cool! Really enjoyed it. The mouth sounds, when they were obvious, were a little off-putting, and some fitting music would have been nice, but it was a really enjoyable little game. Nicely done!

atomfox0213 2019-10-27 19:20

When I tried opening it in the folder it immediately closed so I tried opening it in the console but it threw this error: https://i.imgur.com/6bhFBis.png

flying-cat-of-the-pepes 2019-10-28 20:17

@atomfox0213 oh no! that looks like a problem inside of the library I'm using, LWJGL, not anything that I wrote. You probably have an outdated version of something, but I really don't know so it's probably not worth trying to debug. Sorry