Lost in Translation by Sheepolution 2019-10-11T17:43:43Z
Loved how the visuals tie together + music. Good gameplay idea with the language barrier. you could almost abstract with any symbol systems and release it anywhere :)
Foon → Ludum Dare Explorer → Users → CrubeYawne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Ludum Network Support | jam | 3.00 | 3.00 | 3.25 | 3.00 | 3.00 | 3.50 | 3.00 | ||
| 2019 | 45 | Start with nothing | Rainbow Restoration | jam | 646 | 3.36 | 3.19 | 3.13 | 3.50 | 2.85 | 3.21 | 3.52 |
Loved how the visuals tie together + music. Good gameplay idea with the language barrier. you could almost abstract with any symbol systems and release it anywhere :)
Great puzzle design idea. Really clear and concise. Cure main character.
Gave me NES vibes. Found it pretty hard but had that gauntlet/smashTV style fun
solid animations/visuals
This made me laugh pretty hard (in a good way). Solid platformer. In design. I'm not sure if you are supposed to have godlike jump at the end? Still was fun to godjump :)
Great art style. The controls/visual feedback is really pleasing.
Solid art design and control. Gave me virtual boy vibes :)
Good use of abstract physics. Relaxing puzzle game.
The climbing/wall running mechanics feel really really solid. The jumping felt good but was really easy to overshoot. I loved the whole progress idea and visual transitions. Really fun experience. Keep up the good work.
I really liked the physics based movement. The art design was pretty cute
Great twist on the original concept
Gauntlet vibes. Solid gameplay and good art design.
I super loved the visual design. The audio feedback on actions also felt really satisfying when firing/picking things up. Progress felt stunted sometimes but I may have just been impatient :) Keep up the great work
This game is a really cool design. Really liked the UI and gameplay but it was challenging to learn.
Using the momentum physics is a really great idea. It felt pretty tight too :) Good job
Enjoyed the puzzle and lack of instructions. Solid idea.
Great visuals and music. Good concept for a puzzle game.
I found the controls were really slowed down (FPS delta?) but I really liked the art design/visuals as a whole. Had a really eerie vibe that felt like a mix of star fox and devil daggers
Really great work on the visual design of the dungeon. Old Rogue vibes are strong with this one. I had my stats in the billions and wasn't sure if that was by design but managed to stay fun regardless :)
This is a really great concept. The art design is solid, and the whole control and progress design is really great. I would keep up with this idea.
I liked how different this game was. Really cool use of abstract ideas.
Good idea for a puzzle game. has a lot of potential.
Channelling some zelda vibe stuff but with more humor. Good detail in the map/environment.
The camera/post-processing effects are really smooth. Good design in the map/environment. Kept me wanting to explore
Good twist on tower defense :) A lot of potential with with this theme. Good music.
I'm a sucker for gameboy visual astetics. Solid platformer
Really tight design. I love the sound and the effect is adds to the experience. Fun puzzle game
This was cute. Good short fun demo