Start with no dice by Listonos 2019-10-07T00:20:13Z
I like the graphics, and how it fits the theme. Gonna be honest, not sure what I was supposed to do in the game other than press buy and roll. Or what that actually did. Good job finishing though!
Foon → Ludum Dare Explorer → Users → Ruby Interactive games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Start Of A Galactic Empire | compo | 508 | 2.40 | 1.93 | 2.39 | 2.92 | 2.35 | 2.20 | 2.51 |
I like the graphics, and how it fits the theme. Gonna be honest, not sure what I was supposed to do in the game other than press buy and roll. Or what that actually did. Good job finishing though!
Great game, had plenty of fun with this one!
Really liked this game, unique puzzler :) Well designed!
got a black screen with music :/
My character decided to float of the map :P otherwise looks interesting!
I had the opposite experience of the other players, after a certain point I got so big, I could easily eat everyone, and just kept growing and growing, until the game crashed at 30k points. Overall I found the game very fun though. Think the crossover between shooting and eat to grow games was really cool!
really liked this! Would be a great mobile game, that I'd see myself wasting a lot of time on!
Loved it, really clever level design here! Wish the level where you wall crawl in a circle with only d for moving was a bit easier.
same as legendaryHippo. Hope you fix it! Unfortunate!
Really enjoyable!
Cool puzzles :D
This was great! Really enjoyable, breath of fresh air!
Think the game crashed when I died, otherwise cool :)
Loved playing it! Played through the entire thing :D
I liked this alot! Love the music!
This was weirdly hard, maybe the difficulty curve is brutal, or maybe im just bad at this :P
@blobo Just curious what resolution you played it at? I don't seem to have the issue of text overlapping on 1920x1080.
@nachtwitch Good feedback, thank you!, ui was cramped in last 30 minutes lol. Time management.
@bocodillo fair, ran out of time with this one! No time to make a decent tutorial :/
@lomt1k ye sorry! Wasn't obvious, and ran out of time to put in a good tutorial. You can click the planet's to visit them, and then click the buttons in top right corner to build buildings. Which change the values in the top left as the days go by. Didn't get fleshed out or polished sadly!
@voxelv Thanks for some encouraging words! The lighting was too dark, noticed it 1 minute after hand in, but then the deadline was also gone by so another lesson for another jam I guess! :D They are randomly generated, thanks to Sebastian Lague's legendary quality youtube tutorials. However, they were randomly generated in editor and hand picked, not generated during runtime! The optimal balance is very strict, there is only really one way to get it perfect. Not intended, just didn't have time to tweak it. Spent 90% of my time on the planets. The music was made and implemented in 5 minutes as I was freaking out, with half an hour till deadline! So, I absolutely agree it was repetitive, mostly coz I only had time to make a 10 second loop haha :D The tooltips are hard to read, I absolutely agree. They were having issues with overflowing text outside canvas, and since I was running out of time I did the very unelegant solution of just decreasing font-size so the information could at least be seen. Also worth noting that originally buildings were supposed to actually fall onto the planets when you build, to create a way more satisfying feedback for that, but ran out of time :/ Each planet were also supposed to take a fee first time you decide to build there, creating a risk / reward with potential of more riches vs financial ruin. However, knew I didn't have time to actually tweak it to not be annoying, so just left it out. Progression of pretty much every number, was also too slow for my taste. Makes the game a lot of just sitting waiting for numbers to move. Plenty of things i'd fix with more time. The more gamejams I do, the more I notice a pattern of making games where I only see all the flaws I didnt have time to fix, that's the harsh nature of it I guess!
@bip fair :)
@hcursino thank you for checking it out! I admit it lacks a purpose as it is now!
@tadeas-paule thank you for your encouraging words! The trick to making a planet that steadily goes upwards (the cheese way coz I didnt have time to balance haha), is starting with 1 house, then 2 farms, 3 factories, 2 entertainment complexes, and then just build entertainmenment and factories while watching the numbers, eventually you end up with 16 buildings and 1k plus money, and 10% plus happiness. However, this isn't very satisfying, since you are currently around -30k and have to wait for it to go into plus again forever haha! Definetly not how the design was originally laid out. Game jam's, killers of plans! :P
@adrien-dittrick Well Played!
@tadeas-paule I just made a video on how stuff went wrong :P Can find it from the same link as the game.
@kazatan Thank you! That was quite a genre to go for haha. Hope you had a nice jam!
@tasakasama Thank You, And it is too dark :)
@lyghtingwither Thank You, good question, not sure What I was Thinking at the time.
@jedineeson Thank You so Much!
@hartvichio thank you! They are procedural :)
@romes Thank you!
I am ashed I didn't get further. Must be missing something obvious on the second level. Music, graphics and concept was very enjoyable though!
Interesting concept, decent execution given the time restriction :)
Really love the jumping, feels weighty!
One of the best takes on this! Especially love the choice of color palette, looks so cool!
I would have loved if the difficulty scaled more! Starting off easier on you and getting harder! Other than that, great start!