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Flight Stick Uncalibrated
Flight Stick Uncalibrated
By thingus
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 497 | 3.04 | 24 | |
| Fun | 558 | 2.56 | 24 | |
| Innovation | 221 | 3.50 | 24 | |
| Theme | 51 | 4.22 | 24 | |
| Graphics | 409 | 3.15 | 24 | |
| Humor | 255 | 2.71 | 23 | |
| Mood | 550 | 2.37 | 22 | |
Comments
Oh geez, now I know why you shouldn't fly a plane without properly calibrated controls! You've created one heck of a difficult game, but I love the graphics which made my frustrations attempting to fly through those circles passable :) Great job!
flight-stick.png
If you go near the edge of the map, collision stops working with the ground. Good take on the theme.
gurbx
2020-10-05 15:27
The adaptation of the theme was spot on! :)
I like the idea and feel like there is some potential here, but the learning curve is quite steep. I could never get through more than 3 loops before crashing. With a little more polish I could see it becoming quite fun. The biggest issue is probably that it’s hard to judge exactly where your ship is. The shadow helps, but since the terrain isn’t flat (or doesn’t look it at least) it’s really hard to judge exactly where your ship is. Having the top and bottom side of the ship look the same doesn’t help either.
indigo
2020-10-05 17:06
Oh, another Godot first-timer! It really is nice, isn't it? I also love the seamless integration of coroutines (yield(..)), which makes it very easy to script events. Just an all-around winner.
joonamo
2020-10-05 17:33
Excellent interpretation of the theme! Difficult, but fun game. VR/3D display might make it easier. :nerd:
*Very* difficult to get the hang of, but fun for a while
thingus
2020-10-06 20:19
Thanks for the feedback so far!
@gurbx @joonamo I did try a flat ground, but it was actually worse :/ And early exeriments with the camera nearly left me feeling seasick, I wouldn't wish that on anyone XD I might try hazy clouds at set layers, to give a set of of under/over layers.
@indigo I looked at coroutines, but was having too much fun with the rest of it - next time, though...
@finalforeach Yeah, I meant to add a fence so you were around the central areas where all the rings spawn, or at least encouraged to go back there but time. The ground collision was a bit hacked together.
This honestly threw me for a loop
My life trying to play X Wing vs TIE fighter
fryer
2020-10-08 07:53
I've played flight simulators a lot, so I liked this. I was wondering how broken controls and going through hoops related to the theme, but somehow didn't expect to be stuck doing loops with the plane. It was a bit tricky to figure out, but I started getting a hang of it and got through 9 hoops before getting overconfident and crashing.
I think the shadows do a decent job of giving me a clue about the depth, but maybe tweaking the camera FOV to be a bit wider (looks like it's orthographic as it is now) would make it more obvious.
jlv
2020-10-09 22:30
Given the title and the multiple joystick warnings given in the intro, I did not know what to expect. The first few seconds of the game made me chuckle, and even more so when I realized how it was tied into the theme. Great job !
Strenghts : - The interpretation of the theme - Fun contextualization and gameplay - Still easier to control than Elite Dangerous with no assists
Possible improvements : - Please stop reminding me how much I stuck at flight/space sims
Really good fun figuring out how to move to where I wanted. :V: nice entry
This is a very fun and unique entry, good job! I had a lot of fun figuring out the different ways to move around despite the limitations. I wish that the rings had shadows under them, since, because of the isometric graphics, it's really hard to tell where things reside in space.
smbe19
2020-10-11 16:37
Interesting idea, but I think it's a bit hard, I didn't manage to get through any loops at all...
Nice game. Difficult to control, I suspect it'll take a while to get used to the controls and the plane's response to them. Liked the graphics. Well done!
This was very hard, never got past 3 hoops! Fun take on the theme, well done! Gonna try out Godot myself, I keep hearing good things about it